predzz wrote:Meaning they miss out a lot of fun and in the end they will have seen more of the game in a shorter period.
I agree... of course each player plays as he wants, but I can't help thinking that it's a pity that some don't go to all the regions, Fleeting Garden, Bog, etc. progressing nicely and not burning through the game.
equipment like jewelry or supreme weapons/amps, which can really increase the lvling rate. Which is, eventually, a bad thing.
I have mixed feelings about this.... from a crafter point of view, a crafter may want to offer his/her best creations to the players he/she wants, including high quality. On the other hand, I wonder why jewels and lgiht armors have no requirements based on the player highest level