Camps

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ahlmea
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Camps

Post by ahlmea »

I know alot of people are opposed to the idea of introducing WoW features to SoR, but I think some things such as camp and campfires would greatly benefit the player experience.

I have never played WoW, nor do I intend to, so I have absolutely no idea on how those features work over there, but when I try to imagine how these things would work if they were implemented into SoR, I picture temporary camps you spend some focus and mats on raising, while they increase stat regen when you sit down to rest within the camp area. Campfires will provide light in the dreary gloom, and fend off aggro so you safely can go afk in spooky places.

I believe such a thing would help people who like to level solo, and give more realism to the game :)


Any thoughts?
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mmatto
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Re: Camps

Post by mmatto »

Some way to increase regeneration for soloers might be justified. There is lots of camp sites all around atys (tribe and empty). It would be easiest just to use these and do not let players to build their own. Own camps might lead to camp farms in some areas which might look stupid.

Actually, did generic raw material had a listed usage of burning wood or something similar? This and existing camp/fireplaces all around make be believe that devs have given some though on it already :)

Did they drop this feature for some reason or is it coming?

Disclaimer: I have not played any mmorpgs with camps or fires
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grimjim
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Re: Camps

Post by grimjim »

mmatto wrote:Some way to increase regeneration for soloers might be justified. There is lots of camp sites all around atys (tribe and empty). It would be easiest just to use these and do not let players to build their own. Own camps might lead to camp farms in some areas which might look stupid.

Actually, did generic raw material had a listed usage of burning wood or something similar? This and existing camp/fireplaces all around make be believe that devs have given some though on it already :)

Did they drop this feature for some reason or is it coming?

Disclaimer: I have not played any mmorpgs with camps or fires
I'd add a scout/ranger skill tree with some of the following skills

Make Camp (Makes a little campfire safezone into which aggro mobs won't chase unless hit first. Uses up wood/bark from inventory like crafting an item and lasts a certain amount of time every 10 levels).

Improved Skinning - Slightly increases the amount of mats skinned from a critter. 1 level every 50 levels or so.

Hunter Stealth - An aura that makes mobs ignore you for a certain amount of time but reduces you to walking pace. Maybe even have it make you invisible to players :)

Plus maybe a weak version of the consumables, allowing you to skin a target creature and turn it into a health potion of relatively weak power instead. Maybe restoring a number of HP equal to the creature's level. In effect feasting on the beast afterwards.
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micrix
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Re: Camps

Post by micrix »

ahlmea wrote:I know alot of people are opposed to the idea of introducing WoW features to SoR, but I think some things such as camp and campfires would greatly benefit the player experience.
Any thoughts?
While playing WoW i never saw such skill like camp or campfire. Must be newer.
But i think i know what it is. In WoW you best log out in an Inn. There you regenerate faster/better. A character there who has slept well 8 hours does make faster XP. This is a feature to balance powergamers and ppl who only play some hours a week.

I think camps and campfire is something like this. A place to "sleep" without having to return to an Inn. Probably a feature of the battlefields and raids in instances (which really can take some hours to complete and a team could decide to log and go to bed in RL ;) Next day they wouldnt have to restart the complete instance)
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mmatto
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Re: Camps

Post by mmatto »

grimjim wrote: Plus maybe a weak version of the consumables, allowing you to skin a target creature and turn it into a health potion of relatively weak power instead. Maybe restoring a number of HP equal to the creature's level. In effect feasting on the beast afterwards.
Cooking *cough* *cough* :)
Mikos, Abyss Eye
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sehracii
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Re: Camps

Post by sehracii »

micrix wrote: But i think i know what it is. In WoW you best log out in an Inn. There you regenerate faster/better. A character there who has slept well 8 hours does make faster XP. This is a feature to balance powergamers and ppl who only play some hours a week.

That is one WoW feature I wish could be implemented in SoR....
Log out in your apartment and log in with an added XP bonus for your first couple hours of play. I haven't got nearly enough time to play now that I'm working again, my friends are passing me by in levels....


But the camps sound like they could be nice too, particularly if they're geared towards solo play. Don't think it's necessary for teams, shouldn't be any easier than it is ;)
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micrix
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Re: Camps

Post by micrix »

sehracii wrote:That is one WoW feature I wish could be implemented in SoR....
Log out in your apartment and log in with an added XP bonus for your first couple hours of play. I haven't got nearly enough time to play now that I'm working again, my friends are passing me by in levels....


But the camps sound like they could be nice too, particularly if they're geared towards solo play. Don't think it's necessary for teams, shouldn't be any easier than it is ;)
Its easier to solo in Ryzom then in WoW. An instanced boss you will never beat without a balanced team. If you die in WoW and have no priest to ress you, you spawn at the entrance of the instance and have to go all the way back to your team. In instances there is no sneaking, the team has to cut through all their way.

Those raids are one of the features i would like to have sometimes in Ryzom.
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vinnyq
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Re: Camps

Post by vinnyq »

I wouldn't mind being able to do a little fishing myself.

You know, for different Q level mats.

It can be a new skill branch off the harvesting tree.

I see fish in the pond at Dyron ...

and I luv ahlmea's camp idea. You should definitely submit a ticket for that ahl.
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mmatto
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Re: Camps

Post by mmatto »

I have played games where food works like a healing potion. Thats just stupid IMO.

We could have some food, herbs etc. Those would double regeneration rate for short while but increased rate would apply only when you sit down.

So, no effect on the current combat balance at all, but much help to that solo guy out there.

Also, maybe Kami/Karavan altars could sell healing service.
Mikos, Abyss Eye
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ahlmea
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Re: Camps

Post by ahlmea »

I would love to be to fish or hunt for food as well. Imagine having a new HP bar (hungerpoints) that needs to be restored for regen to be at full rate, and when you're drained, you move at a slower rate and penalty on actions go up.

Perhaps some people would find this cumbersome, but imagine the realism! *claps hands* :)


As for the kami/karavan altar healing services, I think that's a great idea.
Last edited by ahlmea on Thu May 26, 2005 8:11 am, edited 1 time in total.
Reason: Additional stuff
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