The Future of Ryzom

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rrwfreak
Posts: 174
Joined: Mon Jan 10, 2005 8:55 am

Re: The Future of Ryzom

Post by rrwfreak »

ptooie wrote:Pretty much what I've been thinking.
There are PvP games out there and I never had an inkling that this was one of them.

P.S. I have not read one of yer posts in months, but I saw yer name, please do us all a favor and shut up Raynes. Heard ya may be quitting on de grapevine, so dun let a yubo hit ya in de ass on de way out.
Thats not very nice to say ptooie.

I don't always agree with Raynes, but he is entitled to his opinion. I don't think it is good for SoR for anyone person to quit even if you don't like their posts or don't agree with their opinion.

Well, back on subject which is where the post should've stayed in the first place.

As far as whether PvP or GvG will damage the game or not, I don't think so. There are already PvP zones of which there has not been a problem yet due to the fact that most people harvest in the PvP zones and there is also nothing to be gained from PvP as of yet.

If Nevrax does it right, and they seem to have a good concept, implementing Outposts and goals and rules for the PvP and GvG should not be a problem. I know for a fact that several of the smaller guilds have decided to team up and help each other out when this comes to pass. Yes, larger guilds should have an advantage, but guilds being able to garrison an Outpost with npc guards should help. That is the purpose of belonging to a guild anyways. If you are a small guild, do things to increase your roster. There is still enough potential in SoR other than Outposts to keep peeps interested if such promised content by Nevrax is implemented.

We will all have to wait and see how long it will be before the Outposts and everything around them is implemented anyways. What is more important and what may keep more peeps from playing or that may cause them to leave is lack of events, like when is the next kitin invasion and give us a reason to not loose, like no guards around a city or something more drastic. Another thing is getting those missing rites missions fixed and implementing more missions. PvP and GvG will not kill SoR, but there are other things that might. I personally don't want to see that happen as I'm enjoying the game and even more so the community. If anything, the implementation of Outposts should increase the game play fun value of SoR and bring in new players.

If one doesn't like PvP or GvG, one doesn't have to participate in it.

edit: [quote="lyrah68]CONCENTUAL PVP involves an OFF on switch (with a reasonable change timer, Ryzom has proven that they got the timers working reasonably well, so NO biggie on that one), not having to avoid certain areas, which will be expanding. Not sure about the rest of you, but the outposts, according to what I have read, the area around an outpost is PVP, not GVG, but OPEN permanent PVP. Which means, griefers will hang out near them and enjoy open season on other players.[/quote]

This is only true when two guilds are at war with one another and/or having a conflict. If you are allied with the particular guild, then you are under their protection, but at the same time you are or could be in the cross hairs of an enemy guild.
Quoted from The Outposts IntroductionThe next challenge is to actually keep the control of the outpost. Other guilds can try to conquer it by launching an offensive. In case of conflict between two guilds, the zone around the outpost becomes a PvP area.
edit 2: I wanted to clarify that what i mean by "that is the purpose of belonging to a guild" does not mean that if you belong to a guild that a guild's purpose is for GvG or PvP. By no means, to belong to a guild is to belong to be a part of a group of players that you share common in game interests and goals and to have fun playing with. Together, you help one another achieve those separate personal goals as well as certain group or guild goals. I am not the biggest PvP person, and I have never really played PvP that much except in a space based sci-fi mmorpg like DarkSpace. I however do not have a problem with PvP, and if one of Joe's goals is to be an ally to another guild to help conquer an outposts or maintain control of an outposts or if it is one of Joe's goals to control certain outposts, then I look forward to help out my allies and my guild mates. I am sure certain guilds will not participate in outposts, but I don't think this will be a problem for people traveling here and there considering Ryzom's community.
Last edited by rrwfreak on Tue Mar 08, 2005 5:45 am, edited 1 time in total.
Reason: added more content and cleared up my responses
"Yet mystery and reality emerge from the same source. This source is called darkness. Darkness is born from darkness. The beginning of all understanding." Tao Te Ching

I am Dekkert a Fyros master of life, healer of wounds and drinker of fine Firewine, a forlorned lycanthrope, a former member and high-officer of Joe's Hotdog-n-Bagpipe Emporium, a pround new member of Veni Vidi Vici
sankari
Posts: 26
Joined: Mon Sep 27, 2004 3:31 pm

Re: The Future of Ryzom

Post by sankari »

lyrah68 wrote:Have fun, Outposts will likely END my Ryzom days. I was hoping an OFF switch would be brought up, but it isn't. Noncentual PVP isn't any different than NON concentual SEX, rape is rape. And I don't like it!
Please, don't use "rape" as a way of comparing PvP in Ryzom - I see what your trying to do, and i can see your thinking behind it. But it's flawed.

