Magical Shield using sap

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askia2
Posts: 19
Joined: Tue Mar 29, 2005 12:42 am

Magical Shield using sap

Post by askia2 »

Hello,

I have been wondering a bit about the melee/mage debat. I see that mages can benefit a lot from doing some melee levels but i fail to see the benefit of having a few mage level for a meleer. In fact, the mage can have more hp. For purpose of a better balance, shouldnt homins be able to use their sap to partially deflect magical attacks?
What do you guys think?

Shuna
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mmatto
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Re: Magical Shield using sap

Post by mmatto »

Sounds good idea and that would limit nuker's effectiveness in PvP which is good. There is already a magical protection aura in mage tree, but it cannot be used very often.

Extra care should be put into balance. Simplest implementation of this suggestion could easily overpower most powerful current combo 250 melee and nuke.
Mikos, Abyss Eye
iwojimmy
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Joined: Sat Oct 16, 2004 10:00 am

Re: Magical Shield using sap

Post by iwojimmy »

One basic skill every player needs.. is healing, if your party is wiped but you survive, you need to be able to bring them all up again.

once, in the newbie fields outside pyr, my gf's character was killed, and all the guy she was teamed with could do was stand over the body and shout for help.. it was quite sad, really.
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mmatto
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Re: Magical Shield using sap

Post by mmatto »

Maybe a first aid skill available in every skill tree. That could be used outside combat to get unconscious player to 1 hp (even 250 melee). That would rock.

EDIT: or make first aid available for everyone at start like use enchantment.
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askia2
Posts: 19
Joined: Tue Mar 29, 2005 12:42 am

Re: Magical Shield using sap

Post by askia2 »

Well enchantment can always be used for emergency heal.
I can see it now, HA of sap protection :)
If the crafter could had some options or effect in armor so that they absorb magical damage a bit that should be good.
In the end, the mage still need to be the highest damage dealer, but meleer should be able to resist more their attacks.

To me the cc and the one handed with shield should have easier time killing mage than 2Handers, just because of the higher interruption rate. Also, maybe MA should lend itself more to magical protection? Special attacks of mobs should also be deflected using that protection.

It makes up for an interesting team compositions for GvG. Should nukers deal with each others, send ccs/one handed at nukers, defend nukers with 2H, and there is that ranged business too...
In any case, i think there should be some kind of balance but with clear weaknesses without any major overpowering.

These are just suggestions from my part, idea still need to be worked out, but i believe this can be improved and made possible.

Also on the same token, i think crafter and forager should have as a counterpart higher dodge rating, magical resistance and maybe be more difficult to spot by aggro(?). The higher the focus, the more bonus they should get. While this is not much, it should increase their survability a bit.

Evidently one can choose to powerlevel different branches to have all of these bonuses. It is natural that such a person should have an advantage, but care should be taken to have these benefits slightly conflicting. Maybe adding more stances could fix that just like dodge and parry modes. Choosing one stance could limit some abilities.

Shuna



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aylwyne
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Re: Magical Shield using sap

Post by aylwyne »

I like the idea. I think it'd be cool to have some more skills in melee that make combat a little more interesting.

To your question about how a few magic levels can help a meleer, my answer is that they give them more sap for when they're using their enchanted weapons. When you use an enchantment, it uses sap from the weapon as well as your own sap.

So let's say you're a L200 melee fighter but have never got any magic levels so you're still at 100 sap. At that low of sap, you might not even have enough to use the level of enchantment that would be placed on a L200 weapon.
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larwood
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Re: Magical Shield using sap

Post by larwood »

One obvious reason that having high mage helps melee in enormous ways is the magic resists.

My mage is well over 200, so I can fight plants at my melee level (below 100) and they never hit me. Since plants use magic attacks, my high magic level provides a high resist. The only thing that causes me damage is my credits in the stanzas.

So yes, mage levels can greatly help melee.
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mmatto
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Re: Magical Shield using sap

Post by mmatto »

larwood wrote: My mage is well over 200, so I can fight plants at my melee level (below 100) and they never hit me.
I think you forgot the 200 dodge from your mage skill too! That helps a lot against mobs with physical attacks

:) !
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larwood
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Re: Magical Shield using sap

Post by larwood »

mmatto wrote:I think you forgot the 200 dodge from your mage skill too! That helps a lot against mobs with physical attacks

:) !
Right! dont forget the dodge. :)
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jokque
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Re: Magical Shield using sap

Post by jokque »

larwood wrote:One obvious reason that having high mage helps melee in enormous ways is the magic resists.

My mage is well over 200, so I can fight plants at my melee level (below 100) and they never hit me. Since plants use magic attacks, my high magic level provides a high resist. The only thing that causes me damage is my credits in the stanzas.

So yes, mage levels can greatly help melee.

Yes but this isnt specific to magic levels

If you had a fight skill well over 200, that would have helped your melee level below 100 just as much
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