I've read the great harvest guide Doubletap put up (Thank you!) but seem to be missing something there.
From the guide it seems the only way to keep a node from exploding, or worse depleting, is to have another harvester to work with. If not the case, what am I missing?
I have a care plan but can't figure out how to make it go into the extraction plan or the prospecting plan. I hate prematurely depleting a resource but really am at a loss what else to try. I don't have a harvest buddy. Help? Please?
exploding nodes
Re: exploding nodes
dont put it into the extraction plan
if you noice the heart is about to hit 0 hit the care plan and it wil lgo into yournext action, keep caring untill the heart is back up enouth for you to extract a bit more, or untill the timer is up
if you noice the heart is about to hit 0 hit the care plan and it wil lgo into yournext action, keep caring untill the heart is back up enouth for you to extract a bit more, or untill the timer is up
Re: exploding nodes
Or simply do the classic Harvester Butt Plant (tm) when the node gets close to an explosion, let the node expire. He who digs and runs away lives to dig another day.
That said, you should definitely try to keep your hitpoints up to a level where you can take at least one explosion on the chin. Worst case you're using HP Heal instead of Focus Heal for a round...
That said, you should definitely try to keep your hitpoints up to a level where you can take at least one explosion on the chin. Worst case you're using HP Heal instead of Focus Heal for a round...
Re: exploding nodes
I finally got a system going now with my Care actions
Beware of preserve2, very effective but VERY expensive in the focus department
Like in the above posts, while extracting if you see things going badly: Heart going down fast, and you want to be able to continue prospecting there, activate preserve. It takes a turn to begin so don't do it at the last second, it takes a bit of timing.
[edit oh yes, try to wait until you get at least 1 of Q(whatever) message, then if things are going bad hit preserve. Then you know you are getting at least 1 peice and of what quality. This is where it gets time consuming, because you only get one, and you will have to prospect the site again]
I guess the goal is to finish the extraction, and still have some life left in the Heart Bar, then you know you can continue prospecting there.
NOTE:explosions or gas clouds don't destroy the resource. I noticed that they don't affect the health bar, it goes down or stays constant regardless of what the risk bar is doing. I have had many explosions from the same site, and as long as I keep some health next to the heart when the Timer runs out I can continue prospecting. If you can withstand the explosion, and/or are out of the range of the cloud, don't sweat those. I am not sure of all the stats yet, and I still need to read DT's guide so I am still learning
If you are on your favorite CHOICE or higher resource spot, using preserve correctly, while VERY time/focus consuming, will allow you to extract for a much higher quantity. When I wasn't sure how to use preserve I was getting 1 or 2 pieces of varying quality. Sometimes if the site was somewhat more stable I could prospect it a couple times. Using preserve, I get as many as 15 (more if not distracted by predators!!) pieces of Q20 choice stuff.
If I start an extraction and i see Basic, or a mat I am not interested in I just hit Ctrl-S(cancel current action) I mapped it to the Page Down key.
I could see needing another player to run preserve to get higher quantities from each extraction, but I think there would have to be a duel for dibs
Beware of preserve2, very effective but VERY expensive in the focus department
Like in the above posts, while extracting if you see things going badly: Heart going down fast, and you want to be able to continue prospecting there, activate preserve. It takes a turn to begin so don't do it at the last second, it takes a bit of timing.
[edit oh yes, try to wait until you get at least 1 of Q(whatever) message, then if things are going bad hit preserve. Then you know you are getting at least 1 peice and of what quality. This is where it gets time consuming, because you only get one, and you will have to prospect the site again]
I guess the goal is to finish the extraction, and still have some life left in the Heart Bar, then you know you can continue prospecting there.
NOTE:explosions or gas clouds don't destroy the resource. I noticed that they don't affect the health bar, it goes down or stays constant regardless of what the risk bar is doing. I have had many explosions from the same site, and as long as I keep some health next to the heart when the Timer runs out I can continue prospecting. If you can withstand the explosion, and/or are out of the range of the cloud, don't sweat those. I am not sure of all the stats yet, and I still need to read DT's guide so I am still learning
If you are on your favorite CHOICE or higher resource spot, using preserve correctly, while VERY time/focus consuming, will allow you to extract for a much higher quantity. When I wasn't sure how to use preserve I was getting 1 or 2 pieces of varying quality. Sometimes if the site was somewhat more stable I could prospect it a couple times. Using preserve, I get as many as 15 (more if not distracted by predators!!) pieces of Q20 choice stuff.
