I disagree with you though. This is still a loot game, people just call the stuff "mats" instead of "loot".
FYI, is it so hard to type out "materials" people.

That may be true right now, but lets see how well your harvesting axe and sewing needles help when the kitins start invading and storming our cities. EVERYONE is needed, crafters and non crafters. This is not a crafting game, nor is it a combat simulator, it's a virtual community. Adapt, co-exist, or die.ayne31 wrote:Because SoR is one of the few games where theres no loot. Players who dont craft themselves will never become independent therefore. And players who dont get along with this dependency from others will never be really satisfied with this game.
Although I still claim its the wrong game for non-crafters because there are enough phat lewt games out there you can also look for a guild that takes care of the needs of non-crafting members.
You are right of course. May I rephrase to that Ryzom is just one of the few games where loot is NEVER a ready-to-use item?jdiegel wrote: I disagree with you though. This is still a loot game, people just call the stuff "mats" instead of "loot".
Your brutal rebuttal that amounted to "if you don't like crafting then play a different game". One of the many many problems that horizons had, was there was absolutely no purpose in fighting things. You didn't get loot that was worth a damn, and because of the abyssmally low drop rates on mobdrop parts after the droprate got nerfed you typically had nothing or very little of value to barter with to crafters. Since you had nothing of value to sell, and very little if anything to trade, and a virtual inability to get the raw materials to make things... adventurers were rather pointless. Now granted, many of these problems do not exist in SoR since you can make equipment from mob drop parts, but you still have a situation where typically mob drop parts are worse than crafted parts.ayne31 wrote:I am a militant crafter because I dont SELL? I dont even BUY - I even TRADED less then 30 mats so far (looking for certain colors makes me not a very easy trading partner I guess). Please explain that to me whats militant about that?
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Yea it was a typo, thought about editing it but forgot about it and was too busy to remember ;P.shrike wrote:I agree with tetra here (hell must have frozen over). But you mean foraged/harvested parts at the end of your first praragraph, tetra, right?
About the first post. I actually sell my 97/97 elemental q80 magic amplifiers in euro-english for 275k. With a markup of about 1000% if I would sell them in a shop.And they sell well. Why?
Because simply using the shop prices to determine an items worth is a milkmaids calculation. NPC Shops pay the same amount of money for basic or supreme mats and neither care shops in which item combination I sell them. And that is what people pay for, not for the mats per se, but for the know-how behind the item.