morzyr wrote:* runs of screming "wait! wait! let me get my firesuite first before the fanbois pops in and set me on fire..."
Tyr.
Get a bucket of water, just in case.
Yep all the reasons I have stuck with the game nicely listed.
Whats kept me for leaving, as these things have and are taking there time to appear, is what the players have done. The player base have taken a great framework of a game, with enough triggers and stuff to give some enviromental control (Fame).
However this game is currently 80% player content, 15% CSR content, 5% Nevrax. The environment is 10% player (merchants), 90% Nevrax (The game itself).
This communtiy should be very proud of itself, I have read many times David's vision of what Ryzom is supposed to be. Ryzom was, as I understand it, always ment to be an evironment in which to live. It was, again as I understand it, never ment to be a quest driven game.
I wonder if the reason a lot of people are disappointed with the announcements, and slow progress of content patches is because they are looking to be led, to be 'told' what to do next, guided to a place, to destination, an end.
From the moment I started playing Ryzom, I looked for the same things, who (NPC's) would tell me why I am here and what is my reason to be here.
During Beta I learned the interface and the 'workings' of the game. How Spawns worked, how the mob AI reacted to things, how the stanzia worked, etc.
Once I had establish 'How the world worked', I looked for the 'Reason' again, still could find one.
During FBT I got to know a lot of wonderful people, special people, some of which I class as close friends. But during the FBT my interest was only 'make it work' doing the tasks assigned and looking for errors and inconsistancies.
Towards the end of FBT, I realised the 'Reason' to play was never going to be found in game, its wasn't ever going to be a linear, driven, pathed game. It was infact, a world, a place to exist. I had complete freedom of choice. No class restriction, no race restriction (I could live as a Fryos, even though I was born a Tryker), no real upper limit (lvl 250 is a cap, it could easily be 1000). These thing I have never seen in any game before. Its so close to real life restrictions, in a game world, that is scares me sometimes. (Basically the real-life rules are made by people, this is as it is in Ryzom).
So as the game was not going to provide me with a reason, I created Neun and I created the reasons for him to be on Atys. This is how its been for the 7+ months since release.
I have had the most fun playing a game, ever! I will continue to play the game, why .... because I haven't completed it yet! (hehe)
So there you go......
I want those things listed above, not because they will keep me interested, make a huge difference to my game experiences, but because I wont more tools to help me get the most out of what I already have..... A world full of people (hehe kinda of inspired myself there to go an live a bit more in the real world).
So to me 1 week, 10 weeks, 100 weeks, Never .... how ever long it takes to add the stuff, I reallly don't care that much. (The main reason I jump up and down to get new stuff added is to keep a few of the less imagantive people in Neun's World)
Well, best return to the real world, Neun will wake one day (soon [tm]

) and I would if he will see the changes, he won't be looking for a game mechanic or a new 'task'.... he will do what he has always done, look to the people, grin and go about his business quietly.
Remember after all he is just a humble harvester, that dabbles in a bit of crafting!