Thanks for the reply Jessica
Hmm, is it just me or is everyone missing a step here?
Bulk adds up to your total encumbered weight right? Have any of you ever hit the bulk limit? It isn't possible to move, at all. Now, if you can't move an inch, what good is an over-stocked inv. weighing in at 1000? Or am I missing something fundamental here?

(Apologies if so, and please point it out

)
With regards to bulk and data, yes the system has to use a simple storage method - meaning, items in your inv. will look something like this:
Item............Type..........Quantity.....Bulk Per 1
=======================================
Pyr Ticket.....TP Ticket....5...............0.2
Sha Amber.....Material.....100............0.2
Each 'row' in this table can be considered a 'stack' in a player's inventory, whether it contains 1 or 100 of that item. The only time more storage is required is when a new (not currently possessed by the player) item is added to the inv., or when a current stack hits it's limit of 999, and a new stack is required. A system that required a new 'row' or more storage for each occurence of an item in a stack, would quickly show it's faults during testing. Requiring a several hundred MB database to test an MMO with ten players is a big red flashing light

(remembering that most, if not all, terrain, map, and graphical data (and more) is stored on each player's PC...)
Disclaimer1: This explanation has been 'simplified' (no insult intended) so it didn't required 10 paragraphs

All references to tables, columns, indexes and lookup tables have been omitted, as they are quite boring for most people

Disclaimer2: Apologies for the boring post, I am a geek
EDIT Disclaimer3: Damn the formatting is naff, had to put dots in between things... pfft
