so if you have high fame with a faction, and player 'x' kills you, player 'x' loses fame with that faction .. if you are an enemy of a faction, maybe player 'x' can gain fame by killing you

so habitual PKers will get to the point where city guards are attacking them, and players will have an incentive to accumulate fame / make friends with the NPC factions, so their deaths will not go unnoticed

I would like the fame losses to be proportional to the victims fame, so if you have 100 fame with the Tryker, your killer will lose maybe 5 points.. along with all the other factions you have cultivated
