Crafter Economy 101

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Morax
Posts: 11
Joined: Thu Sep 16, 2004 6:57 pm

Crafter Economy 101

Post by Morax »

I am shocked at seeing the prices charged for crafted goods. I wanted to make sure we all realize how much profit some crafters are making off items. Foraging is the only real way to get enough quality materials to make large number of items. Foraged q100 materials sell for 820 to a npc vendor. Even if you have to buy the materials from a forager for a 25% profit the cost per mat is 1025.

Heavy weapons take 20 materials to make for a total cost to the crafter of 20.5k. The rate of failures will depend on the crafters level and the level of the item being made. I use a 25% rate to factor in for failures. This means the cost is 20.5k times 1.25, which is just over 26k. Now what I want to point out is the cost to make a q60 item is the same as a q100 item. It is ridiculous to see q70ish weapons going for 100k. That is a 400% markup.

Heavy armor takes 129 materials to make for a total cost to the crafter of 132k. Using the 25% failure rate the cost comes out to be 165k. Again this is the cost to make q60 to q100 armor. I sell my q90 armor for 225k, which is a mark up of 36%. I have seen players selling q50 heavy armor for 200k, which has a reduction of 50% on material cost.

The reason that I bring this up is q110+ stuff is right around the corner. Q150 mats sell to npc for around 1200. Or a 50% increase from above prices. So heavy weapons will cost 40k to make and heavy armor will cost close to 200k.

I really wrote this to let non-crafter player know how bad crafters are ripping them off on items and to point out that cost do not scale with quality level.


Morax
mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: Crafter Economy 101

Post by mikwana »

Morax wrote:I really wrote this to let non-crafter player know how bad crafters are ripping them off on items and to point out that cost do not scale with quality level.


While I do think that some players are probably being over charged, if people are willing to pay it, then they can't complain. that's simple economics. If no one paid it, then the crafters would sell for less, or just have it taking up space.

At the same time, you have to factor in that to get a skill high enough to craft a specific item of a specific quality takes a lot of time and dap that is not made up in any way, to get the skills to the point where they need to be to create that item/quality.

If you think crafters are over charging you, then don't buy from them, or do it yourself.
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Crafter Economy 101

Post by ayne31 »

Morax wrote:I really wrote this to let non-crafter player know how bad crafters are ripping them off on items and to point out that cost do not scale with quality level.
Morax

Who cares?
docsardo
Posts: 38
Joined: Sat Sep 25, 2004 10:20 pm

Re: Crafter Economy 101

Post by docsardo »

Agree with the previous responder. It's all about supply and demand. It is currently difficult to obtain the large quantities of resources required to keep up with the demand for items. Therefore it's a sellers market. Maybe the implementation of NPC vendors for player-crafted goods and harvested materials will alleviate this and drive prices down - time will tell.

I am not high enough in crafting skill to have participated to any extent yet in the mainland market. On newbie island I charged what I felt was a very reasonable 1k per material for weapons crafted with choice Q20 mats. But I saw others selling the same weapons for upwards of 50k, and people buying them due to the huge inequity in supply vs. demand.

It's Economics 101. You can always choose not to buy from a seller that you believe is gouging the customers and hold out for a better deal.

Kraak - Fyros Crafter of Fine Weapons
kayeffem
Posts: 29
Joined: Thu Sep 23, 2004 12:30 am

Re: Crafter Economy 101

Post by kayeffem »

lol yea, add in the time spent finding the mats or finding someone to buy the mats from. Either way someone has to take the time to find the materials. That takes time. If you dont think so, try it. If you're looking for a basic item that's not such a hard task. Try making a 100% choice set of something and selling it for your "npc" price and make a profit for your time.

And as stated above, if you dont like it then craft your own and sell for cheap. If people have a problem with the price then they can either farm/harvest their own mats and give em to crafter for a discount, or run around naked.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Crafter Economy 101

Post by jdiegel »

This is the way it always goes. The crafting community sets the price and we're stuck with it since our only other option is to go crafter which, to most of us, isn't an option at all.
Auriga
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predzz
Posts: 111
Joined: Wed Sep 22, 2004 2:45 pm

Re: Crafter Economy 101

Post by predzz »

just putting up a quality X label on an item doesnt mean they are all the same.
Currently a Tryker and crafting Heavy armor ql80, soon ql90 , and 80 is currently the highest anyone can do over here. But its not "just" ql 80. This is all CHOICE stuff, the armor has +40 hp per piece and is also medium ql (looks better), so i think asking 660k for a full set doesnt seem so bad, especially not if you see in other posts how hard it is for trykers to get mats over ql 50 (which isnt really that hard imho). Would be interested in knowing what the prices are like in other places :)
(PS i'm on EE server incase u were wondering...)
kayeffem
Posts: 29
Joined: Thu Sep 23, 2004 12:30 am

Re: Crafter Economy 101

Post by kayeffem »

oh boo hoo. you have to pay for someone elses work. you can easily farm materials and give them to a crafter to make an item. whats stopping you from that? crafter wont mind it's time they dont have to spend to raise their lvls up.

craft your own stuff or shush up. you dont wana craft fine, then deal with the fact that crafting is difficult and time consuming. difficulty + time = expensive.
jhaan
Posts: 66
Joined: Thu Sep 23, 2004 3:41 am

Re: Crafter Economy 101

Post by jhaan »

jdiegel wrote:This is the way it always goes. The crafting community sets the price and we're stuck with it since our only other option is to go crafter which, to most of us, isn't an option at all.



Why is that not an option? Just asking, but I can't think of a single reason why anyone can't put XP into crafting.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Crafter Economy 101

Post by jdiegel »

jhaan wrote:Why is that not an option? Just asking, but I can't think of a single reason why anyone can't put XP into crafting.


Because just thinking about it bores the living hell out of me. That's how Ryzom would loose me. All the current bugs, lag, and other common complaints don't bother me. Force me to become a crafter or spend too much time hunting specific mobs just to have moderate equipment and you've lost me. In my mind, I should be able to afford average equipment without putting much though into it. If I get to a point where I feel I need better than average than I'll put in the extra work.

We'll see though. I'm not there yet. It's just a concern I have.
Auriga
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