Thought provoking.
"XP = (Q2 / Q1) x (100 + 4(Q1 - L)) x M"
"150,000 mats"
"an organized guild"
hmm...
Is anyone thinking what I'm thinking?
Ivarion
The Silver Watch
Crafting XP: Another Equation for Nerds
Re: Crafting XP: Another Equation for Nerds
Read what I wrote again, and you will se that we are talking about two related issue, not the same.madnak wrote:Not true. Secondary branches can use many fewer mats if you craft them with a high plan. However, the first crafting branch will always use the same amount of mats, whether it's heavy vest or earring.
I was only talking about leveling progress in the usual way, not "over level crafting", as in max difference is 10 levels.
It is obvious that level secondary branches with the help of a higher primary branch requires less mats (if using a level difference over 10), even more so when you take the formula into account.
Lien Chang
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"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas
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*This is the cute bunny virus, please copy this into your sig so it can spread.
Re: Crafting XP: Another Equation for Nerds
I see, sorry about the misunderstanding.magick1 wrote:Read what I wrote again, and you will se that we are talking about two related issue, not the same.
I was only talking about leveling progress in the usual way, not "over level crafting", as in max difference is 10 levels.
It is obvious that level secondary branches with the help of a higher primary branch requires less mats (if using a level difference over 10), even more so when you take the formula into account.
And Iv, I'd have to put you in a pit with Shyk, Mai, and Berr and we'd see who comes out on top, hehe.
Saiwin - Leader of the Silver Watch
Re: Crafting XP: Another Equation for Nerds
max XP seems to for 50lvl difference from Q1 and L
tried it with light armors on Q250 and lvl 180-185 always got 3k with boots and 4.2k with pants wich I would get on lvl 200
So it seems the max XP is reached with a difference between lvl and Quality of 50+
so maybe you should not craft more then 50 lvl's of quality above your skill
tried it with light armors on Q250 and lvl 180-185 always got 3k with boots and 4.2k with pants wich I would get on lvl 200
So it seems the max XP is reached with a difference between lvl and Quality of 50+
so maybe you should not craft more then 50 lvl's of quality above your skill
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Re: Crafting XP: Another Equation for Nerds
A long time that can be drastically shortened through use of the now (apparently) plentiful XP catalysersmadnak wrote:Short answer: It takes a long time.
Re: Crafting XP: Another Equation for Nerds
Shortened by about 48% provided your guild has the ql250 crystals.sprite wrote:A long time that can be drastically shortened through use of the now (apparently) plentiful XP catalysers
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Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki
MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
Re: Crafting XP: Another Equation for Nerds
Lyrah, a good guess is about 130000 materials to get one crafting skill tree to level 200. I don't know beyond that. Since thats 6 mats per jewel for the basic plan it would be crafting about 21000 pieces of jewelry. I think the 150000 mats estimate to level 250 is a bit low based on what I have seen to get to 200.
Starsus you assumed that the crafter was level 200, so your equation is wrong. A poor assumptiong would be L >= 190, but it could always be a secondary tree.
If you craft higher than 50 levels above a skill tree you could have a chance of higher quality degrades... but it still doesn't seem more efficient in practice.
Kudos for the formula.
Starsus you assumed that the crafter was level 200, so your equation is wrong. A poor assumptiong would be L >= 190, but it could always be a secondary tree.
If you craft higher than 50 levels above a skill tree you could have a chance of higher quality degrades... but it still doesn't seem more efficient in practice.
Kudos for the formula.
saoirse
Re: Crafting XP: Another Equation for Nerds
I didnt notice a max xp per craft being mentioned but it is 300xp per mat, so if a plan uses 10 mats max xp for that plan = 3k (without boosters). I think it was about a 40 lvl difference to get max xp.
Snake
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Master of all Light Armour
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"May The Source Be With You....."
Proud Member of Evolution
Master of all Jewels
Master of all Forage
Master of all Light Armour
Time to chill.......
Re: Crafting XP: Another Equation for Nerds
It's been in the original post since april 29th; overcrafting by more than 50 levels caps the experience at 300 per mat. Why are people suddenly repeating this as if it weren't there, am I missing something?reynjl0 wrote:2) When Q2 - L > 50 , you do not get any extra experience. In other words , overcrafting by more than 50 levels caps out the experience at 300 xp per mat.
Re: Crafting XP: Another Equation for Nerds
Yes, Everyone is not a nerd. Although Ryzom does have an out of proportion amount of RL nerds, everyone still is not.sidusar wrote:am I missing something?
Noin.
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