jokque wrote:what about those in that guild that arent interested in pvp?
Short answer: Tough noogies
Slightly longer answer: No one is required to stay with a guild that goes off in a radically different direction than they want to go. War is a radical declaration that shouldn't be entered into lightly. If it is entered lightly and that offends the guild membership, they should work within that guild to do something about it or abandon that guild.
I'm not sure how I feel about the GvG war suggestion that you were replying to. Seems to me that even if you open up PvP between openly hostile guilds to the main part of Atys, that there should be areas where PvP is not allowed or strongly discouraged (like the cities).
I do like the idea that a guild that initiated the war can't back down for 24 hours. I can just see a guild leader with a grudge or whatever, initiating a war, griefing a bunch of people that didn't even have time to react to the war declaration and then backing out of it before the attacked guild could regroup.
But, as others have pointed out, there is no reward or penalty for any PvP in Ryzom. I'm not suggesting that WoW's Honor system is the right answer, but at least there's more to PvP in that system than just killing someone, laughing maniacly and waiting for the inevitable recriminations. War should have rewards, penalties, winners, losers, the possibility of negotiations as well as combat victory/loss. War should have an impact on those that are not directly involved in it, encouraging alliances and/or attempts to negotiate peace. It should be more complex than simply blowing someone else up.
One of the reasons that I voted in another thread against most PvP is that it should have this kind of complexity to it. Without that, I don't care where you allow or disallow it. What's the point of it?
(sorry this is kind of rambling, but I just ate way too much food and having trouble digesting and thinking coherent thoughts)