Glimpse of production, nice thingies

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hans1976
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Glimpse of production, nice thingies

Post by hans1976 »

Over here, there is some interesting info:
http://www.ryzom.com/forum/showthread.php?t=13906

My personal favorites:
The total number of slots currently used will be displayed on the inventory window, so you know more precisely how much space you have left.

The teleport tickets will be stackables - you'll be able to buy a lot of them without polluting your inventory. The inventory is getting some speed-up improvements (loading time, scrolling), which are necessary due to the increase in size of the inventories.

Instead of just having the current time displayed on the map window, you will now get the full current date here. Now you won't have any excuse when you'll be late on Atys.
The slot thing is very nice! I hope it also works for appartments and GH. Also I hope the stacking thing for my appartment is fixed to prevent the slots filling up too fast.

Tickets that stack! Wootage! My current policy is to have 3 tickets for each tp I visit, sneaking to the Fount tp got boring after the 5th time and some tp's are just too hard to solo to.

Ehm, do I read increased size? Hmmm, that would be nice :) Currently most people I know have a solid state that is kinda like: appartment filled with mats, packer filled with the different suits and weapons (not to mention bullets), packer filled with grinding mats and a packer filled with orders and special mats. Bag halfway full, to keep a bit of space for the results of grinds or those unexpected mats one may give you.

No longer messing with CET, EST, BST, GMT, or whatever... We will just have AST, Atys Standard Time. I dont doubt some site like Ballistic Mystix will make a conversion table for the RL timezones ;)

Looking forward to these changes. Outposts I will just be patient about, rather have a delayed implementation that works then a hasted one, riddled with bugs. I do hope the extension mentioned is a modelling tool of some kind that will allow talented players to create special buildings and stuff for these outposts....

Yeah, guild got restored last night, I am not cancelling my subsciption. Besides, what to do when not playing Ryzom? Watching tv? Going to the pub? Sporting? Okee, sporting is an option, but some balance could be archieved ;)
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systemv
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Re: Glimpse of production, nice thingies

Post by systemv »

Stackable tickets is nice but how about a ticket tab in inventory? I'd appreciate that a hell of a lot more and I can't believe it hasn't been suggested before. Can even go one step further and provide "pre-slots" with each ticket name, would make the "ticket collecting game" kinda like pokemon :P
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thlau
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Re: Glimpse of production, nice thingies

Post by thlau »

hans1976 wrote: Yeah, guild got restored last night, I am not cancelling my subsciption. Besides, what to do when not playing Ryzom? Watching tv? Going to the pub? Sporting? Okee, sporting is an option, but some balance could be archieved ;)
Hello Frydeswinde,

I very glad that your guild is restored.
And that we will still have the pleasure to meet you in the atysian regions you roam.
As you really whould be missed.
systemv wrote: Stackable tickets is nice but how about a ticket tab in inventory?
Yes a Ticket tab with stackable tickets would be nice.
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hans1976
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Re: Glimpse of production, nice thingies

Post by hans1976 »

systemv wrote:Can even go one step further and provide "pre-slots" with each ticket name, would make the "ticket collecting game" kinda like pokemon :P
Ooohh, a rite that will enable this? Or a Karavan rite for the kara tickets and a Kami rite for the Kami tp's?
Besides, I kinda like the "Hey, what you mean, that place has a teleporter?"
Frydeswinde
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kostika
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Re: Glimpse of production, nice thingies

Post by kostika »

systemv wrote:Stackable tickets is nice but how about a ticket tab in inventory? I'd appreciate that a hell of a lot more and I can't believe it hasn't been suggested before. Can even go one step further and provide "pre-slots" with each ticket name, would make the "ticket collecting game" kinda like pokemon :P
I'd be happy with a ticket filter for my bag that I can turn on and off.
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hans1976
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Re: Glimpse of production, nice thingies

Post by hans1976 »

Hmmmm, I suddenly think of something. We have been discussing in guild somewhat longer *what* will be the outposts. Now take a look at this screenie:
http://www.ryzom.com/images/cm/glimpse/ ... tpost1.jpg
This is obviously a workshop or a border post or something. We figured that one out.

But the second one, what is that?
http://www.ryzom.com/images/cm/glimpse/ ... tpost2.jpg

I dont recognize the place, it kinda looks like a deserted NPC camp. Many of these are all around Atys, my personal favorite is the one in (cencored for diplomacy reasons, a friend has his eye on this spot).

Also there is an Outpost Officer (or something) NPC to be found in the smugglers camp in Fount. What is he doing there? NPC camps could be outposts as well? Hmmmm, either all conflicts can be solved with talk as there are many spots for outposts or a huge war will engulf Atys for the best spots, depleting the funds of the more powerfull guilds. While at the same time a few smaller guilds take their domicile in smaller, less desired outposts and live in peace among one another.

Hint to Nevrax: make this work and people will never leave again!
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sx4rlet
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Re: Glimpse of production, nice thingies

Post by sx4rlet »

Fry,

My guess is that it is the same spot. First with the ruins, later with the outpost on it. But the screenie is taken from a different spot, which makes it a bit strange...

But still guessing ofcourse ;)
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mmatto
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Re: Glimpse of production, nice thingies

Post by mmatto »

hans1976 wrote: But the second one, what is that?
http://www.ryzom.com/images/cm/glimpse/ ... tpost2.jpg
!
I guess, it is same matisian border post or whatever after a guild has rebuilt it...
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hans1976
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Re: Glimpse of production, nice thingies

Post by hans1976 »

sx4rlet wrote:Fry,

My guess is that it is the same spot. First with the ruins, later with the outpost on it. But the screenie is taken from a different spot, which makes it a bit strange...

But still guessing ofcourse ;)
Used my enormous powers of imagination on this and thought up the following:

You can see the two trees, they are very close to the 1st shot outpost ruins. On the second shot they are to the side.

It could be the same location *if* the hill the 2nd shot is taken from is just out of the view.

Hmmmm, who is upto some intelligence travelling around Matis tonight?
Frydeswinde
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borg9
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Re: Glimpse of production, nice thingies

Post by borg9 »

Based on gathered info - subject to change.

Pic 1 shows locations for guild ownable outposts.

Pic 2 show that once you own the plot, you can add different types of buildings.

Obtaining outposts:

How I remember it...... (again subject to change)

Collect a mission from an 'Outpost officer' (need pre-requisites to get the mission, guild fame, dapper, etc)
Each guild member gets the same mission.
Mission must be completed in a time frame eg '3 days'.
Was either diplomacy or conflict (think conflict is the only option atm)
Multi guilds can go for the same outpost - first past the post gets it.
Once owned - guild must pay an up keep and defend it (localised invasions & other guilds)

Outposts offer - unique NPC trainers, shops and guards to guild members.

I am sure that there are tonnes of other goodies that can be added too.

To me just getting most of the above will make this game even more different from all the others.

You can imagine how complex this whole addition is, and hence the long delays. To me its well worth the wait :D
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