Crafting XP: Another Equation for Nerds

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reynjl0
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Crafting XP: Another Equation for Nerds

Post by reynjl0 »

Due to the favorable response and some interest in the harvesting experience equation, I decided to go ahead and give crafting the same treatment. It turns out that the math is much simpler, but it goes anyways:

XP = (Q2 / Q1) x (100 + 4(Q1 - L)) x M

Q2= quality of the item that is crafted
Q1= quality that the crafting action is set to, if crafting action is a success
then Q2 = Q1, if the item is degraded then Q2 < Q1
L= your crafting level for that item
M= the number of mats used in the plan

Example:
You are level 134 in sword craft and are trying to make a medium plan q140 sword but it you get a q111 degraded sword.
XP = (111 / 140) x (100 + 4(140 - 134)) x 27 = 2654 xp

Note: 1)The equation is 100% accurate for items that do not degrade but may be off by less than 1% for partial successes due to roundings.

2) When Q2 - L > 50 , you do not get any extra experience. In other words , overcrafting by more than 50 levels caps out the experience at 300 xp per mat.

-Berrule, Guardian of Yelks, Silver Watch
Last edited by reynjl0 on Fri Apr 29, 2005 5:36 am, edited 1 time in total.
tobi19
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Re: Crafting XP: Another Equation for Nerds

Post by tobi19 »

mh, ok, but for example, i set the crafting action to 200 but use only q160 mats and craft without degrade. how much xp will i get?
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morgan73
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Re: Crafting XP: Another Equation for Nerds

Post by morgan73 »

tobi19 wrote:mh, ok, but for example, i set the crafting action to 200 but use only q160 mats and craft without degrade. how much xp will i get?

The same as if you set your craft action to 160.
starsus
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Re: Crafting XP: Another Equation for Nerds

Post by starsus »

(160/160) x (100 + 4(160 - 200) x 27 = 1620 :D
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lyrah68
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Re: Crafting XP: Another Equation for Nerds

Post by lyrah68 »

I have one question. If I make a new character and decide to become a master jeweler, crafting nothing else...how much of each type of materials would it take to get to the jewelery crafting stanza and then from that point to level 250? And does anyone have any idea how long that would take...in a VERY rough guestimate?

And has anyone done the math on leveling ONE mage skill tree branch to 250? and what about one Melee skill tree branch?
madnak
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Re: Crafting XP: Another Equation for Nerds

Post by madnak »

lyrah68 wrote:I have one question. If I make a new character and decide to become a master jeweler, crafting nothing else...how much of each type of materials would it take to get to the jewelery crafting stanza and then from that point to level 250? And does anyone have any idea how long that would take...in a VERY rough guestimate?

And has anyone done the math on leveling ONE mage skill tree branch to 250? and what about one Melee skill tree branch?
That's a bit hard Lyrah. As a rough estimate it would take you about 150,000 mats. Give or take 50,000. If you are determined, you can average 3000 mats per day, and so a driven crafter/harvester could reach 250 in about 50 days. It take me personally about 10 hours to gather 3000 mats and craft them all out, so you could say 500 hours is a reasonable expectation (assuming that you are actively working on crafting a single branch throughout those 500 hours). Taking all branches to level 250 would depend heavily on your method. It would take a long time no matter how you did it, but you could get a branch from 50 to 150 relatively quickly using a q250 craft action. Again as a rough estimate I'd say it would take 200-300 hours for each additional branch after the first.

So for all the branches, somewhere in the neighborhood of 1750 hours of dedicated grinding.

As for melee/mage... The highest experience rate I've ever gotten from fighting is 12000 per minute. I find that after level 50 I can sustain a rate of 6000 per minute up to level 220 or so, but that is only if the party is focused and disciplined. After level 220 there are a number of techniques, some better than others. With a large group of elemental mages, you can kill one boss per minute for 3000 exp. With a healer/mage duo, you can wipe full populations in a couple of minutes and maintain the same rates. However the limit on mob levels makes it hard to organize. Still, 3000 experience per minute is sustainable to the end. 6 level 250s can still get 3k from level 260 named bosses.

In theory... 10 hours for level 50. 50-220 6k per minute at roughly 120,000 per level (as an average) would take a little under 60 hours. 220-250 at 3k per minute with 400,000 average per level would take a little under 70 hours (yes, getting from level 220 to level 250 will take longer than getting from level 50 to level 220 at these rates). In theory, you could go from level 1 to level 250 in melee or magic in 140 hours. However - particularly in the early levels - the bulk of the time spent "hunting" is gathering groups, finding mobs, recovering from deaths, reorganizing as members leave the party, etc etc etc. Also in many cases even a rate of 3k per minute simply can't be achieved due to communication issues or simple player styles.

With melee and magic you could take anywhere from 140 to 1400 hours to raise one branch to level 250. Usually it seems like about 400 hours is involved (of active grouping focused on that particular skill). In some cases it takes considerably longer not because of disorganization, but just because of slow rates. Even at 3000 experience per minute the run from level 220 to level 250 is very long. If you are taking 2 minutes to kill a mob and getting 1500 experience from it, that will take quite a while indeed.

Short answer: It takes a long time.
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lyrah68
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Re: Crafting XP: Another Equation for Nerds

Post by lyrah68 »

Thank you for the math. My main point was that an organized guild could more than likely level four or five melee branches to 250 before they could level ONE craft branch to 250, give or take.

My point is that crafting is out of ballance with the rest of the skill branches, leveling wise. I can't see anyway that this can HELP but exasserbate the "not enough crafters of level X" syndrome. If it wasn't a major mining/mat gathering task to TRY and keep crafters up with melee, then maybe there might be a few more unguilded high level crafters (unguilded might sell more high quality/high stat gear than guilded).

After you level beyond a tree split, can you gain xp in earring crafting using the diadem pattern, or do you have to use the earring to level it?
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basicart
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Re: Crafting XP: Another Equation for Nerds

Post by basicart »

aya but dapper is worthless so trade mats for items : P
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magick1
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Re: Crafting XP: Another Equation for Nerds

Post by magick1 »

lyrah68 wrote:After you level beyond a tree split, can you gain xp in earring crafting using the diadem pattern, or do you have to use the earring to level it?
After split, earring only gives experience in that plan, like all other splits.
So if you want to craft with next to no failures, you have to level all jewelry plans together.

As for the mats used (assuming no failures and no "lapover exp loss") no matter which branch you chose to level to 250, you will need the same amount of mats.
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madnak
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Re: Crafting XP: Another Equation for Nerds

Post by madnak »

magick1 wrote:After split, earring only gives experience in that plan, like all other splits.
So if you want to craft with next to no failures, you have to level all jewelry plans together.

As for the mats used (assuming no failures and no "lapover exp loss") no matter which branch you chose to level to 250, you will need the same amount of mats.
Not true. Secondary branches can use many fewer mats if you craft them with a high plan. However, the first crafting branch will always use the same amount of mats, whether it's heavy vest or earring.
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