Newbie help

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gamble2
Posts: 3
Joined: Wed May 18, 2005 11:30 am

Newbie help

Post by gamble2 »

Cutting straight to the point, Im incredibly lost. I just deleted my first Zorai character, after realizing that my average skill level of 10 just wouldn't cut it on the mainland. If someone knows of a general newbie guide, I sure would appreciate a link. Otherwise, I cordually invite anyone to help me out.

1) At what point, skill progression wise, should I leave the newb island?

2) Is it worth it to purchase weapons/armor on the newb island?

3) Is there any point in specializing in certain skills (fighting/magic/harvesting/crafting) or skill subsets?

4) The harvesting meters are pretty darned cryptic. If someone could give me a quick rundown of how those meters work, it would be most appreciated.

5) Do stats like Strength carry over into other skills, or are they skill (in this case, fighting) specific?

Thank you in advance.
philu
Posts: 1308
Joined: Fri Sep 24, 2004 10:00 am

Re: Newbie help

Post by philu »

1) General consensus is at least 20 in all skills you are wanting to use.

2) If you're not making your own then there's no reason not to buy gear made by other players. I wouldn't buy the NPC stuff, but that's a personal choice, player made is best.

3) The beauty (and main points) of Ryzom is you can do what you want. You can specialise or you can do all the skills. It is entirely your choice what you do. No real advantage to doing, or not doing any skill.

4) I 'll leave this to someone who digs. :)

5) They're skill specific - strenght and stamina for melee, sap for magic, focus for crafting and harvesting.
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Newbie help

Post by rushin »

At what point, skill progression wise, should I leave the newb island?
generally people say lv20 in fight or magic, i would say when u feel comfortable with ur surroundings, know how to hit things, level up, etc.. there is no real advantage staying on the island as far as leveling is concerned - there are suckling yubo's and meks right outside zora on the mainland. A good reason to stay would be if u've made some friends there.. then u come over at the same time and u'll have people to explore and team with right from the beginning ;)
Is it worth it to purchase weapons/armor on the newb island?
yeah, but dont spend too much time worrying about the stats (although my alt makes some wicked pikes and heavy armor for the zorai island (SmithOfAris) :D

your other question's need slightly longer answers.. dont have time at the moment (pesky job) but sure lots of others will answer soon enough :)
rushin ~ asleep
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drizzeth
Posts: 170
Joined: Tue Sep 28, 2004 11:13 am

Re: Newbie help

Post by drizzeth »

Hello :) sorry to hear you deleted you 1st charachter as im sure people wouldve helped you played the game on mainland.

1:generally level 21 is about right to go to mainland, be it all skills (forage,magic,melee,craft) or just one of the combat skills.

2:its worth it to buy a weapon on starter isle to quickly level your combat skills, you can aslo choose to get that on mainland or craft it yourself, which is fun :)

3:you can take all skills and be everythng at once without being less good at it as a person just " specializing" in melee fight and being a 250 swordsman. the skills level seperatly and there are no penalties to doing all of th skills

4: basic skills you need to get foraging started- basic extraction, basic prospection, accelerated prospection 1 and 2 (to make dropping a source go faster) gentle extraction 10 and harmfull 20 and then gentle 20 (try to use the gentle extractions as the source will react better to it) careplans like ground stability and sourcelife ( to stop explosions or source running out of life) prospect for fine and lower, choice and lower. That should e about all you need to get foraging started and always but the new focus upgrades (will end dex) as soon as you can.

5: strenth and constitution are fight skill absed but alround effect is giving you more hitpoints and faster regeneration of that, stam is for fight actions only and ranged combat, sap is used for magic and enchantments, focus is for foraging actions and crafting bosted items.

i think at the bottom of the forum listings theres a newbie guid aswell :)
Wismerhill

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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Newbie help

Post by basicart »

Myself and alot of other people i know came mainland lvl 1 cos ya can lvl up outside the towns there are items to buy and ya get a better feel for the game and the comunity, some peeps will even help ya out now n again with a rez. Try making a Matis toon if ya wanna see somewhere busy :D
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: Newbie help

Post by vinnyq »

or Fyros, especially Fyros, if you don't want to be pasty white with seashells for undies.
Fyrx, Fyros
gamble2
Posts: 3
Joined: Wed May 18, 2005 11:30 am

Re: Newbie help

Post by gamble2 »

Just stopped by again to thank you all for the help. There are many more questions where those came from, but Id hate to give someone carpal tunnel from answering one silly newbs questions. Anywho, good vibes to ya!
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Newbie help

Post by rushin »

well i'll b on the zorai island 18:30-19:30 bst tonight, i'll give u a limit of 100 questions though :)
rushin ~ asleep
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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Newbie help

Post by basicart »

ya forgetting we are the best comunity ever so dont be afrade to ask away :D
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: Newbie help

Post by vinnyq »

4) The harvesting meters are pretty darned cryptic. If someone could give me a quick rundown of how those meters work, it would be most appreciated.
I'll give this one a go.

- The white bar with the timer is how long you have till the node dissapear. This is call the source time. You can increase this at you gain more level and also by getting an extend source time stanza. This goes down at a constant rate from the time you start digging the node.

- The blue bar is how much mats are left in the node you're digging.

- The red bar with the heart symbol (source health?) is the health of the source. If this goes down to 0 you'll lose the node even if you still have source time left. You can restore this line with the "resource preservation" care plan.

- The yellow bar with the bubbles is what I call the danger bar. If this goes down to 0 two thing will happened. The node will either explodes in your face or start leaking a dangerous gas, both of these will actually hurt you. The higher Q the node, the more dangerous the explosion and gas. You can restore this line with the "ground stability" care plan.

- The final orange bar is what we called the Kami bar. This is an area status, pertaining to a whole area instead of a single node. All players that dig in that area affect this bar. It represents the Kami tolerant of the resources being stripped from that area. The more you dig out of the area, and also depending on how agressive you are when digging (i.e. you are letting nodes explode, gas, go depleted, etc), the lower the kami bar will become. The poor sod who dig at a node with the kami bar near 0 will receive warning from the Kami, and if he pay no heeds, the Kami will come and zap you.

That's the basic gist of it. Hope that helps a little.
Fyrx, Fyros
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