Interesting finding about dbl spell plan (off+aff)
I was hunting using this plan as I find that the rate elem goes up when hunting is just way too fast.
Using poison + madness on great jugs in a team of 3 (tank+healer+me)
For a while although the game reported I was get aff XP the bar on progression didn't rise. I was a bit annoyed had gained aprox 30k XP towards the skill and the bar hadn't moved (I was level 61.7 and yes as I have said it reported I was gaining XP).
So I switched to just madness, this slowed the hunt speed but the progression bar did move and I eventually got lvl 62 Yay Me! \o/
I then switch back to using the dbl plan. I found that if I 'slow casted' eg:
Spell Success:
caster spell
spell moves in to cast mode
lands (does elem damage [mabe], aff creates link)
Wait till the link breaks
caster spell
etc...
I gained XP in both
Spell Success, no link:
caster spell
spell moves in to cast mode
lands (does elem damage [mabe], aff reports success but no link)
caster spell
I gained XP in both
Spell Failed:
caster spell
spell moves in to cast mode
lands (does elem damage [mabe], aff resisted)
caster spell
I gained XP in elem only
So my findings were that if you fast/repeat cast this spell plan it tells you you get XP, but you don't. If you slow cast the spell cast, wait, cast you get XP and it progesses you level.
Anyone else found this or am I one of the few that use this plan?