linze wrote:What can the GMs do? Say 'Please play nice.' and 'Don't do that again.'
The game mechanics do not lock out mobs when one team starts beating on it. So the only thing stopping a team from taking a kill away from another is - nothing. Only a sense of fair play and common decency is what keeps things civilised. But then that is the whole basis of civilisation. The only thikng that keeps most folks in line is - nothing. There is just an inherent sense of fair play in most folks. But there will always be an element of the population that will not think twice about trying to bend the rules or get something the easy way.
The other team probably feels that they were fighting the Aen first so you were the stealers. So that combined with the damage they did before the network outage means they did more than 50% damage.
Intrestingly enough, what made Ryzom so different to other games was the lack of special drops. Everyone could make anything they wanted, there was never a 'I was here first', 'Its mine' attitude (Exception maybe mob spawns, but as there are many to choose from and it is possible to share a spawn, this were only minor issues)
As the game expands in content and more 'unique' items are added. This kind of dispute and 'its mine' attitude will increase.
Its kinda ok in some ways:
Creates tension between guilds and players ---> confict ---> guild wars ---> race wars/religious wars
But to be honest its just a drop, and yes 'in character' we can get upset about it and start our fights..... As long as it doesn't get personal.
On second thoughts, why not let it get personal!
Example:
Player group A is very powerful and sits on the Aen spawn for the rest of their lives and takes every armour as soon as it pops .... whats is wrong with this ... they are the strongest.