Fed up! What's with the Ragus/Gingos?!

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philu
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Re: Fed up! What's with the Ragus/Gingos?!

Post by philu »

Or even better, use taunt to pull it away.
lupine04
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Re: Fed up! What's with the Ragus/Gingos?!

Post by lupine04 »

splatula wrote:Try pulling one gingo at a time to an area that is safe. Whack it once, and run back a lil' ways, whack it again.

Good luck!


Oroboroed
Seems like such a sound suggestion, don't it? Thing is, that's what I'm doing. I'm staying in an area far from where they start becoming common and "pull" one to that location. It doesn't matter. As I said, no matter *where* I am, as I'm fighting one, another spawns right next to it. I'd almost go so far as to say that if I dragged it close to Yrkannis (at which point it's already taken several hundred HP off me thanks to over-powered attacks) another would still spawn right next to it.

I think this is how Nevrax have designed the spawning of those mobs, at least. It's not based on a spot, or an area, it's based on where ever it's "partner" is. I've noticed they're almost always in duos. Whatever the case, it's obnoxious.

As for fighting easier mobs, the only easier mobs in that area are Caprynis, Yubos and those "mooing" things (forget the name atm). They're all far too weak to even be worth killing. I get like.. 17XP from one of them.. .but 600-something from a Ragus, when I can kill it. There's no in-between.. another indication that Nevrax blew it when they set up the mob distribution in that area. It's worse than in DAoC's starting areas. Mobs should progressively get harder... not jump from being worthless targets to being almost too-difficult within a matter of a few meters.

As for being a realistic world.. well.. I don't know about that. I'm all for suspending disbelief.. but, again with the Ragus/Gingos that illusion is shattered for a couple reasons.

1. If you run normal speed, they stay at your heels. If you hit sprint, you pull away from them. As soon as sprint runs out, they're right at your heels again with almost zero catch-up time. Interesting that they can magically speed up like that isn't it?

2. They seem able to "smell" a target from very long distances - if there's a "safe" distance to be absolutely certain of avoiding them, I haven't found it yet.

3. If they're preoccupied with another mob when you run past them and there's still a ways to go before their prey is dead.. it don't matter. Many times now, I've seen one come running to catch up to me several moments after I've passed it - while it was busy fighting another mob. I've watched them do this. They leave the carcass of the creature and make a bee-line. So apparently the AI is setup where all you have to do is remotely enter their detection range and, even if they're focused on something else, you're automatically on their "hit list". It's extremely "unrealistic".


As for going to other lands to fight mobs instead. Ummm... why should I have to trek for nearly an hour (I've done a couple of those racial land trips already), needlessly risking myself just so I can find a set of creatures that are more reasonably difficult, because the ones in my homeland are overpowered? I'm playing Matis. Wouldn't it be more logical for Nevrax to *fix* the mobs around Yrkannis, etc than to expect players to travel to another race's areas? That's a work-around, cutting Nevrax undeserved slack for poor creature/area design... It's not a sound solution.

The Ragus/Gingos are overpowered for the area they're in. They're poorly placed. Their spawn rate/positioning is out of whack. They need to be addressed.
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trigem
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Re: Fed up! What's with the Ragus/Gingos?!

Post by trigem »

lupine04 wrote:
2. They seem able to "smell" a target from very long distances - if there's a "safe" distance to be absolutely certain of avoiding them, I haven't found it yet.

Gingo/Ragus aggro range is 20 meters and I've found the best way to avoid them (most of the time) is to stay off the road. It seems there are more of them spawning within 20m of the road up to where the kipees spawn. Stay to the left and watch your compass (set to 50m) and if you get one chewing on you sprint to the Greenseed camp.
blaah
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Re: Fed up! What's with the Ragus/Gingos?!

Post by blaah »

lupine04 wrote:Seems like such a sound suggestion, don't it? Thing is, that's what I'm doing. I'm staying in an area far from where they start becoming common and "pull" one to that location. It doesn't matter. As I said, no matter *where* I am, as I'm fighting one, another spawns right next to it. I'd almost go so far as to say that if I dragged it close to Yrkannis (at which point it's already taken several hundred HP off me thanks to over-powered attacks) another would still spawn right next to it.
bad luck
As for fighting easier mobs, the only easier mobs in that area are Caprynis, Yubos and those "mooing" things (forget the name atm). They're all far too weak to even be worth killing. I get like.. 17XP from one of them.. .but 600-something from a Ragus, when I can kill it. There's no in-between..
there is higher lvl areas, 50,100,150,200,250 (blue/yellow/orange/red/purple)
1. If you run normal speed, they stay at your heels. If you hit sprint, you pull away from them. As soon as sprint runs out, they're right at your heels again with almost zero catch-up time. Interesting that they can magically speed up like that isn't it?
you want to run as fast as dog does ?
2. They seem able to "smell" a target from very long distances - if there's a "safe" distance to be absolutely certain of avoiding them, I haven't found it yet.
it should be 25m
3. If they're preoccupied with another mob when you run past them and there's still a ways to go before their prey is dead.. it don't matter. Many times now, I've seen one come running to catch up to me several moments after I've passed it - while it was busy fighting another mob. I've watched them do this. They leave the carcass of the creature and make a bee-line. So apparently the AI is setup where all you have to do is remotely enter their detection range and, even if they're focused on something else, you're automatically on their "hit list". It's extremely "unrealistic".
they will finish off that mob what they are killing.. then they come after you, unless you already have moved far far away from them. all aggro's do it

