It's time to start the fourth round of questions. If your question wasn't addressed in the last round feel free to ask again.
As before, please keep in mind that not all questions can be answered since we are limited in the number to submit. But I will try to get the most frequently asked questions addressed.
Thanks guys,
Q & A IV *Answers Posted*
Q & A IV *Answers Posted*
Cerest
Community Liaison
Community Liaison
Re: Q & A IV
1. When will the full item stat "fix" be implemented?
ie. getting working dodge/parry stats on more items then just the two-hand sword..
2. Will apartments ever allow for any degree of customization?
ie. furniture, containers, etc..
3. Are there any plans on implementing a permission system with the purpose of allowing other access to ones apartment and/or storage?
4. Will we ever see pets in this game? along with a taming/training system implemented for them?
ie. getting working dodge/parry stats on more items then just the two-hand sword..
2. Will apartments ever allow for any degree of customization?
ie. furniture, containers, etc..
3. Are there any plans on implementing a permission system with the purpose of allowing other access to ones apartment and/or storage?
4. Will we ever see pets in this game? along with a taming/training system implemented for them?
Re: Q & A IV
In the last Q & A you mentioned that neutral was an option when taking an outpost. How is this going to be implemented? Will there be a neutral faction that we can join or is it just based on fame? Will the fame list have a neutral category added?
Is neutral planning to be implemented into the lore?
Are neutral guilds going to have story events for them that they can take part in?
Is neutral planning to be implemented into the lore?
Are neutral guilds going to have story events for them that they can take part in?
Re: Q & A IV
weather, weather, weather!
Not long after the clock was introduced I dug a single spot for 6 Ryzom days and tracked the results hoping to find repeating cycle's or anything that didn't seem 100% random. I did not.
So it's obvious that there are more factors controlling when PR node's pop other than the current weather conditions (Fair or Sap Storm) and the time of day. What are these factors and when will we be able to track them?
Not long after the clock was introduced I dug a single spot for 6 Ryzom days and tracked the results hoping to find repeating cycle's or anything that didn't seem 100% random. I did not.
So it's obvious that there are more factors controlling when PR node's pop other than the current weather conditions (Fair or Sap Storm) and the time of day. What are these factors and when will we be able to track them?
Re: Q & A IV
My gues is that they are on a timer linked to the weather.. nothing fancy, just a quick and dirty solution.altomesa wrote: So it's obvious that there are more factors controlling when PR node's pop other than the current weather conditions (Fair or Sap Storm) and the time of day. What are these factors and when will we be able to track them?
GM's won't awnser that questions and I doubt that xavier will awnser it since they like the PR to be misterious, dangerous and unpredictable
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Re: Q & A IV
weather!
tell us how it works sheesh...
4th time submitting this one...
tell us how it works sheesh...
4th time submitting this one...
Re: Q & A IV
Will there be a war against the Kitin as a major theme of the game, in which all homins cooperate and can work together, or will the game be going in more of a PvP direction?
Will the Kitins continue to be an occassional event of no lasting significance, or will they become more important?
Will we actually be able to effect the game world (other than by taking outposts)?
Doctor Z.
Will the Kitins continue to be an occassional event of no lasting significance, or will they become more important?
Will we actually be able to effect the game world (other than by taking outposts)?
Doctor Z.
Re: Q & A IV
will the old mobs disappear over a certain time in ryzom and will new ones be intro.? Like a evolution process.
Re: Q & A IV
Are the "Tribe Outpost Officers" - who give missions, but currently have none listed - related to the Outposts? Or will they have some other function?
I'd also like to second jurand's question about making the apartments more useful. It would be great if you could give certain people a "key" to enter and get/place items, or if people in your team could also access your apartment.
I'd also like to second jurand's question about making the apartments more useful. It would be great if you could give certain people a "key" to enter and get/place items, or if people in your team could also access your apartment.
Nedwood! - Member of Reapers of the Dark - Former Officer of Joe's Hotdog n Bagpipe Emporium
- aedificatus ego gelatinae videsne
- aedificatus ego gelatinae videsne
Re: Q & A IV
I absolutely love the 'key' idea. Same question from me. The key would be neat, you would have to have it in your bag. You could buy key's from the apartment caretaker.figgybee wrote:I'd also like to second jurand's question about making the apartments more useful. It would be great if you could give certain people a "key" to enter and get/place items, or if people in your team could also access your apartment.
and instead of replacing them, here http://ryzom.com/forum/showthread.php?t=12432 are my questions. I started this before Cerest had the Q&A 3 up.
Thx.
Last edited by marct on Fri Mar 25, 2005 2:23 pm, edited 1 time in total.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~