I also see a problem with ppl who dont like the game:marct wrote:Here is what I garner from the people who have posted reviews about not liking the game. Please feel free to add constructive things so Nevrax can learn what these people are after too.
1. They want the lore / story / etc. Fed to them in a consecutive flow of in-game things. Quests, missions, instances, whatever.
2. They want there spells/actions handed to them in optimal form so all they have to do is click a button.
3. They want a VERY intuitive and slick use interface which tells them where to click/etc.
4. They want the game to be taught to them. In the first 1-2 hours maybe 3 hours they want to be proficient at the game. We all know that it currently takes months for that in Ryzom.
5. They want the game to draw them in and have them feeling completely a part of everything within the first 10-20 hours of play. I would probably err on the short side of that number. (I would agree here, with a 2 week trial you probably have a 10 hour shot at attracting a casual player.)
EDIT: P.S. You cannot imagine how much it would help to have the movement keys be W,A,S,D to start this alone pevs so many of the beginning players. The key mapping is pretty cumbersome too even if you know how to find it somehow, it does not intuitively let you remap over something, it just over writes it.
Sincerely just trying to help,
Noin.
They have no imgaination skills, evidently no one ever taught them about pretending at play time. Thus with no imagination skills they cant handle how to play this game. I have to feel sorry for them. this game is so diverse I just wish they would put some commercials on TV in the US. The clip the have on the site would be excellent for a TV promo.