Outpost Guards

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geezas
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Re: Outpost Guards

Post by geezas »

aylwyne wrote:I guess I just want crafters and harvesters to have more purpose than grinding out dappers. I don't think I'm alone in that either based on the responses so far.
Indeed you are not. And I think it is a great idea :)
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ixianuk
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Re: Outpost Guards

Post by ixianuk »

i havent read all this post as im very very busy but wouldnt it be better if you could make armour for your gaurds... but if you have no good crafters it can also be bought for them... as you all might know im not a lover of harvest or craft i am more a lover of combat... so i would find it hard to get items for my gaurds i do have good crafters in my guild but regardless of that i will admit i have no crafter that can craft anything 250, as somone said that some guilds get there items from others.... well my guild does get items from my Alliance not all the time but we do a little... now i think the best idea would be to make it so yes you can craft for your gaurds but also if you can buy the items, this would make it easier for the weaker guilds that dont harvest/craft :D


(this is just my opinion tbh)
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helbreat
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Re: Outpost Guards

Post by helbreat »

ixianuk wrote:i havent read all this post as im very very busy but wouldnt it be better if you could make armour for your gaurds... but if you have no good crafters it can also be bought for them... as you all might know im not a lover of harvest or craft i am more a lover of combat... so i would find it hard to get items for my gaurds i do have good crafters in my guild but regardless of that i will admit i have no crafter that can craft anything 250, as somone said that some guilds get there items from others.... well my guild does get items from my Alliance not all the time but we do a little... now i think the best idea would be to make it so yes you can craft for your gaurds but also if you can buy the items, this would make it easier for the weaker guilds that dont harvest/craft :D


(this is just my opinion tbh)

i like that idea but the only problem is they will be putting supreme on there guards if they are that good whereas i cant see them making supreme armours available to us on an npc :x
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aylwyne
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Re: Outpost Guards

Post by aylwyne »

Some default equipment that's not as good as player crafted is a good idea. But equipment you can purchase from NPCs should not be equivalent of what players can craft. The whole point is to make it so player crafted equipment is better so you're motivated to go get the mats and craft better stuff for your guards.

The argument of "but what if my guild doesn't craft" just doesn't hold up. It's no different than "what if my guild doesn't have big fighters". The answer is exactly the same:

"You will be at a disadvantage"

And that's how it should be. The guilds that have a higher skillset, whether it be fighting, harvesting, or crafting should have an advantage. That doesn't necessarily mean they'll have an overwhelming advantage, however. I still think it's important to allow smaller guilds to have a chance at participating. But trying to make it so every guild, no matter the size or skills, can participate on equal terms is pretty unrealistic and not really fair to those guilds that have built themselves up.
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helbreat
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Re: Outpost Guards

Post by helbreat »

aylwyne wrote:Some default equipment that's not as good as player crafted is a good idea. But equipment you can purchase from NPCs should not be equivalent of what players can craft. The whole point is to make it so player crafted equipment is better so you're motivated to go get the mats and craft better stuff for your guards.

The argument of "but what if my guild doesn't craft" just doesn't hold up. It's no different than "what if my guild doesn't have big fighters". The answer is exactly the same:

"You will be at a disadvantage"

And that's how it should be. The guilds that have a higher skillset, whether it be fighting, harvesting, or crafting should have an advantage. That doesn't necessarily mean they'll have an overwhelming advantage, however. I still think it's important to allow smaller guilds to have a chance at participating. But trying to make it so every guild, no matter the size or skills, can participate on equal terms is pretty unrealistic and not really fair to those guilds that have built themselves up.

our guild has great crafters thats why im concernd i wouldnt think it fair if we could chuck 200q+ supreme weapons and armour on our guards while they chew up your fine/choice guards 2 at a time would feel like a non-accomplishment npc guards should all have the same lvls available to all and equip it should be the guild players themselves having lvls/equipment which makes the difference :x
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aylwyne
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Re: Outpost Guards

Post by aylwyne »

If the difference between let's say Choice and Supreme equipment created an overwhelming advantage, I might agree. However, it does not.

If a big guild can muster the resources to build dozens of sets of supreme equipment that they want to give to their guards, they should be able to do so. I think the limitation on supreme mats will keep this from happening. I see it much more likely that people will build tons of choice equipment for their guards, which should be an improvement over the "default" guard.

You keep coming back to the question of fairness. You seem to think that giving an advantage to a guild that has better crafters is unfair. I think it's completely the opposite. That guild should have an advantage as they've taken the time to develop that line of skills.

If having an advantage because your guild has higher skills is "unfair", then a guild with 100 members all above 200 being able to take an outpost easier than a guild with 10 members above 200 would also be unfair, which is of course absurd.

The system most definitely should reward development of higher level skills.

Heck, even if you don't let guilds craft armor for their guards, it doesn't remove the advantage of the higher level players. Even if we're reduced to being a warcraft 'peon' out there mining gold for money, the higher level peons will still have an advantage because their gold sells for more. I'm just trying to give more meaning to the skills than just grinding for dapper.
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borg9
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Re: Outpost Guards

Post by borg9 »

helbreat wrote:our guild has great crafters thats why im concernd i wouldnt think it fair if we could chuck 200q+ supreme weapons and armour on our guards while they chew up your fine/choice guards 2 at a time would feel like a non-accomplishment npc guards should all have the same lvls available to all and equip it should be the guild players themselves having lvls/equipment which makes the difference :x

Should this equipment be free, to allow the guilds with less money to buy the same equipment as the richer guilds?
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helbreat
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Re: Outpost Guards

Post by helbreat »

borg9 wrote:Should this equipment be free, to allow the guilds with less money to buy the same equipment as the richer guilds?
no it shouldnt be added atall ;P as i said guards should only be static lvl and items not equipable or anything just hireable

the players are the people who should be doing the majority of the defending not the npc's ;)
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sidusar
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Re: Outpost Guards

Post by sidusar »

Just replying to say I agree this is a good idea, for the reasons you already mentioned. Nothing more I can add, so I'll leave it at that.
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aylwyne
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Re: Outpost Guards

Post by aylwyne »

helbreat wrote:the players are the people who should be doing the majority of the defending not the npc's ;)
From what I've seen and heard so far, this actually isn't the case at all. The NPCs are the primary defense.

That makes sense if you consider the varying timezones and play times of the community. It's completely unreasonable to expect any guild to be able to mount a 24X7 defense of actual players.

Based on Raynes' feedback and the video that was posted, it looks as if defending an outpost is primarily a matter of buying the right type of guards and strategically placing and configuring them.
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