I was fooling around with acid2 last night, and as a joke I pulled the range credit, and the cast time credit out, and pumped in sap credit 9.
The resulting spell was Super Fast with a range of 50meters. Well I got nekkid, and hit the wilderness to see what it could do.
Let's just say it was VERY DAoC Nuke Wizard.
Droping Weanie Bodok well before they reached me.
I figure I'm way behind on this one, but it sure was fun. I was thinking Mainland Schmainland, bring it on!
I forgot to mention I had a nice magic amp too. I don;t know the stats off hand, but I can't wait for a higher Sap credit
Nuke Acid Spell
Re: Nuke Acid Spell
Try going the other direction with it too, when you get a bit higher level you can remove sap costs from a spell entirely. (albeit your spell becomes a slow casting short range nuke, but still useful for times when you're OOM) Also be sure to get the HP Gift line for the life credits, a decent HP-based heal and HP-based nuke is essential when mana is running low.
Re: Nuke Acid Spell
bgrifter wrote:Try going the other direction with it too, when you get a bit higher level you can remove sap costs from a spell entirely. (albeit your spell becomes a slow casting short range nuke, but still useful for times when you're OOM) Also be sure to get the HP Gift line for the life credits, a decent HP-based heal and HP-based nuke is essential when mana is running low.
Also you can essentially use free HP credits in your spells if your regen is higher than what you burn from it. Not always useful, but occasionally you can work it in easy to fill an extra 5-10pt gap or something
Re: Nuke Acid Spell
Yeah, I usually mix in the occasional HP credit heal when grouping just to keep my HP regenning, if it's maxed that's a resource i'm wasting.tetra wrote:Also you can essentially use free HP credits in your spells if your regen is higher than what you burn from it. Not always useful, but occasionally you can work it in easy to fill an extra 5-10pt gap or something