There's another thing bugging me as well, and I know this has been discussed up and down more than once, but I'll still bring it up as I am in a chattering mood, and relates to titles in some way.
This is regarding off aff and def aff; two very nice paths to go, but not at all powerful enough to be regarded as real useful skills. They are not stand-alone skills, which means that you have to use them in a team for them to be useful.
At least give us who choose the path of affliction some spells that can actually damage an enemy, besides from madness. Madness would be great if it did more damage, and if it made the mob attack other mobs within aggro range as well. Another good spell in off aff would be strangle (drain effect, same as madness basically, but with some differences), and (again) if it did enough damage while linked it would actually be quite useful.
As for def aff, you should be able to summon *something* when you get to level 151, hence the summoner title. I was thinking of some sort of guardian(s) that would do abnormal amounts of damage, and protect the whole team for a certain amount of time. Another spell could be a protection aura that would cover every friendly within a certain radius for a limited time, but without the guardian(s).
Def aff and off aff have soo much potential (heard that one before?

) but as they are now, I see no other reason to level them up besides from getting a new title.
Basically, what I wish for is more diversity, in both spell effects and animations at new titles, and the ability to escort someone from A to B without being an AoD or a Master Heavy Swordsman.