sprite wrote:hehe, well you're welcome to try it, but I think its equally possible that its the highest level out of your level and the spell level.
Match everything up? If you havent noticed most of the damage/accuracy formulas that Ryzom uses are extremely simple. I'll have to check out the spell level thing, I had never experienced it since it is only applicable to players with heal levels that far outshine their nuke levels. I doubt I can do this research though since my nuke is so far above my heal level.
In melee:
If you use a full accuracy brick then it first checks your hit /miss rate based on your fighting level and the difficulty of the attack, which is increased by overcrediting, then it compares your apparent fight level to the monsters parry/dodge level.
The dodge level for someone is their highest level
The parry level is the level of the weapon in use,
and these levels are slightly modified by armor.
Having accurate attack just make your attack as if you are 30 levels higher than your attack level, whether you are level 10 or level 250, accurate attack will always have this same 30 level effect.
There is no such accuracy modifier for casting, barring your high level vampirism trick. Overcrediting does not affect mob resistance.