Just some quick thoughts on E3
- soulsnatcher
- Posts: 406
- Joined: Tue Sep 21, 2004 10:00 am
Re: Just some quick thoughts on E3
Looks like I must have just missed you at E3 Raynes - glad you liked most of what you saw
Re: Just some quick thoughts on E3
Yeah I was kind of disappointed that I didn't get to meet more of the staff. Not because of the other questions I had, but it would of been nice to to meet the people behind the game. Maybe next year.soulsnatcher wrote:Looks like I must have just missed you at E3 Raynes - glad you liked most of what you saw

Re: Just some quick thoughts on E3
Thank you for the info. That is rather disappointing indeed. If outposts don't give any benefit to the guild owning them, then the only reason to take control of one is to fight over it with some other guild later?raynes wrote:From the sound of your questions I take it you want outposts to be about something besides pvp and guild vs. guild. If that is the case you will be disappointed.
I always hoped outposts would have a PvE element too. That they'd be the next step in rebuilding our lands and securing them against kitins and other creautures. That the outposts in the dangerous regions would form sort of a frontline, regularly under attack, while the outposts in the safer regions provide some more safe havens for the new players, like towns and tribecamps do. If the NPC guards attack creatures too, I suppose that last purpose still exists. But do those guards help anyone running into the outpost, or only guildmembers? Would be nice if the guild owning the outpost could choose themself between having their NPC guards help anyone who enters the outpost, help only guildmembers and let everyone else die, or to have the guards attack every non-guildmember entering. Still, I do hope they're planning to add unique benefits to the different outposts, which I assume they will since their introductory article said: "The outposts provide unique advantages. Each outpost gives a bonus to the guild that occupies it."
And I also hope there'll be an event leading up to the outposts and they won't just dump the outposts onto us (hint to nevrax). If nothing else, just make some representative of the United Homin Governments come out a few days before the patch to tell us why we're suddenly able to build outposts. Whether that be because the towns have been prosperous and the time has come for the next step in rebuilding our lands, or because the governments feel the guilds aren't fighting eachother enough and have thus decided to give them something to fight over.
Re: Just some quick thoughts on E3
This is what I expect form outposts, they are here for us to take controll of the planet and defend against the kitin invasions or other functions that need doing, like supplying the frontlines, offer a place for diplomatic relations or trade. If another guild thinks it can do better then you and wants a fight, so be it but primairily they should be there to withstand the kitin or the goo and make the world ours again.sidusar wrote: I always hoped outposts would have a PvE element too. That they'd be the next step in rebuilding our lands and securing them against kitins and other creautures. That the outposts in the dangerous regions would form sort of a frontline, regularly under attack, while the outposts in the safer regions provide some more safe havens for the new players, like towns and tribecamps do.
If there are just spots on a map you can controll and make a long nose at other players I will be verry dissapionted. I singed on to a living world with a dynamic storyline in wich taking controll of a part of the world would mean taking on a responsability to defend it against invaders, launch attacks against potential invaders, craft items for the effort or for fun, for the benefit of my guild, civilisation, faction and world.
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with

Re: Just some quick thoughts on E3
If this is true what they focus on pvp only and the outpost is like the mounts allmost useless they have realy pooped on the leg this time.
This sounds very bad indeed.
Tyr.
This sounds very bad indeed.
Tyr.
Tyrisha
Supreme Noob
Supreme Noob
Re: Just some quick thoughts on E3
Let's all remember one thing here. Raynes probably only saw a small portion of what Outposts are going to be capable of. At least, he didn't see the entire thing, 100% operational. One of the pros (or cons, whichever you prefer) is going to be that these Outposts will be a major boost to PvP action. But if not immediately, then in future patches, will Outposts become more like a guild-ran town, complete with teleporter sites, Kami-Karavan presence, and all the little bits and pieces that complete the PvE aspects.
At least, those are my hopes and dreams
At least, those are my hopes and dreams

"Z"
RRA
RRA
Re: Just some quick thoughts on E3
An outpost with even minimal features is going to make a vaste difference in some areas , even if its just a focal point (more so than the derelict sites because of guild ownership) , also theres the other side of the coin with some well used (atm for Hawkers / packer-parks / resting places) abandoned outposts coming under the control of Hostile NPCs/Mobs -cant wait personaly 

Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
"There are no OMG's of mass destruction"
Re: Just some quick thoughts on E3
Ryzom is set to be a project spanning several years. I would expect that even if outposts don't have lots of cool features to start, there will be more added over time 
Part of the advantage of a continually devloping game

Part of the advantage of a continually devloping game

Kibs - High Officer of The New Empire (Arispotle server)
Kibsy - Silan Alt (Arispotle server)
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Master of two, huggler of all!
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Kibsy - Silan Alt (Arispotle server)
Avatar by Ema
Master of two, huggler of all!
Kibs' Autolauncher and Ammo shop
Vote for Ryzom on mmorpg.com!
Re: Just some quick thoughts on E3
And maybie, just maybie the outpost being up and running in Void will let people keep their packers there w/o fear of someone running a Great Yettin through. Didan eating them was anoying, too.
Noh
Zorai
Infinity
Noh
Zorai
Infinity
Re: Just some quick thoughts on E3
That is correct I didn't see the entire thing operational (at least I think I didn't). And I think Lukati is right in that they will eventually work like little towns run by guilds. But they will always be about guild vs. guild conflict. Lets be honest here most guilds spend a lot of time in the roots getting supreme mats. Likewise most guilds would love to have a safe place to base their operations out of in the roots. You can't honestly expect that if you have a outpost in the roots that other players won't take it from you.Lukati wrote:Let's all remember one thing here. Raynes probably only saw a small portion of what Outposts are going to be capable of. At least, he didn't see the entire thing, 100% operational. One of the pros (or cons, whichever you prefer) is going to be that these Outposts will be a major boost to PvP action. But if not immediately, then in future patches, will Outposts become more like a guild-ran town, complete with teleporter sites, Kami-Karavan presence, and all the little bits and pieces that complete the PvE aspects.
At least, those are my hopes and dreams![]()
Your also thinking very small concerning outposts and pvp type action. It's pretty clear that some of you want a game where everyone works together against a common foe like the Kitin. It's also very clear that some of us (myself included) want conflict. What going to stop those that don't want conflict from forming alliances (and yes that is part of the outposts) to police the actions of guilds like mine?