[Bugs] Patch 66

bugs and questions from the team leaders, and answers from Nevrax
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yumidan
Posts: 125
Joined: Tue Sep 21, 2004 10:00 am

[Bugs] Patch 66

Post by yumidan »

[ M E R C H A N T S ]
. You can sell tools bought from NPCs to any NPCs.
- it works as described

[ F I G H T ]
. By leaving a fight, either by running away or entering a water area,
coming back and finishing the fight won't give you any reward, unless
the mob recovered the major part of its life.
- it works as described


Bug Fixes

[ M I S C E L L E A N O U S ]
. If you are moving using the two buttons on your mouse and then launch
the auto walk, you can release your mouse's buttons, you will keep
moving.
- it works as described
. Some items names have been updated.
- not yet tested

[ I N T E R F A C E ]
. You can now adjust some graphic options with Direct3D in window mode.
- it works now as described
. If you put part of some items you have into the trade window, the
slots where the remaining part are is grayed and the correct number of
items is displayed.
- it works as described
. You can not destroy an item that is in a grayed slot (blocked because
of a trade).
doesn't work, i can still destroy items in the greyed slot, all or single ones. in the destroy-window the complete number of items is showed, but only this one in the inventory can be destroey, not this in the trade window.
. The loot window title is back to a readable version.
- is now as described
. Your titles won't be all displayed anymore in the SYS INFO window when
you launch the game.
- is ok now
. If you click the "Take all" button on a trade window while your
inventory is full, the window doesn't close by itself.
- not yet tested

[ G U I L D ]
. Offline members' names are correctly displayed.
- not yet tested
. Your guild inventory is display fully and correctly.
- not yet tested

[ F I G H T ]
. The range of your ranged weapons is the same would your attack been
resisted or not.
- not yet tested
. Boss got their special loots back.
- not yet tested
. The way the fame you win (or loose) by killing someone from a faction,
or by accomplishing missions, has been updated for more equity.
- not yet tested
. The Karavan guards wearing laser weapons fall when dying.
- not yet tested

[ M E R C H A N T ]
. Merchants won't offer you to buy twice the same item anymore.
- is now as described

Player Reports:

Zerotacg:
Language Version: English

-All Welcomers have new Welcome-Entries in their context menu, but in french.


checked and confirmed

Zerotacg:

While harvesting the QL in the harvesting window first goes up to 98, and after this back to 10, up again to 57 and there it stucks until the harvesting is finished. The message in the sysinfo and onscreen is showing the coorct ql (160), also in inventory is the correct QL.



checked and confirmed,
I think there is a new problem to handle the 3-digit-numbers above 99.

====================================================

Generally:

There are still many name issues like: missions have names of players, i have now a NPC in my friendslist (after Patch 67).


Last edited by yumidan on Mon Apr 25, 2005 6:59 am, edited 1 time in total.
**Yumidan**
Game Master Leanon / ATS Teamleader
User avatar
secor
Posts: 98
Joined: Wed Mar 02, 2005 11:00 am

Re: [Bugs] Patch 66

Post by secor »

Patch 66 Report ::

[ M E R C H A N T S ]- You can sell tools bought from NPCs to any NPCs.
- Working fine, sold to many different npcs throught each land

[ F I G H T ]- By leaving a fight, either by running away or entering a water area,
coming back and finishing the fight won't give you any reward, unless
the mob recovered the major part of its life.
- Tried on many idfferent mob types with different hp lvls, seems to be working


Bug Fixes

[ M I S C E L L E A N O U S ]
- If you are moving using the two buttons on your mouse and then launch
the auto walk, you can release your mouse's buttons, you will keep
moving.
- Working
- Some items names have been updated.
- Found a few names that have changed, mainly crafting using a new char

[ I N T E R F A C E ]
- You can now adjust some graphic options with Direct3D in window mode.
- Few new options have appeared
- If you put part of some items you have into the trade window, the
slots where the remaining part are is grayed and the correct number of
items is displayed.
- Working brilliantly
- You can not destroy an item that is in a grayed slot (blocked because
of a trade).
- Can still destroy items when in a trade, even tho greyed (see yumidan's for a little more info)
- The loot window title is back to a readable version.
- Thankfully working ;)
- Your titles won't be all displayed anymore in the SYS INFO window when
you launch the game.
- Non show on loading or creating a new char
- If you click the "Take all" button on a trade window while your
inventory is full, the window doesn't close by itself.
- Works fine

