Patch #54 Feedback

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mijason
Posts: 8
Joined: Sat Jan 08, 2005 8:55 am

Re: Patch #54 Feedback

Post by mijason »

Have something to complain about.

The new "fast" mektoub packer isn´t fast enough. I outran it easy with my mount, and had to go back to get it to follow me again. Offcourse did it stop in a aggro spot. So it became quite frustrating. So almost 400k dappers for no good.

And there are some great problems after unmouting.
When i arrived at Yrkanis, i unmount at stable and walked to the trainers. Then after a short while, a guild member told me my character looked funny speeding around in stable area. I told him that i was checking out the trainers upgrades and wasn´t at the stable.
He ran to the trainers as well. still having me targeted, and threw a healing on me. It headed for the stable area.

Someother times i have been invisible and stucked inside my mount to.


The good thing is that we now can buy cheaper food when mektoubs are in stable. Nice add.

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micrix
Posts: 890
Joined: Sun Jan 16, 2005 9:21 am

Re: Patch #54 Feedback

Post by micrix »

Some told it alredy but every vote counts :)

Targeting sources is broken and the sourcebar thing is more worse then before.
I could live with any shortcut, as long as there is one :)

I think its not the problem that leaves of trees or animals hide the bar. Its the name of the mats itself and the icons when using "with knowledge". Until patch #54 i just altered my view a little and everything was ok. Now the icons of "with knowledge" flicker forth and back and reverse. But probably only on ATi ?

Did not try out, but the Missions look much better.

The font for playernames, guildnames and title seems to have changed. I like that !!!

Compressed Mekfood ! thumb up

Fast packers ! thumb up (although not testet now) And how can i see which kind of packer i have ? Or is it that all packers got a speed upgrade ?


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borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Patch #54 Feedback

Post by borg9 »

Seeing the Mission requirements on Rite :D Nice
Sorting on TP tickets in Bag :D Nice
Clock on Map :D Nice
Having the bars back on 'friends' and all Homin considered friends :D Nice

Note have enough playing time to do anything more than complete the Jewelery and 50% of the Pendent Rites :( I need more time! (Guess its up to me to solve this one!)
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zippo123
Posts: 98
Joined: Wed Nov 10, 2004 8:05 pm

Re: Patch #54 Feedback

Post by zippo123 »

Its funny that when they solved the problem for targeting frieds and foes they started a problem with targeting forage sources. Also the "foraging too far from source" "bug" is back. (hope this makes sense)
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xenofur
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Joined: Tue Sep 21, 2004 8:36 pm

Re: Patch #54 Feedback

Post by xenofur »

temp fix for source targeting: http://ryzom.de/forum/showthread.php?t=12324
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glipe
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Joined: Sun Sep 26, 2004 1:29 am

Re: Patch #54 Feedback

Post by glipe »

It's a small thing that I was sulking about earlier. And a small price to pay for a patch. I ran all the way from Yrk to the Rising Border Post where my mekky was waiting. I intended to do some harvesting. Both my picks were on my mekky; my regular one and my spare in case the first ran out of hp when I wasn't paying attention. So I get there and my pick is dead. 0 Hp. I destroy it and take the other of my packer. Also dead. *cry*

No biggee, Just a bit of extra running. And a small amount of frustration! :)
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mikelaw
Posts: 498
Joined: Thu Sep 23, 2004 10:45 am

Re: Patch #54 Feedback

Post by mikelaw »

Some npc guards spam around chat again :P

God i love over paranoid guards :D
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faedyne
Posts: 117
Joined: Mon Jan 17, 2005 11:29 pm

Re: Patch #54 Feedback

Post by faedyne »

Windermeer shard here, but I don't see a feedback thread for the patch there. I assume the patch is the same on all servers anyways.
syncronization of the status bars of teammates... very glitchy. neumerous problems for all of us lately. even when there isn't a permanent glitch, there still seems to be a lot of lag on that data compared to everything else. makes it hard to heal. (~200 ping on reliable-bandwidth cable modem, mid-high-end computer)
moboid
Posts: 100
Joined: Sun Nov 14, 2004 9:14 am

Re: Patch #54 Feedback

Post by moboid »

Team status bars are freezing up showing players at full health when there not, need to reform team to fix.

Very laggy hp bars monsters dying with health still showing or needing another hit after the bar is empty.

Monsters seem to get hits on people after the exp has been awarded. Also very spongy responses on key presses can take two attempts to get an aura to fire, similar case with a few guild mates and my connection is no differnt to pre patch.

Great to see Slaveni in CoI at last and tribe npcs (hunters prospectors etc) seem to show a tribe name now :)

Has mob ai changed again? predators seem to be far more mobile now and did seem to be in more defined packs. very annoying but makes things more interesting :)
and the light at the end of the tunnel was the light of an oncoming train...

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zyrom
Posts: 230
Joined: Wed Mar 02, 2005 2:48 am

Re: Patch #54 Feedback

Post by zyrom »

thlau wrote:The selection of raw material sources with the SPACE or CTRL-SPACE is no longer possible.
Work around for that follows:

Go to "K"eys

1. Add New Key
2. Category: Actions
3. Action: Target an entity.
4. Entity's Name: Raw Material Source
5. KEY: Alt-Space

you now can use alt-space to target ...
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