Just some quick thoughts on E3

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petej
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Re: Just some quick thoughts on E3

Post by petej »

Small point - Craft missions dont work with pre-made items they only clear as you craft the item
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
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mmatto
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Re: Just some quick thoughts on E3

Post by mmatto »

petej wrote:Small point - Craft missions dont work with pre-made items they only clear as you craft the item
I think that Kitin invasion craft missions worked well with pre-made items.

EDIT: edited a little :)
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helbreat
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Re: Just some quick thoughts on E3

Post by helbreat »

from the looks of the screenies there is stables at the outposts so nothing to stop the other buildings being used as merchant shops for the guild to sell there crafts to other people :) thats what i would have expected outposts to be are trade posts which can be taken by other guilds maybe getting all the stuff on the merchants when they take over the outpost :D
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petej
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Re: Just some quick thoughts on E3

Post by petej »

mmatto wrote:I think that Kitin invasion craft missions worked well with pre-made items.

EDIT: edited a little :)

Oh i didnt do any of those , normal craft missions dont and i dont think they should


Abit concerned about the lvl issue atm , surely the NPC's available in a lvl 50 zone will be apropriately rated for that region so no match for an AoD , maybe GvG conflicts for outposts should have a region lvl cap (id suggest capping at the next skill up from the region lvl -kinda like a boss lvl)
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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micrix
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Re: Just some quick thoughts on E3

Post by micrix »

raynes wrote:

Update: I just posted a bunch of questions in the question thread concerning the gray areas that have come up.
Another one is: do outposts have barracks ? Can i place 5 guards around my outpost and hide my true power in barracks. Not only for strategy but also to avoid lag and/or the view of 500 mercs around a stronghold :D
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helbreat
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Re: Just some quick thoughts on E3

Post by helbreat »

petej wrote:Abit concerned about the lvl issue atm , surely the NPC's available in a lvl 50 zone will be apropriately rated for that region so no match for an AoD , maybe GvG conflicts for outposts should have a region lvl cap (id suggest capping at the next skill up from the region lvl -kinda like a boss lvl)

the only problem that adds is that no one will want an outpost under lvl 200 since they will want npc's strong enough to stop people walking in and using bomb skill to nuke all there guards in 1 pop hehe

all outposts should be able to have lvl 250-270 guards to make the idea of stealing another guilds hard work challenging

on starwars galaxies the faction bases you could buy there had a weak time that only the owners knew and that was the only time it could be taken there guards were also extremely strong depending on how much you payed you could have an AT-ST standing there hitting 1k dmg made it alot harder to be taken over as they had to know the weak times and have the right classes there to do all the parts that were needed to take over

having it so people can just declare war on you and then take over your outpost 24 hours later wether your online or not to know about the war doesnt sound much like a good idea to me so the guards had better be strong enough to hold off a small army hehe
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petej
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Re: Just some quick thoughts on E3

Post by petej »

Originaly posted by Diggin

all outposts should be able to have lvl 250-270 guards to make the idea of stealing another guilds hard work challenging

So only AoDs can ever hope to have an outpost even in a low lvl region ? ,thats not going to work

Why shouldnt a lvl 50'ish guild have an outpost in CoI for example , they would need to be able to defeat the NPC guards to do so
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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zhidao
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Re: Just some quick thoughts on E3

Post by zhidao »

Hehe, helbreat, just want to remember, for example Zora-guards are indeed lvl 250+ guards and I go with you, no outpost make sense with lowlvl npc guards.
As told somewhere else by someone, outposts are a highlvl feature.
Lowlvl Homins will accompany high lvls, but won`t even dare to attack only with low lvl companions. That`s for sure.
The lowlvl Homins first have to prove their willingness to support the Homins and to get stronger to support them.
Their first point of action will be improving in Level not in outposts.
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23off
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Re: Just some quick thoughts on E3

Post by 23off »

[QUOTE=aylwyne]Basically, Raynes, you're proposing to alienate the people who like to harvest and craft and don't like to do combat so much. You close your mind to even the idea of anything but fighting.

Hello, (this is for roleplaying, more or less)
I have to grin a little at those homins who seperate so strictly between fighters and crafting or/and harvesting people. Keep in mind, that living on Atys still is very primitive ... it´s all about hunting and collecting. The use of the items craftet is to be better equipped in combat. Or - in regard of focus-boost clothing and jewelry - to be better equipped for digging in the dirt in order to gather materials for better weapons or armor.
Unless you are not able to make things such as guitars or books or curtains or beautifully shaped housing-towers or .... *giggl* .. you will always find yourself guilty in supplying your possible aggressor, wanting to take your life, your wife, the spot you are harvesting at, .. your outpost. What turns the "peacefully" crafting homins into fighting homins ... in a way.
Don´t close your eyes on the effects your crafted products have on the people around you! Once you have face it http://www.ryzom.com/forum/images/icons/icon7.gif
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petej
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Re: Just some quick thoughts on E3

Post by petej »

zhidao wrote:Hehe, helbreat, just want to remember, for example Zora-guards are indeed lvl 250+ guards and I go with you, no outpost make sense with lowlvl npc guards.
As told somewhere else by someone, outposts are a highlvl feature.
Lowlvl Homins will accompany high lvls, but won`t even dare to attack only with low lvl companions. That`s for sure.
The lowlvl Homins first have to prove their willingness to support the Homins and to get stronger to support them.
Their first point of action will be improving in Level not in outposts.

Hmmm yes thats true , it all depends how they are implemented ,if they follow a region tribe analogy or if they are more like towns
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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