[ G U I L D ]
- Offline members' names are correctly displayed.
- Wasn't aware of an issue, but seems ok
- Your guild inventory is display fully and correctly.
- Working brilliantly, was a little odd before with knowing i had weapons there and not seeing them ;)

[ F I G H T ]
- The range of your ranged weapons is the same would your attack been
resisted or not.
- Working fine, tried in zorai, fyros and matis
- Boss got their special loots back.
- Yep their back, at least for goari / capryni bosses
- The way the fame you win (or lose) by killing someone from a faction,
or by accomplishing missions, has been updated for more equity.
- Yet to see
- The Karavan guards wearing laser weapons fall when dying.
- Working and is hilarious :D

[ M E R C H A N T ]
- Merchants won't offer you to buy twice the same item anymore.
- Working as told

Player Reports ::

Zyrom ::
DP recovery ticket ar not functional btw.
You can buy them and you get a message that they are consumed when you get rid of DP "the old fashioned" way, but that is all.
Rasmus ::
#1 Going to Fairhaven Guard Chief Mac'Cautty Deppan, and asking for missions, the mission text is as follow: "The Trkyer hunt for kitins" (Tryker is spelled wrong)
It is possible to complete this Rite and getting the reward, without doing the Ritual Tasks first (the small orange dots that open up for the Rite). The describtion of "Wear out weapon 1" (its the reward) is faulty. It both claim to give -50 Credit (wich is good) and in the text it say: "Deterioates the arm as much as 1 HP. Yields 10 Credits.

The Rite "A visit to suppliers" now has text in correct language (not french first dialog). The merchant and his packer swims faster than the player, wich is kind of annoying as you will have to swim, then stop, swim then stop, etc (the npc stops when you are about 10 meters away from it). This Rite is a nice rite as it introduces you to some of the game lore. This Rite finishes correct now and gives the reward.

All services from Karavan Altar in Dew Drops has doublettes.
Zyrom ::
Matia rites, Wisdom Chest, Amber Cubes
Starts at:

1. City Welcomer of Yrkanis or
2. Barman of Yraknis
Both with the same initial task: talk to Cuine Pido.

Giver: Cuine Pido,
Task: Talk to Miaccia Stazzo

Giver: Miaccia Stazzo
Task: Do a task for Nirni Ciorini

Giver: Nirni Ciorini
Task: take a messgae/order to Davae

Giver: Miaccia Stazzo
Task: talk to Girgia Cristi

Started the a mission at the city welcomer of Yrkanis that led me trough to the Chest Of Wisdom rite.
Completed that one and recived a cube The Chest of Wisdom from the sage but the entry of the giver in the encyklopedia is empty.

Later talking to the barman he has the same rite: Discovering the Wisdom chest with the same set of instructions, i already had this completed but took it anyway.
A new entry was added to the taks/mission list with "Discovering the chest of wisdom" this did not happen when taking the rite from the welcomer.

The rite is constantly available again at the Barman. But seem to disapear from the Welcommer

When Talking to Miccia Stazo (on the second run through) the Encyclopedia automatically poped with a new rite: The creaures of Atys,Ragus, with all corresponding tasks filled in.
No question asked. And no new entry in task/mission window as for the other rites.

Summary.

-. The rite can be started at least 2 places: 1. City welcomer, 2. Barman of Yraknis.

-. The rite should be removed from the barman after completion.

-. The Miccia Stazo should not pop a new rite.

-. The final entry in the encyclopedia has missing
information for "Ritual Tasks" and "Giver"
Zyrom ::
From the barman of Yraknis (Cicho Trivaldo)

Giver: Nirni Ciorini (Local Messenger)
Task: Take and order to Majestic garden for Nirni Ciorini

Giver: Nirni Ciorini
Task: Ciorini whant a report taken to Natae

Giver: Nirni Ciorini
Task: A message to be delivered to Avalae for Nirni Ciorini

Giver: Cicho Trivaldo (Barman Yrk)
Task: The Hidden resources of Majestic Garden

- after completing the inital tasks, and asking for "Im Ready to undertake the the rite" the barman will complain that "...you need to prove yourself..." even tough the encyklopedia says otherwise.
Taking the Hidden resuources mission from the barman completes the Rite.
But the "I'm ready to undertake the rite" text does not disapear from the barman, and the "The Hidden resources of Majestic Garden" mission is still available, and kan be taken repeatedly.