it you get too close, they leave another mob and come after you
As for going to other lands to fight mobs instead. Ummm... why should I have to trek for nearly an hour (I've done a couple of those racial land trips already), needlessly risking myself just so I can find a set of creatures that
thats why there is teleports
The Ragus/Gingos are overpowered for the area they're in. They're poorly placed. Their spawn rate/positioning is out of whack. They need to be addressed.
nope, they are fine as they are

i'm lvl180+ in ele (around 80 in fight) and lvl100 ragus can kill me easy if i'm not careful. i know this and i try to stay away from them. it's also doable in Matis
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borg9
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Re: Fed up! What's with the Ragus/Gingos?!

Post by borg9 »

Game spoiler -

Ragus and Gingo - special attack is call friend. (Its describe in the rites)

Gingo's and ragus tend to hide in bushes and ambush you, this is how they are ment to behave.

They are not over-powered in winter they move closer into city bonderies, this is their behaviour patten.

The was a guide somewhere on how to 'Kill a gingo'. As with all aggro its best not to quarter while travelling.

There is more than one way to leave Yrkanis, have you tried to find an alternate route?

This may sound silly, but I have found that if you get a kill gingo and ragus mission, you can walk halfway to the hidden source without seeing one!

Also 'the mainland' is not a starter zone, it just happens to contain some low level animals.

Best advice in Matis is don't travel alone :D

Try this .....

http://ryzom.com/forum/showthread.php?t=6567
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danadita
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Re: Fed up! What's with the Ragus/Gingos?!

Post by danadita »

borg9 wrote:This may sound silly, but I have found that if you get a kill gingo and ragus mission, you can walk halfway to the hidden source without seeing one!
This has happened to me too. I searched for half an hour without finding one last one in Majestic Garden - finally had to use the "/target scowling" trick to find one which was damn near the southern border!
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lupine04
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Re: Fed up! What's with the Ragus/Gingos?!

Post by lupine04 »

blaah wrote:bad luck
So, my character has perpetual bad luck then, where every single time I'm fighting one, another spawns right next to it? I.... highly doubt that.

there is higher lvl areas, 50,100,150,200,250 (blue/yellow/orange/red/purple)
Umm.. Please read what I wrote. I'm @40 Offensive Magic right now. I'm having trouble with mobs that are placed no more than a couple hundred meters from the starting Matis city on the mainland. You're saying I should go to higher level areas to solve the problem? I have no idea what your point is in that statement.

you want to run as fast as dog does ?
No. But that's also not what I said. Please read it again before posing rhetorical and sarcastic questions. What I said is that I can hit speed (sprint, whatever) and outrun them.. I see them falling behind on the compass. The *moment* I slow down, they're right on my heels again. Essentially, they "warp" from where they are while I'm sprinting to where I am as soon as it wears off. Sorry, even a *dog* cannot run that fast.

they will finish off that mob what they are killing.. then they come after you, unless you already have moved far far away from them. all aggro's do it ... it you get too close, they leave another mob and come after you
Again, please read what I wrote - they will stay and finish off the mob *then* come after me. They don't leave what they're attacking. It doesn't matter how far away I am. I have had my compass set to the highest distance, and I could literally see their dot making a bee-line for me from where they were, almost at the outer edge of the compass, when I passed them.

That introduces many other problems... For example, I run past a Ragus I wasn't even aware of while passing - say it's behind a tree or whatever. It happens to be attacking something else at that moment so it doesn't come after me. I run on down the path a good distance and begin fighting something else. In the meantime the first ragus finishes its prey and bolts to down the way to attack me. In the meantime, due to the tendency of ragus to spawn right next to the one I'm fighting, a third joins the fray. I'm overpowered and killed because of unreasonable mob AI and spawn behavior on Nevrax's part.

As it stands right now a scenario like that is entirely likely.
thats why there is teleports
Yet again, read what I wrote before you make snide comments that fail to address the point. My point is you should not *have* to travel to other areas to find reasonably challenging mobs to fight for your level. They should have more reasonably challenging mobs considering the level range people are when they hit the mainland (it's recommended @ lvl20 if I remember right). The Ragus/Gingos may well be fine *as* they are - but not for *where* they are.

Play a few other MMOGs, or games in general, and notice how the difficulty gradually but noticeably ramps up as you move farther from a city or other safe point. They do not jump from being 17xp creatures to 600xp creatures within a matter of 3 meters, no in-between. There's a reason most games do this.

