To be able to move a mob spawn (maybe each spawn has a number of possible locations) , atm once a spot is cleared of agro they just respawn there making the clearance worthless for harvesters
Example :- your harvest spot is under agro , so you kill them all off , they dont respawn at the exact same location and eat the harvester but 25-50m away ,maybe ontop of another harvest spot of the same type?
This way harvesters will have a real use for teams of hunters and our actions will have an effect on Atys
Maybe theres a need for different types of spawns , agro guarding material spots should be movable , agro blocking passageways should have a slightly delayed respawn to the same spot
PS - I also like all of Sehracii's excellent mission ideas
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"