- On the second run the weather was stormy, ie rain falling in buckes down and a thick cloud layer... i feels a bit strange that " The settig sun hits the pendant"...
Either the mission should take wheater into account or the the prerequisit should only be the time of day, in either case the speech from Sicha Pelli should probably be changed.
Zyrom ::
The city welcomer at yraknis will state on right click:
j'aimerai en apprendere plus sur Yrkanis

wich seems to be a help on where NPC's are located
selecting it will give you a list of wich seems to be locations and NPC's, all in french...
*** Secor ***
Former Jolt Senior Guide
Former Arispotle ATS Team Leader
User avatar
enoril
Posts: 434
Joined: Tue Apr 05, 2005 10:00 am

Re: [Bugs] Patch 66

Post by enoril »

[ M E R C H A N T S ]
[OK][ C O M B A T ]
[OK][ M I S C E L L E A N O U S ]
[OK][ I N T E R F A C E ]
[Same as above][ G U I L D E S]
[Same as above][ C O M B A T ]

  • The range of your ranged weapons is the same would your attack been resisted or not. [No Yet Tested]
  • Boss got their special loots back. [OK]
But tryker Boss loot an armur with bonus Life and SEVE. It will be better to give a Stamina bonus...
  • The way the fame you win (or loose) by killing someone from a faction,or by accomplishing missions, has been updated for more equity. [OK]
Subsidiary question: Have you recently reinitialised the fame on ATS ? My tryker fame is -28 now (but i'm a tryker and last week all my fames are above 10 for each races)
  • The Karavan guards wearing laser weapons fall when dying. << where are these guards Secor ? (position please xxxx,yyyy ;) )
[ M A R C H A N D S ]

[OK]
================== BUG REPORTS ==================

[Function Random]

Places: Everywhere
Description of the encountered problem:The function /random bugs if we use number too hight or if we use char (a->z)
Procedure of reproduction:
/random 1 1000000000 --> enoril makes -991 on a pulling between -13824 and 1
/random FF -> enoril makes 17468 on a pulling between 1 and 16268
=======================================
[Prospection]

Places: Everywhere where sources > QL100 exists
Description of the encountered problem:Quality show in the Prospect windows during a drilling QL100 > becomes false as soon as the prospection exceeds QL100.
Example: the text 14 objects of quality 57,6 appear in the windows whereas I collected 14 MP of QL160. The text which appears over our head for each collected MP is correct. (14 MP QL160)
Procedure of reproduction:
Find a >QL100 source and prospect with a stanza up to QL100=======================================
[Emote]

Places: Everywhere
Description of the encountered problem:When we holds a shield + sword 1hand (that can vary according to the emotes:s) somes animation of emotes doesn't works correctly.Procedure of reproduction:To take a sword 1 hand and a Shield (here it was an épée ondulante Tanner et une Rondache Ondulant Stilten) and to type /saluer=======================================
[Dammage indicator]

Places: Everywhere
Description of the encountered problem:When we makes damage on a target, the number of damage appears above the target.
Exemple: I draw on a kitin then, while I launch a magic attack, I select myself (with PF10). -- > the damage which I inflict to the kitin appears above me. Identical result if I select another kitin -> i see the damage label above the second kitin.
Procedure of reproduction:Launch a magic attack on a target, and while the magic attack is in progress, select another target.
=======================================
[PNJ]

  • The tribes PNJ which one crosses in patrol have an odd behavior:
Once that they were attacked and that we died (or left their field of vision thanks to a teleportation or a run for example), they start to run without stopping.
They do not stop that a few moments with their waypoints then they run again and again...

  • The PNJ in their camps have the same problem. They run everywhere and seems very irritated.
  • PNJ Head of the Guards of Hoi Cho absent (empty part)
=======================================
[Traduction Bug]
bloudi wrote:Places: Everywhere
Description of the encountered problem:

The label "Compétence" is remplaced by "Skill" for all stanzas not acquired. If i check a stanza that i have buy, i see "Compétence"

Screenshots :

Procedure of reproduction:Right clic on a stanza lvl 200 and on a stanza lvl 100... you'll see the label "Skill" and "Compétence".
Last edited by enoril on Sun Apr 24, 2005 10:11 pm, edited 1 time in total.
Enoril
Ancien Senior-Guide sur Aniro
Ancien ATS / Ryzom Ring Team leader

Merci pour tout ces 740 jours de bons moments passés en votre compagnie :)
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