Is it just me or is DOT power and dodge/parry mods borked ?

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reynjl0
Posts: 63
Joined: Sun Nov 14, 2004 3:21 am

Is it just me or is DOT power and dodge/parry mods borked ?

Post by reynjl0 »

Is it just me or are the following things not working quite as they should but to my knowledge have not been correctly identified as borked ?:

1) Magic amplifier bonus of elemental power does not apply to Drain over Time spells.

Maybe I misinterpret the intended meaning of elemental power, but elemental drain spells are still elemental spells right, so why does the magic amplifier bonus not apply to the damage they do? If these bonuses actually worked someone might actually consider using these spells instead of disregarding them as a POS spell. As it stands, without the power bonus, DOT spells do not do near the damage/time that spamming speed-doubles may do; if elem power %s applied to DOT these spells might actually become worthwhile.

2) Dodge/parry and Adversary Dodge/Parry Modifiers are not Displayed or all 0s for 2H mace and pike.

I am a fledgling 2H weaponscrafter who makes maces and swords and noticed that regardless of what mats I use, I always get straight 0s for the dodge/parry modifiers on the mace yet get correct values displayed for the 2H sword. Someone else verified that they are not there for the 2H axe as well. Either the values are not displayed yet exist for non-sword weapons or they really are 0s and are thus negligible. And yes, crazy as it sounds, I want to make a mace of dodge yet this is currently not possible.

Please tell me I am not the first person to notice these things or the first to come out of the Ryzom closet and actually speak about them aloud.....

-Berrule, Silver Watch, Arana Avoidance Advocate
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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Is it just me or is DOT power and dodge/parry mods borked ?

Post by basicart »

DoT spells do use amp power boost but got to remeber only 1 of the double cast spells is DoT so at lvl 250 with a 100% power amp ya do 1500 dmg a tick insted of just 750 a tick if you had no amp
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Is it just me or is DOT power and dodge/parry mods borked ?

Post by amitst »

um when i double cast both my spells amp,
and... is it just me or is there no double drain missile
Last edited by amitst on Mon May 02, 2005 4:06 pm, edited 1 time in total.
Reason: clarity
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basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Is it just me or is DOT power and dodge/parry mods borked ?

Post by basicart »

aya there is no double drain but there is single nuke + drain. The first load of dmg you are doing is your single nuke dmg then DoT dmg kicks into action
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