Changes needed in the CoC

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muffty
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Re: Changes needed in the CoC

Post by muffty »

It usually is the team that does most damage and the last hitter from the team gets to pick it up i believe :D

Also i dont know what the fuss is about, this Aen scenario kill steal etc has been going on since she appeared on this server.Us ( AoA ) EoA and DcP had a lot of the afore mentioned " kill stealing " but we just got on with it we won some they did .The best team won at that moment so you tried again next time simple,thats how its been done on Euro server since she spawned.You want to complain about power lvling we all come on the server the same skillz and lvls whether you actually choose to lvl things as fast as others is up to you BUT you cant complain when people come in a lot stronger and take it thats youre choice not to power lvl.Differant people play for differant reasons u may play for RP aspects i dunno others to max out skillz others to PvP everyone is differant.You have chosen obviously not to power lvl so i cant really see what ur problem is if someone who has does more damage.



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drizzeth
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Re: Changes needed in the CoC

Post by drizzeth »

geezas wrote:one more thing about these armors, why oh why in a game that has so much emphasis on crafting are there drop only armors ?
Because these so called super-armors lol arent really anthing like super, they are q200 heavy armors having some nice parry bonus and some wierd double boosts (200 boosted points devided or some energy form hp,sap,stam)

They dont look very good nor detailed imho either.

So what are they for? well it gives a award thats shows a specific thing you have completed when you wear it, it provides less powercrafting guilds with q200 heavy armor, it gives a little more diversity in 1 new armor look in 4 diff colors lol

Any crafted armor of q210 heavy is very possible to top the defense of Aen armor, so its no risc to craft economy at all, its a diversion luring you away from real good armor, crafted q250 armor for example ;)

just my 2 cents please dont shoot me :P lol
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geezas
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Re: Changes needed in the CoC

Post by geezas »

drizzeth wrote:
just my 2 cents please dont shoot me :P lol
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sehracii
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Re: Changes needed in the CoC

Post by sehracii »

My experience has always been that final blow gets XP and loot rites. The 50% rule makes sense but I don't think I've seen it in action. It can be hard to tell though if you're not speficially testing it.

I've "stolen" kills from mob-on-mob fights or other teams while trekking. Both situations though it was a little chaotic so not a very good experiment. It would be nice for someone to verify for sure if it's 50% or final hit.
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mmatto
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Re: Changes needed in the CoC

Post by mmatto »

drizzeth wrote: Any crafted armor of q210 heavy is very possible to top the defense of Aen armor, so its no risc to craft economy at all, its a diversion luring you away from real good armor, crafted q250 armor for example ;)
This is not completely true. Maybe q210 suit constructed of kitin larva could be almost as good as Aen suit. Using supreme mats and good crafting knowledge, you can get one aspect of suit better than Aen suit. No way getting close iin overall.

Realistically, if you want to craft comparable suit to Aen's, you have to grid all 6 heavy armor branches and PR foraging to 230+. And spend lot of time on harvesting different mats and trying out combinations.

Still you don't get as much boosts or parry bonus as Aae suit.

There is quite cap between lvls 190 (when you can craft q200 suit) and 230 (all branches and pr). This cap requires effort that is not sane man's undertaking. I would say that high lvl heavy armoring is ruined until you are maxed in that skill (and pr foraging or have a friend who is).
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iphdrunk
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Re: Changes needed in the CoC

Post by iphdrunk »

mmatto wrote:There is quite cap between lvls 190 (when you can craft q200 suit) and 230 (all branches and pr). This cap requires effort that is not sane man's undertaking. I would say that high lvl heavy armoring is ruined until you are maxed in that skill (and pr foraging or have a friend who is).
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drizzeth
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Re: Changes needed in the CoC

Post by drizzeth »

I dont really see a large gap between level 190 armor craft and reaching level 201, going on to 231 its even comparabe effort/speed (i have ranged craft at 231)

Also you can get away with getting just your vest or pants or just any 1 branch up to level 240 to be able to craft any armor (light/medium/heavy) at q250 at a 5% chance, this 5% chance is realy not that bad as it sounds, its a reliable way of making q250 full armor sets really.

Anyway another point is your defense level you are using, when you wear q200 armor as a 250 skill level (master pikeman for example) you defend at a max defense skill level of 200, i dont have to tel you that 50 levels or even 10-20 levels of skill make a lot of difference.

So even in the case you wont be able to get all stats as high and equally as Aen (and im sure there is a recipe to top Aen in that respect) you will be able to use tour full power of defense, which was level 250 being a theoretical master pikeman, to do so you *need* q250 armor.
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iphdrunk
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Re: Changes needed in the CoC

Post by iphdrunk »

drizzeth wrote:Also you can get away with getting just your vest or pants or just any 1 branch up to level 240 to be able to craft any armor (light/medium/heavy) at q250 at a 5% chance, this 5% chance is realy not that bad as it sounds, its a reliable way of making q250 full armor sets really.
Although of course what you say is true, IMHO, this holds basically for light armors where choice/excellent/supreme does not mean a huge difference (other than dodge values), but when you are aiming for a q250 supreme heavy armor, with the stat difference w.r.t choice, crafting at a 5% can mean a _real_ waste of supreme q250 mats :)
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kyesmith
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Re: Changes needed in the CoC

Post by kyesmith »

vutescu wrote:So no matter how long someone prepared a fight, how much money were spend on armors and weapons. If one or more higher level comes and beat the **** out of mob, the lower levels have no right to complain, is that true? So basically the older players have more rights and advantages than the new ones. Very nice point of view.
the amount of effort put in to get to those higher lvls obviously means you are going to have advantages!!!! other wise whats the point of lvling.
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drizzeth
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Re: Changes needed in the CoC

Post by drizzeth »

iphdrunk wrote:Although of course what you say is true, IMHO, this holds basically for light armors where choice/excellent/supreme does not mean a huge difference (other than dodge values), but when you are aiming for a q250 supreme heavy armor, with the stat difference w.r.t choice, crafting at a 5% can mean a _real_ waste of supreme q250 mats :)
Very tue :)

its a choice to spend time on solving the source of timetaking: the levels of craft skil.

Or choose to not spend too much time on training your skill but paying that with the waste of mats and degraded armor parts.

the fact we can make that choice is great imho :D
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