Here are the details of tonights event that were emailed in-game to the leadership of 14 fairly prominent guilds (5 days prior to the event):
A very interesting event idea with outposts on the horizon...
The following guilds were invited (in no particular order):Simulated Mass Guild Warfare
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Your guild is invited to the Matis Arena on Friday 2005-06-03 @ 01:00 GMT (Thursday Night) to participate in a PvP event: Last team standing wins! (/tells will be sent prior to the event starting). This event is a mass combat player versus player event I call "Outpost preparation".
This event is a private, invite only event and will run as follows:
Guilds will be sorted into teams of equal size up to 9 players. The teams will be balanced according to the guild who has the LEAST number of players (if smallest guild team has 5, all will have 5). Your guild will need a minimum of 4 players to enter a team for the battle royale.
If your guild has received this invite and cannot come up with 4 players to start a team, you may have the option balancing other teams to increase the team sizes.
The battle should last between 30 minutes to 1 hour and 30 minutes, given the number of guilds contacted. :0)
When your entire party has fallen, you can respawn and watch from the edge of the arena pit and send a /tell to me to notify of the team being wiped. You WILL NOT be healed unless it's from one of the combatants inside the arena pit participating in the event. ONLY ONE TEAM WILL WIN THE EVENT.
I have the tools to take bets and payout according to the odds of a particular team winning. Bets are to be placed NO LATER than 10 minutes after the battle begins or when 1 party has been wiped, whichever comes first! All winning bets will payout to the players who placed those bets ADJUSTED FOR THE ODDS OF THAT TEAM WINNING, and all bets are for the final winning team only! (Example: if a team has a 2:1 chance of winning, meaning that team has 1/2 the betting pool on them, will payout 2x, 100:1 will payout 100x. If you bet 2 million on a 100:1 team that wins [slim chance of winning according to the betting pool] the payout is 100 x your 2 million = 200 million!) Once your bet has been placed and the exchange has been made your bet is non-transferrable and non-refundable! You can of course bet as much or as little as you wish. The betting results will be posted after the event.
Melinoe, Infinity, Angels of Atys, Pegasus Foundation, The Samsara, Reapers of the Dark, The Sacred Order, Ballistic Mystix, OmegaV, Eternal Flames, The New Empire, Out of Cavern, Armada, Veni Vidi Vici.
The following guilds were prepared:
Armada
The following guilds attended, but were late:
Infinity
3 main reasons most guilds didn't show (ordered by most common):
Not online, Not into pvp, doing other things
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So, my afterthoughts on this event...
Several of the guilds invited were very anxious at first to come and attend but didn't, and while I won't merit my little event as something that would be as significant for any of these guilds as their own personal outpost defense; I believe this event, with outposts on the horizon, would have been fun enough or hype enough to have more than a 2 out of 14 guild turnout.
This event's details were emailed to the guild leaders and officers of the respective guilds several days in advance. This isn't bashing any guilds for not showing up (my own guild didn't show up in force :0)...rather it's something to ponder before your guild commits to taking an outpost. If I wanted maximum attendance obviously this would have been scheduled on a weekend :0P.
- Do you think that just because there are tons more outposts than guilds capable of holding outposts, that your outpost will be safe until there is a shortage of outposts?
- Do you think that you will have several days to prepare for your outpost's defense should someone declare war on it?
- Do you think that having just the hired guards there and 1 or 2 people who are on at the time will hold off a prepared attacking guild in full force?
- Do you think that all outpost feuds will be scheduled to take place on weekends or when is convenient for the most players to be online?
- Do your guild members hold any value to the outpost?
I organized and executed the event. 2 players able to take bets as bookies. Several days notice and multiple noticies and /tells to the guilds invited. Being the "outpost preparation" that it is, I am led to believe that some guilds may not be prepared to holding and defending an outpost, not just taking the outpost!
If I were an attacking guild, I wouldn't declare war on an outpost held by the smallest guild, but the least organized guild...in the middle of the day or early evening...on a weekday. :0)
Just my observations, enjoy.