Alchemy Poll

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Do you think we should have craftable/consumable potions to lower downtime solo lvlin

Yes
47
72%
No
18
28%
 
Total votes: 65

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jipekr
Posts: 61
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Re: Alchemy Poll

Post by jipekr »

You can come lvl with me anytime whiner ,-)
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helbreat
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Re: Alchemy Poll

Post by helbreat »

jipekr wrote:You can come lvl with me anytime whiner ,-)

shh or ill put you across my knee :x
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Im not spaming.... im power lvling my forum account ;)
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alibasil
Posts: 777
Joined: Sun Dec 19, 2004 3:13 am

Re: Alchemy Poll

Post by alibasil »

*Coughs* Alchemy is the study of turning base metals into gold.

Im feeling picky since i have a chemistry exam today :(
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helbreat
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Re: Alchemy Poll

Post by helbreat »

heh alchemy would open up all sorts of other options to the game yes :)

even making base metals needs alchemy ;)
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Im not spaming.... im power lvling my forum account ;)
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jipekr
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Re: Alchemy Poll

Post by jipekr »

well okok, alchemy might be a good addin - but the reason Im so negative is that in many other games i played with potions and such, they have made to much of an impact meaning ppl with high lvl pots are totally unkillable or near to it and that just bores me so much.

I like that you cant go everywhere in Ryzom solo (unless you're real sneaky) - I like the fact that Ryzom is sometimes very very hard if you're solo - cause all this makes the game so much more of a challenge - and I like challenges.


And Diggin - was that a threat or a promise? ,-)
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helbreat
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Re: Alchemy Poll

Post by helbreat »

obviously there would have to be restrictions on pots as all items as i agree pots that mean you can tank a herd of kinchers solo arent what im thinking about but anything to deal with the regen time between fights solo is a help

its a promise ;)
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Im not spaming.... im power lvling my forum account ;)
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kurita
Posts: 146
Joined: Mon Mar 28, 2005 9:13 pm

Re: Alchemy Poll

Post by kurita »

well, well, well, potions would be nice to have, but how to not unbalance gameplay...hmmm, i think thats easy with SoR :)

it´s there in the game allready, if you think about it ;)

you have a regeneration lvl allready implemented, so it should be easy to make the potions add to your lvl of regeneration (eg. basic +1, fine +2, choice +3, exellent +4, supreme +5 or more).
the duration and/or the amount of potion should be linked to the Quality of the craft (eg.q/2 in seconds/sips crafted).

also i like the idea of craftable containers.

that could be like vial, bottle, skin, keg, barrel for increase in size at higher lvls, so they could hold somethink like 50/100/150/200/250 sips and you have to craft them to hold your potions beforhand :D

the Quality determines the HP of the container(eg.q=HP and yes make them breakable) and the basic/fine/choice/exellent/supreme how easily they break/get damaged(eg. 100/80/60/40/20% of damage hits)

and for the mats to use, well the missionmats would get a whole new meaning if we could use them for potions.

that way potions would benefits the soloplayer and doesn´t have to much impact on overall gameplay.(or maybe not, the DoT spells/actions would now be great to counter the potions in PvP ;) )
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asaseth
Posts: 211
Joined: Sat Oct 23, 2004 10:06 pm

Re: Alchemy Poll

Post by asaseth »

There is also the fact taht the easter eggs, from what I hear, just gave you an ability, like sap aura or the like. In case you didn't notice, if you have multiple auras, you can only use one at a time, so no sap aura, plus stam aura, plus hp aura. With this being how the potions work, unbalancing the game would be hard. the only nerfing that I can think of for this way is people, instead of spending sp on things like the speed up power or the auras or the self heals,they spend it on improved damage and the like, and depend on the potions for the 'power' category stuff. with invulnerablility power and the like, that cost 50 sp, well, that would count as a little unbalanced.


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helbreat
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Re: Alchemy Poll

Post by helbreat »

kurita wrote:well, well, well, potions would be nice to have, but how to not unbalance gameplay...hmmm, i think thats easy with SoR :)

it´s there in the game allready, if you think about it ;)

you have a regeneration lvl allready implemented, so it should be easy to make the potions add to your lvl of regeneration (eg. basic +1, fine +2, choice +3, exellent +4, supreme +5 or more).
the duration and/or the amount of potion should be linked to the Quality of the craft (eg.q/2 in seconds/sips crafted).

also i like the idea of craftable containers.

that could be like vial, bottle, skin, keg, barrel for increase in size at higher lvls, so they could hold somethink like 50/100/150/200/250 sips and you have to craft them to hold your potions beforhand :D

the Quality determines the HP of the container(eg.q=HP and yes make them breakable) and the basic/fine/choice/exellent/supreme how easily they break/get damaged(eg. 100/80/60/40/20% of damage hits)

and for the mats to use, well the missionmats would get a whole new meaning if we could use them for potions.

that way potions would benefits the soloplayer and doesn´t have to much impact on overall gameplay.(or maybe not, the DoT spells/actions would now be great to counter the potions in PvP ;) )

heh im hoping they dont listen to this one :P i want potions to be better than +5 regen or something they way you described it there sounds like you want pots to work like DP removal tickets you eat one log off come back 2 hours later and youll have refiled lol

:x
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Im not spaming.... im power lvling my forum account ;)
caitiff
Posts: 238
Joined: Sat Dec 18, 2004 12:24 am

Re: Alchemy Poll

Post by caitiff »

helbreat wrote:and in answer to the person who refused to post an answer "BAH HUMBUG" do a search on this forum for consumable potions and you find nothing.... and what i heard in game about them i class as rumor not fact -.- as its not straight from the horses mouth also no one has given any more ETA for any new content other than "Soon"(TM) so maybe if this topic is seen it may remind them they mentioned adding it and forgot to do it
I did as you 'ordered' and I DID find a thread on consumables just as I mentioned to begin with.
http://www.ryzom.com/forum/showthread.p ... onsumables
Now of course you will say that was a while ago and quote that it says 'It shouldn't last long before you actually see some in-game' at which point you will ask where is it?
My answer to that:
Well... Did you notice those things that looked like easter eggs? Were they kind of consumable or something to that extent? Of course you will reply saying that they aren't enough really and not what you are looking for at which point I will ask you if you read the part about "This is a semi-major feature, so it won't be implemented on one row"

I hope this answers your question as to why I said what I said earlier. Yea, i may have posted in a kind of sarcastic manner but that was because of how you stated your reply to me. Enjoy, don't mean to start any disagreements, but you strictly ordered me to do something, and basically said what I posted was silling and meaningless. Again, don't want to start any disputes between people.
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