If I start an extraction and i see Basic, or a mat I am not interested in I just hit Ctrl-S(cancel current action) I mapped it to the Page Down key.
I could see needing another player to run preserve to get higher quantities from each extraction, but I think there would have to be a duel for dibs
Last edited by fratt37 on Sun Oct 03, 2004 3:32 pm, edited 1 time in total.
Re: exploding nodes
My problem is that even with extraction time 35 time was running out faster than I could execute the care plan long enough. maybe I did something wrong though.
Re: exploding nodes
I am using extract 30s, preserve1, prospect for excellent, agressive extract 50, accelerated prospect, agressive time2, extraction rate 1.0, i might be missing some.ayne31 wrote:My problem is that even with extraction time 35 time was running out faster than I could execute the care plan long enough. maybe I did something wrong though.
When the extraction starts i watch the quality, when it hits 20(highest you can get in newbland), i look at the life of the site, if it's dropping, I get ready with preserve, if I get the 1 of q20 message and the life is still going down i hit preserve. If at any point the life bar drops below half and is still dropping i hit preserve. If for some reason the site is more stable, or the bar stops dropping i wait, and if the extractin goes smoothly, as in the quality stays high, i will get 2 peices from the extraction.
I hope this helps
I am in Matis btw, I don't know if that also makes a difference.
EDIT
OK, I have read DT's guide, and I see all the very wasteful things i have been doing and buying. Prospect Excellent, and Extract Q50 are way higher than what I need on newbland. And I completely forgot about ground stability. I don't think Focus will be such a problem for me anymore, and I expect to have even more fun now. Time to get my butt to the mainland
Last edited by fratt37 on Sun Oct 03, 2004 5:26 pm, edited 1 time in total.
Re: exploding nodes
Also look at the source mode number when you start extraction. The mode gives you a general idea about how the source will behave during the extraction.
Helps you to determine whether a care plan will be useful or whether you should just cancel the extraction. Note that you can cancel an extraction and immediately start another extraction on the same resource spot - you might get another source mode then.
Helps you to determine whether a care plan will be useful or whether you should just cancel the extraction. Note that you can cancel an extraction and immediately start another extraction on the same resource spot - you might get another source mode then.
Re: exploding nodes
The higher your level the more ways you have to prevent "exploding nodes"... I avoid it entirely by using "gentle" extraction and paying attention. All the "harmful" level bonuses occur long before the gentle ones, so I do use them at times. When this occurs I have a care plan at my disposal to change the properties of the source as well as the ability to change the source mode.
You can hit a source with your own care plan and go back to harvesting it if you have the "source time" and focus remaining. Typically two actions with a care plan restore the source enough to allow you to get the next material.
Click here to join Melinoe
Ultimate Harvesting Guide
You can hit a source with your own care plan and go back to harvesting it if you have the "source time" and focus remaining. Typically two actions with a care plan restore the source enough to allow you to get the next material.
Click here to join Melinoe
Ultimate Harvesting Guide
Re: exploding nodes
The 'Extraction Plan' consists of three bricks you have to use:
- quality
- speed
- rate
Each of these three bricks has an 'aggressiveness'. The higher the aggressiveness, the faster the 'life' and 'risk' bars of a ressource node runs out. If the life bar runs out, the node will be destroyed or depleted. If the risk bar runs out, it makes boom.
Each of these three bricks has 'gentle' and 'harmful' variants. The gentle bricks cause less 'aggressiveness' than the harmful ones.
Once you get higher in skill, and aquire a bigger focus pool (dexterity)and a faster focus regeneration (will), you can learn additional (optional) stanzas for your extraction plans.
Lake Extraction Specialisation *1): this stanza reduces the 'aggressiveness' of two of the bricks.
Fiber Extraction Specialisation *2): this stanza reduces the 'aggressiveness' of the third brick. It also adds +50 to the quality you would normally be able to extract with an extraction brick.
Of course there is a backdraw...
Each of these two bricks adds another 10 action cost.
And another advantage...
The more gentle you work, the smaller the damage of the explosion and acid cloud will be.
How to not kill Ressource-Nodes:
Once you do have ~60 dex/will, and a 250+ Focus self heal, you can use a 32 action cost (uses 20 Focus per cycle) extraction plan: gentle speed 1, gentle rate 1, gentle quality 1, lake specialisation. With that you can reliably extract 2 ressources within 45 seconds, without blowing up the ressource node 90% of the time, or only take 70 damage.
