Herbivores???

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larwood
Posts: 600
Joined: Thu Mar 31, 2005 1:20 am

Re: Herbivores???

Post by larwood »

mboeing wrote:as for running away mobs. It would just create another tention between the melees and the nukers as magic users will have it much easier.

good point
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bcharles
Posts: 110
Joined: Sat Oct 02, 2004 1:08 am

Re: Herbivores???

Post by bcharles »

alibasil wrote: If you attack a yubo i personally think it should flee, it will know that its own attack isnt that great so should run away.
That would make sense, yes. Unfortunately, it would also mean that low level meleeers would never be able to level. Sometimes realism has to give way to game mechanics.
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marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: Herbivores???

Post by marct »

bcharles wrote:That would make sense, yes. Unfortunately, it would also mean that low level meleeers would never be able to level. Sometimes realism has to give way to game mechanics.
Wow, Slow might actually have a purpose. You run faster than a yubo, so catch up to it, and aim at the appropriate part and hope for a critical hit to "stun" or "slow" the target.


P.S. You would like to have an off. aff. to help you level? Wow, nice change.

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