New serious melee bug introduced in the patch

Come in, pull up a chair, let's discuss all things Ryzom-related.
jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

New serious melee bug introduced in the patch

Post by jokque »

Theres a new, and very serious bug, introduced in the newest patch.
At random occations mobs will suddenly hit VERY FAST, we are talking 5-10 hits a second
It happens when more people are in melee range of the mob, it changes targets very fast (you can see the eye icon flash on and off rapidly) and every time it does it it hits everyone involved.

We got Gibbons to come watch as 3 melee with a total of 8k hp was slaughtered by a furious timari in the same instant, and he acknowledged this is a bug.
I got a good recording of it happening twice, if anyone is interested.

Wether or not this only applies to timaris, or all mobs i dont know, we have only fought timaris so far.

Current workaround seems to be only 1 person melee'ing a mob at the same time :(
User avatar
alibasil
Posts: 777
Joined: Sun Dec 19, 2004 3:13 am

Re: New serious melee bug introduced in the patch

Post by alibasil »

jokque wrote:Theres a new, and very serious bug, introduced in the newest patch.
At random occations mobs will suddenly hit VERY FAST, we are talking 5-10 hits a second
It happens when more people are in melee range of the mob, it changes targets very fast (you can see the eye icon flash on and off rapidly) and every time it does it it hits everyone involved.

We got Gibbons to come watch as 3 melee with a total of 8k hp was slaughtered by a furious timari in the same instant, and he acknowledged this is a bug.
I got a good recording of it happening twice, if anyone is interested.

Wether or not this only applies to timaris, or all mobs i dont know, we have only fought timaris so far.
Wow- thats really interesting! I'd like to see it!

Maybe we could keep this lightning fast attack bug for the ninja yubo!! ;)
Alibooma

Was Sleeping... Is now Awake!
User avatar
waringer
Posts: 21
Joined: Tue Sep 21, 2004 2:26 am

Re: New serious melee bug introduced in the patch

Post by waringer »

As i can say it applies to all mobs... on the german server unima has reportet the same with a ragus
Warum ich FreeBSD verwende?
Fensterputzen ist nicht mein ding und für einen Pinguin ist es bei mir zu Warm ;)

http://www.waringer-atg.de
User avatar
micrix
Posts: 890
Joined: Sun Jan 16, 2005 9:21 am

Re: New serious melee bug introduced in the patch

Post by micrix »

jokque wrote:Theres a new, and very serious bug, introduced in the newest patch.
At random occations mobs will suddenly hit VERY FAST, we are talking 5-10 hits a second
It happens when more people are in melee range of the mob, it changes targets very fast (you can see the eye icon flash on and off rapidly) and every time it does it it hits everyone involved.

We got Gibbons to come watch as 3 melee with a total of 8k hp was slaughtered by a furious timari in the same instant, and he acknowledged this is a bug.
I got a good recording of it happening twice, if anyone is interested.

Wether or not this only applies to timaris, or all mobs i dont know, we have only fought timaris so far.
I have read about this on the german forum. An analysis of the system window showed its the new feature that makes a mob give up to attack you. In this case the system windos showed:

Ragus give up
Ragus attack
Ragus give up
Ragus attack
...
...

This seems to lead to a very high hitrate. The Ragus didnt give up while both where running but just all of sudden while a battle.

Another unconfirmed thing seems to be happend to ammo clips...
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
jokque
Posts: 224
Joined: Sun Oct 10, 2004 12:34 am

Re: New serious melee bug introduced in the patch

Post by jokque »

micrix wrote: Ragus attack
Ragus give up
Ragus attack

Yes, thats basically whats happening, at a very fast rate until you die
We even had a 250 melee drop in seconds versus a lvl 193 herbie :O
User avatar
micrix
Posts: 890
Joined: Sun Jan 16, 2005 9:21 am

Re: New serious melee bug introduced in the patch

Post by micrix »

jokque wrote:Yes, thats basically whats happening, at a very fast rate until you die
We even had a 250 melee drop in seconds versus a lvl 193 herbie :O
Can we get a discount on the new DP tickets please :D
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
User avatar
hans1976
Posts: 1346
Joined: Sat Oct 30, 2004 12:55 pm

Re: New serious melee bug introduced in the patch

Post by hans1976 »

It doesnt look very serious though. Just that when a mob changes target he resets his attack timer, this should not happen, simple.

He (the mob) rapidly attacks caus the so called aggro point for each melee is about the same. After attacking one, he switches to the other tank. This is normal behavoire for mobs. But the attackrate timer resets, she the mob can *immediately* land another blow as if he didnt attack just yet. So he does. AI syas: he just attacked tank2, lets attack tank1 again as it is his turn. timer resets again, BOOM, direct attack. AI switches tank again. Timer resets, BOOM, direct hit.

I think it is related to the running away from a mob will make them return thus preventing looooong pulls. Some AI code misbehaving.

Work arounds till it is fixed:
- Use only on tank.
- one tank firmly grabs aggro using taunt all the time and hitting fast before the second tank moves in.
- You want fight xp? Grab a gun and do ranged!
- pull two mobs and each tank keeps one aggroed. More fun ensured!

I dont doubt a timer reset is an AI exploit that will be fixed soon.... Hmmmm, would my timer reset as well when I fight two mobs? If that is true, this will be fixed with the speed of lighht :D
Last edited by hans1976 on Fri May 27, 2005 3:02 pm, edited 1 time in total.
Reason: another work around.
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki

MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
mrshad
Posts: 508
Joined: Thu Nov 11, 2004 4:30 am

Re: New serious melee bug introduced in the patch

Post by mrshad »

I have seen theis very same behavior with Vispa in the Grove.
I thought I was high.

Thanks for letting me know that I didn't waste a good trip on a bad evening of DP collecting :P
User avatar
marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: New serious melee bug introduced in the patch

Post by marct »

micrix wrote:Ragus give up
Ragus attack
Ragus give up
Ragus attack
...
...
It sounds like the ability for the animal to break out of combat when out of it's native area has "bitten" you. The animal is in effect breaking off, and aggroing someone else since it is near the edge of it's area, or because it gets hit by them.

Maybe you should not drag your mob so far from it's native environment.

Anyway this seems exactly like that. I had a similar happening running from a cuttler. He broke off, "The raging cuttler leaves combat" I stopped, and was within his 20m aggro range and he re-aggroed me and killed me.

Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
User avatar
quasar11
Posts: 148
Joined: Sat Jan 29, 2005 4:32 pm

Re: New serious melee bug introduced in the patch

Post by quasar11 »

I can atest to this behavior with both ocyx and varinx. Our only solution seemed to be having just one tank...no amount of taunting seemed to work.
Xelir
Heavy Swordsman/Master of Pain/Impaler/Priest


Officer
Ballistix Mystixhttp://www.ballisticmystix.com/index.jsp
"Sorry, it was eyeballin' me"
Post Reply

Return to “General”