My melee bar suffers from the same problem all my bars do, there are too many things I want on EVERY one....
HP heal, sap heal, stam heal, taunt, melee aura, magic aura, invul, speed, use enchantment, and I have a bad habit of wanting three self HP heals (small medium and max, depending on how bad the situation is)
That's 12 things, and I haven't even gotten to the bar's purpose yet!

Obviously I've made some consessions. My melee one is arranged with a few variations, not as many as some of you though...
I have my main max inc damage and max acc attack, one with just max acc, one with IA for daggers/spear, one with a headshot, a max inc dam/acc with dodge/parry credit (edit depending on what stats is better atm), and a circular attack. MAybe more that I can't think of right now, but that's mostly it...