I've played about 16 different MMORPGs now. Ryzom and DAoC are the only two that have this kind of whacked out mob distribution. They should place the Gingos/Ragus that exist now farther away from the city and place, perhaps, a lower level group of them in-between. This way you have a more reasonable and predictable increase in difficulty.
nope, they are fine as they are

i'm lvl180+ in ele (around 80 in fight) and lvl100 ragus can kill me easy if i'm not careful. i know this and i try to stay away from them. it's also doable in Matis
So you feel having to go scouting, or travel for an hour or more to another racial area is a more logical solution than fixing the mobs in the racial area the player has chosen. Let me guess.. you're of the "Nevrax can do no wrong; the player should just deal with it" mentality, right?

And considering that at this point Ragus/Gingos are the closest thing to my level in that area that would be worth fighting, what would you recommend I do? Just continue killing Yubos and Caprynis all day, leveling up 17xp at a time? Give up fighting and take up a more peaceful career as a harvester? Not play at all? Those are the only options left by your reasoning.

Oh yeah, there is the ridiculous "trek for an hour or so to another racial land" deal. How can no one see the inherent flaw in the game's design if that's what players have to do to find more reasonable hunting grounds for their level? If I wanted to xp, quest and adventure around the Fyros area, I would play a Fyros. I'm playing Matis - I want to play in the Matis areas. The possibility of having to travel to another racial area to level up - unless I want to - should not even be a consideration.

The mob distribution around Yrkannis needs to be revisited and balanced out. It's out of whack right now.
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ligia
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Re: Fed up! What's with the Ragus/Gingos?!

Post by ligia »

Looking at this post and general meaning i am left "almost" speechless...

I died many...but really many times due to gingo and ragus...

And that only made me play better, and prepare for the hard stuff out that...yes thats really really not the hard stuff as all may know...you can solo easily if you use strategy, know the land (know how to travel safe), know how to use skills (i wish i did lol), use decent equipment wich is a huge plus right off...and you do easy...believe me you wont solo anything worth it later on like you can gingos and kips at low lvls. So if i made it pass those impossible and cunning carnivores im pretty sure you can too...

Seems to me instead of looking to improve yourself and overrun little dificulties wich most of us had at first you choose to whine here about the whole game design...

but that is only my opionion at least, if you need any help or advice as i know this can be a lil frustating feel free to tell me, ill send you off to certain death
:)

ty, Ligia
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marct
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Re: Fed up! What's with the Ragus/Gingos?!

Post by marct »

lupine04 wrote:As I said, no matter *where* I am, as I'm fighting one, another spawns right next to it. I'd almost go so far as to say that if I dragged it close to Yrkannis (at which point it's already taken several hundred HP off me thanks to over-powered attacks) another would still spawn right next to it.

I think this is how Nevrax have designed the spawning of those mobs, at least. It's not based on a spot, or an area, it's based on where ever it's "partner" is. I've noticed they're almost always in duos. Whatever the case, it's obnoxious.
OK, this is tremendously realistic. If you travel just beyond these dogs that have clearly picked an area with easy pickings (the same thing you are trying to do by the way), You will find it fairly safe to adventure through Magestic Garden and find the animals that you so desire to kill to gain your experience. It IS important to notie the # of stars that an animal shows in the target window. I 4 star dog is lvl 35 I believe. So it is probably not a good idea to get stuck with 3 of them especially when you know they have blind.
lupine04 wrote:As for fighting easier mobs, the only easier mobs in that area are Caprynis, Yubos and those "mooing" things (forget the name atm). They're all far too weak to even be worth killing. I get like.. 17XP from one of them.. .but 600-something from a Ragus, when I can kill it. There's no in-between..
As for in-between, it does exist, all over Majestic Garden. Go beyond the dogs and adventure around a bit. I can name 8 places in MG where the dogs live and roam. Besides that it is pretty darn safe, and you can run around and find what you are looking for that suits your style. Please note that the Season, and time of day affects how the animals act.
lupine04 wrote:1. If you run normal speed, they stay at your heels. If you hit sprint, you pull away from them. As soon as sprint runs out, they're right at your heels again with almost zero catch-up time. Interesting that they can magically speed up like that isn't it?
Wow, so you mean a dog runs faster than you do? When you are running away it does not have to run full speed to kkep up with you. I bet you can run faster than a Bodoc or Arma though.

I would love to help you see the light. Your best bet at the moment is to choose another home base. Davae for example would provide you much more of whaat you are looking for. I would be happy to team up with you and show you around Majestic Garden a bit. Let me know what times you normally play. I am an east coast NA player, and get on in the evenings.

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thurgond
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Re: Fed up! What's with the Ragus/Gingos?!

Post by thurgond »

A few suggestions:

You don't have to travel to other lands, just base yourself in one of the other cities in Majestic Gardens. There seems to be fewer doggies close to the other cities.

Level melee some. More hits = more survivability. You can spend your hp on spells as well as sap, so this makes you a better mage as well.

Even if you want to fight as a nuker, travel as a tank if you're solo.

Enchant your amp/weapon with madness if you're going to be fighting carnivores. They have low hit points and a nasty attack. If they hit themselves a few times, they are much easier to kill.

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