Of course you will always spot people next to you who will pull out 3-4 ressources, and blow up stuff all about you, and when you are near them, they'll hit you for 300+, and leave you dead. o_O !!
I tried to put both the area and the material extraction specialisations into an extraction plan, but I do not yet have the better gentle bricks (besides quality), and when I use the harmful bricks for rate and speed, it still blows up fairly often. Though I do get 4 ressources reliably.
Also: the 32 action cost plans use 20 focus per cylce, the 64 action cost plans use 50 focus per cycle. So even when I do pull out 4 instead of only 2 ressources, it uses more than double focus, and drains too fast.
Yours,
Luned. ;o)
*1)There is a variant of the 'area' specialisations for each Lake (Tryker), Desert (Fyros?), Forest (Matis), Jungle (?) areas- I did not see one for the Roots.
*2)There is a specialisation for each Material. Some materials seem to be summed up in one group (wood: bark, wood, wood node).
- quality
- speed
- rate
Each of these three bricks has an 'aggressiveness'. The higher the aggressiveness, the faster the 'life' and 'risk' bars of a ressource node runs out. If the life bar runs out, the node will be destroyed or depleted. If the risk bar runs out, it makes boom.
Each of these three bricks has 'gentle' and 'harmful' variants. The gentle bricks cause less 'aggressiveness' than the harmful ones.
Once you get higher in skill, and aquire a bigger focus pool (dexterity)and a faster focus regeneration (will), you can learn additional (optional) stanzas for your extraction plans.
Lake Extraction Specialisation *1): this stanza reduces the 'aggressiveness' of two of the bricks.
Fiber Extraction Specialisation *2): this stanza reduces the 'aggressiveness' of the third brick. It also adds +50 to the quality you would normally be able to extract with an extraction brick.
Of course there is a backdraw...
Each of these two bricks adds another 10 action cost.
And another advantage...
The more gentle you work, the smaller the damage of the explosion and acid cloud will be.
How to not kill Ressource-Nodes:
Once you do have ~60 dex/will, and a 250+ Focus self heal, you can use a 32 action cost (uses 20 Focus per cycle) extraction plan: gentle speed 1, gentle rate 1, gentle quality 1, lake specialisation. With that you can reliably extract 2 ressources within 45 seconds, without blowing up the ressource node 90% of the time, or only take 70 damage.
Of course you will always spot people next to you who will pull out 3-4 ressources, and blow up stuff all about you, and when you are near them, they'll hit you for 300+, and leave you dead. o_O !!
I tried to put both the area and the material extraction specialisations into an extraction plan, but I do not yet have the better gentle bricks (besides quality), and when I use the harmful bricks for rate and speed, it still blows up fairly often. Though I do get 4 ressources reliably.
Also: the 32 action cost plans use 20 focus per cylce, the 64 action cost plans use 50 focus per cycle. So even when I do pull out 4 instead of only 2 ressources, it uses more than double focus, and drains too fast.
Yours,
Luned. ;o)
*1)There is a variant of the 'area' specialisations for each Lake (Tryker), Desert (Fyros?), Forest (Matis), Jungle (?) areas- I did not see one for the Roots.
*2)There is a specialisation for each Material. Some materials seem to be summed up in one group (wood: bark, wood, wood node).
Luned,
Trykers Pistoleer.
Guild:Carpe Diem; Server:Leanon
Trykers Pistoleer.
Guild:Carpe Diem; Server:Leanon
Re: exploding nodes
Thanks for all the good tips. I've learned a bit and don't die too often now and can keep from depleting an area for longer periods of time.
I do use the "harvester butt plant" a lot, sometimes to prevent a depletion or explosion, other times when I know resource number or quality will not go up and I don't want to waste the focus for the timer to run out. I can't get more than one resource and implement any care plan yet so I've been saving the focus.
Does care plan influence the next node you spawn on that spot? I haven't seen any connection but there would be a big reason to use the rest of a timer on care plans.
I do use the "harvester butt plant" a lot, sometimes to prevent a depletion or explosion, other times when I know resource number or quality will not go up and I don't want to waste the focus for the timer to run out. I can't get more than one resource and implement any care plan yet so I've been saving the focus.
Does care plan influence the next node you spawn on that spot? I haven't seen any connection but there would be a big reason to use the rest of a timer on care plans.
Peony - harvester, crafter, adventurer in Fairhaven