Vampirism

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amitst
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Vampirism

Post by amitst »

Has anyone used vampirism?
I know it does not work properly, but we really need a forum for the devs to explain why something like this exists.

The current description is that Vampirism 1 allows you to absord up to 65 hp or so from the enemy at a credit cost of 65. The hp credit 65 costs 80 hp, so basically its simply inefficient to use. Don't argue that you could use sap instead to gain hp or blah blah, because that could never be strategically useful, trust me plz.

The GM responded to me(ive asked several times since september but usually didnt get much of a response) by saying that if you could break even or better then it would be like getting a free spell. This makes me grimace... isn't the first description of building a heal spell in the game teaching you how to make a free spell by using ranged and time credits?

Vampirism would, yes, allow you to essentially reduce the cost of a spell if you could always absorb an amount greater than the credit cost, but by adding it on to an existing spell you reduce the amount of hp, sap, range credit you have available for your double missile uber spell of choice. In this case it is a viable balanced stanza, if they double the amount of hp that can be absorbed, but still not that incredibly useful unless you are soloing.

I think most people would agree with the logic in this post, but if your opinion differs abotu how it should be changed I want to hear it, however if your opinion is that its fine as it is, then you are just plain wrong cause 2+2 !=5.

Sidenote: I'm impressed it seems like alot more people are reading the forums today than normal.
Last edited by amitst on Thu May 05, 2005 7:07 pm, edited 1 time in total.
sumoman
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Re: Vampirism

Post by sumoman »

I dont actually use it alot but when i did i thought the same as u until i combined it with bomb. I used it on a few yubos that were lyin around and i got more HP back than i used so it works :)
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mmatto
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Re: Vampirism

Post by mmatto »

I have used it sometimes to regain hp when soloing melee or ranged and do not need sap anyways.
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sprite
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Re: Vampirism

Post by sprite »

Simple.

lvl 155 heal mage (me for example) didn't level his ele at the same time, and is lvl 65 ele.

He uses a Vamp brick on his lvl65 ele spells and boosts them to lvl 140ish (depending on which one you use) using the credits he earnt getting heal levels.

He can now go in teams that are fighting mobs waaaay above his ele level (which are what his mates are fighting) and actually hit them once in a while, just not for much damage.

:D
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amitst
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Re: Vampirism

Post by amitst »

Ok, well the bomb effect is interesting, however that leads me to my next thread on how broken bomb is.

Also there usually aren't piles of yubo near the killer kirosta or any decent mob that experienced players might hunt :-/.

Using vampirism to regain hp by using all sap credit when you don't need sap? Yeah, um, try healing 4000 hp by gaining 100 at a time - spending 200 sap at a time and what animal are you killing without losing this hp? It is possible fighting creatures far below your level, but if you have a healer or a group it is moot and for solo players you'll probably regen faster if you just sit down.

Using vampirism to level your elemental level is interesting, but obviously obsolete as a reason if your elemental is higher than heal. That is an awesome tip though especially for beginners. However.... i am sorry but it has no strategic use, it has only negative effects in standard warfare.
Last edited by amitst on Thu May 05, 2005 7:00 pm, edited 1 time in total.
Reason: clarity/detail
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sehracii
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Re: Vampirism

Post by sehracii »

sprite wrote: He can now go in teams that are fighting mobs waaaay above his ele level (which are what his mates are fighting) and actually hit them once in a while, just not for much damage.

:D

Haha! I thought I was hitting more often with Vampirism on, but then I figured it was just my imagination. But it is true!


Totally worth extra credits, especially because it improves the graphic too =D



But something tells me this wan't the devs intentions? hehe
amitst
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Re: Vampirism

Post by amitst »

Sehracii, sprite, it sounds like it is using your heal level to determine if you hit, but by adding credit to the spell its not making it a level 140 spell. That would mean for sprite that her vampirism ele magic is looking cool cause it is a spell power higher than 100, and checking for hit rate based on teh 155 heal level.


That would be like saying that double missile spells hit as if they are twice the level, when they just hit more often because it checks if they hit twice.

Ah I didn't realize you were using the high level vampirism brick and hadn't looked at that. That is something that requires research on my part, but honestly your damage will suck if you use all your credit on that :-) just like you said.
Last edited by amitst on Thu May 05, 2005 7:02 pm, edited 1 time in total.
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sprite
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Re: Vampirism

Post by sprite »

No, it uses the highest brick level. Try using a Heal1 brick with a hpcredit14 brick (or whatever) and then right click on it in the hands bar and do "Info"

It will say "Spell Level: [hpcredit14 level here]"

Plus:
If I don't use the Vamp brick I never hit,
If I use a lower level Vamp brick (but still higher than the (eg) Acid brick) I hit a bit more
If I use the highest level Vamp brick, I hit nearly all the time.
sehracii wrote:But something tells me this wan't the devs intentions? hehe
tbh I think that was the whole point of it ;)
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amitst
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Re: Vampirism

Post by amitst »

So you are saying that your elemental level has nothing to do with your hit rate? I bet that if I use an acid 1 spell with the minimum required hp credit i coudl still hit a great najab if i had an ele level of 250

Using the high level brick like that does give low level ele options, but can't you stand with me, I'm trying to make it an effective tool for balanced players, or people who are old and powerful, not Just for priests who have never nuked.
Last edited by amitst on Thu May 05, 2005 7:03 pm, edited 1 time in total.
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sprite
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Re: Vampirism

Post by sprite »

amitst wrote:I bet that if I use an acid 1 spell with the minimum required hp credit i coudl still hit a great najab if i had an ele level of 250
hehe, well you're welcome to try it, but I think its equally possible that its the highest level out of your level and the spell level.

Or its like combat, where you have to match everything up to get the best *damage* but you just plain can't hit something if you don't have the required Accuracy brick on it. ;)

(oh and when I say "hit", I mean the mob doesn't resist)
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