Changes needed in the CoC

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amitst
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Re: Changes needed in the CoC

Post by amitst »

err you cant just kill steal from one hit, they have to do more than 50% damage, vutescu i think your post is confused, or i am,

with enemies i am pretty sure the 50% rule still applies, but it didnt seem to make sense cause of lag and stuff like that, but there is a chance that many mobs dont quartering rights just because they get the last blow
madnak
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Re: Changes needed in the CoC

Post by madnak »

Is it me or are the same people always involved in these things? Morgaine, didn't your group steal the very same kill earlier?

Personally, I think the staff should worry about more important things than which ewb3r guild manages to get the god-like armor. You talk about fairness and good spirit and moan about powerleveling... But the thing you're complaining about is not being able to get enough Aen sets!

You can't have your cake and eat it too. If you want to act in good spirit and see that powerleveling isn't the point of this game, use player-made armor. Help the economy, encourage diversity, support the armor crafters, and prove that the Saga of Ryzom doesn't need super-equipment to be a good game.

What you're complaining about here is not having the ultimate loot, and yes, in terms of ultimate loot powerleveling and petty fights are what it's all about. If you want to play the "who has a bigger sword" game, that is what you're signing up for.
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vutescu
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Re: Changes needed in the CoC

Post by vutescu »

Is all about the last hit. The person or the team who deals the killing blow gets the loot.

amtist, was just an example. anyway, in the heat of battle, with aen all over you, i'm sure you wont stop to discuss the sittuation.

And if - again, is just an example - if my team of 9 peeps has started the fight and we are doing the best we can to acomplish a task, i really don't like a 5 peeps team, all lvl 250 ele to come and blast the mob. Why?
1) i dont like my team to become tankers for some l337 kids
2) we, even we are lower levels, we do what we can. IF we ALL die, feel free to take the problems in your own hands. til then...

Of course, can look darn smart to let others to take the hits and you to nuke from a safe position. For me is like ur killin shalahs from the cliffs in ff.
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geezas
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Re: Changes needed in the CoC

Post by geezas »

larwood wrote: anyone have any further insight?
That is how it works with mobs and NPC's. If two players fight the same mob the one (or group) who does more then 50% of the dmg get the xp and loot rights. With more the 2 entities hitting a mob I gues that it would be a the one who does most dmg.

and for the rest of the discussoin: I see no real problem here, the game mechanics say you can go everywhere, if you do the most dmg you get the loot.
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geezas
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Re: Changes needed in the CoC

Post by geezas »

vutescu wrote: And if - again, is just an example - if my team of 9 peeps has started the fight and we are doing the best we can to acomplish a task, i really don't like a 5 peeps team, all lvl 250 ele to come and blast the mob. Why?
A simpel solution is to stop fighting the mob and let it focus on the nukers, they would be toast soon if they also have to keep exach other up and nuke at the same time or is the aggro verry hard to loose ?
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mmatto
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Re: Changes needed in the CoC

Post by mmatto »

geezas wrote:That is how it works with mobs and NPC's. If two players fight the same mob the one (or group) who does more then 50% of the dmg get the xp and loot rights. With more the 2 entities hitting a mob I gues that it would be a the one who does most dmg.
It used to be killing blow that decides loot. I have not done enough kill stealing lately to notice if there have been change to that.
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geezas
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Re: Changes needed in the CoC

Post by geezas »

one more thing about these armors, why oh why in a game that has so much emphasis on crafting are there drop only armors ?
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vutescu
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Re: Changes needed in the CoC

Post by vutescu »

geezas wrote:and for the rest of the discussoin: I see no real problem here, the game mechanics say you can go everywhere, if you do the most dmg you get the loot.
So no matter how long someone prepared a fight, how much money were spend on armors and weapons. If one or more higher level comes and beat the **** out of mob, the lower levels have no right to complain, is that true? So basically the older players have more rights and advantages than the new ones. Very nice point of view.
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geezas
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Re: Changes needed in the CoC

Post by geezas »

mmatto wrote:It used to be killing blow that decides loot. I have not done enough kill stealing lately to notice if there have been change to that.
It could still be, I'm not sure now :p will go check ingame tonight :)
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geezas
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Re: Changes needed in the CoC

Post by geezas »

vutescu wrote:So no matter how long someone prepared a fight, how much money were spend on armors and weapons. If one or more higher level comes and beat the **** out of mob, the lower levels have no right to complain, is that true? So basically the older players have more rights and advantages than the new ones. Very nice point of view.
It depends a bit on what sort of mob, a mob as camped as we are talking about (never seen her but I get the impression she is camped) if there are players who can get there fast, kill faster then you, so basicly are better then you at that time, you are out of luck. You have every right to complain tho. it sucks and you wasted time effort and that got blown away by somebody else.

What would you rather have? a ticket stand where you can get a ticket to kill her and get in line ?
Last edited by geezas on Mon May 23, 2005 4:37 pm, edited 1 time in total.
Reason: spelling
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