There are "areas" in which PvP occurs, if you enter this area, you are basically saying "I know that another player can attack me, and i accept that". It is concentual, there is no ifs or buts about it. You enter a PvP area, you have to accept the risks. If you don't want to accept the risks you leave the area.

How is that forced on you?

And since we're comparing Ryzom PvP to Real Life. There are many areas in the "real" world you cannot go, without accepting some kind of danger on your person.

"Want to go tour Iraq? Sure you can, just be aware that most likely someone will try to kill you. What's that? You don't want to be attacked? Sure... don't go touring around Iraq." - (Just using real life comparisions).
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borguk
Posts: 386
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Re: The Future of Ryzom

Post by borguk »

You americans just amaze me.

Do you always take the opposite side of everything ?

1. Not enough content - moan.
2. Bring in content - moan.

Sigh.

How about asking ?
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
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vinnyq
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Re: The Future of Ryzom

Post by vinnyq »

lol
I know borg! I have a feeling our board doesnt get as much traffic because of all the moanings. People steered a clear path :P

Ask yourself. Are you an American? or Are you an American't?

*sniggers snorts*

BUT still!

*sings*

I am proud to be an Ameri...eh...woa someone dropped a quarter.

--

as to the Outposts/PvP discussion, I agree with previous posters to only judge once you have actually experienced it and see how it works out. My feeling is that it's not the game engine/mechanics that'll make the game, but more so of the players community.
Last edited by vinnyq on Tue Mar 08, 2005 4:10 pm, edited 1 time in total.
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khayne
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Re: The Future of Ryzom

Post by khayne »

I remember all the people saying PVP in the roots was going to kill the game. 'Nuff said.
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dakhound
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Re: The Future of Ryzom

Post by dakhound »

khayne wrote:I remember all the people saying PVP in the roots was going to kill the game. 'Nuff said.
aye but now no-one bothers with roots anyway and the ones who do are diggers/explorers

only lots of people are gonna want outposts and get real pi**sed off when people kill their expensive guards
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borguk
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Re: The Future of Ryzom

Post by borguk »

dakhound wrote:aye but now no-one bothers with roots anyway and the ones who do are diggers/explorers

only lots of people are gonna want outposts and get real pi**sed off when people kill their expensive guards
Ill be honest with you, I stopped playing Ryzom 4 weeks ago, Im still paying my sub but Im not coming back until outposts are implemented.
If there not implemented then ill stay where I am in WoW, de-sub and I know that I wont be the only one.
This content needs to go in because atm there is very little, playing WoW has shown me how little. Atm its nothing more than a levelling exercise with pretty graphics.
However with the implementation of outposts then we see that content start and it is for that reason I am still subbed.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
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zumwalt
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Re: The Future of Ryzom

Post by zumwalt »

You americans just amaze me
What does being an American have to do with anything?
That is just an insult, has no purpose in the discussion.

As far as the Furure of Ryzom, thats up in the air, same with any game / product, there are no guarantees.

Will outposts make a difference in the game?
Maybe for some, but not for most.

There are a few guilds that have characters (and alot of them) over level 200, some of there characters are already hitting 250 in categories.

What else is for them to do? They go, clean house on an outpost, and rinse / repeat until they controll all the outposts.

No big deal.

Its going to happen, they have the power, they have the money to fill the outpost with uber guards.

I mean why not, the dynamics explained on how the outposts will work, allows them to do it, and who is to say they won't ally with each other, so only the uber strong guilds have the outposts?

The outposts are not for the small guilds, its not defined that way or even designed that way.

By small I mean less than 5 members.

Just wanted to point that out.

If you want to know the truth, after the initial battles to gain outposts, that will be a dead issue, those that are harvesting will continue to harvest until they are board or max level, same with crafters, same with all classes.

We have PvP today in the roots and a few other area's, but its not being used to its potential.

Will my guild try for an outpost or two? Sure, why not, but our member count nightly is less than 20 people, some nights i can count all the members on one thumb.

Is an outpost content? I guess so, its a miniature town you can control, is it part of the story? No clue, will it offer more mats? Maybe, can you tell your guards to agro on anyone but your guild, mostly likely not, so that means your enemy can walk right into your post before attacking.

This game is FAR from ready to implament outposts, not for them to be effective, they need to fix targeting, they need to add controls for agro definition, they need to fix damage on weapons, the list of fix goes on.

The outposts will add another month or two of newness to the game.
Atleast until the gulf waters warm up enough to go swimming.
For those who know about today, I have a supprise for you tomorrow.
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lyrah68
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Re: The Future of Ryzom

Post by lyrah68 »

How is PVP forced on me? Hmm let's see, if I want to travel, I have to deal with PVP, I don't have a CHOICE not to travel, since I NEED to travel to level and advance. When Yes is meaningless, No is pointless.

In Real life, If I want to go to something on the other side of "the bad part of town" (High crime area, race has little to do with it, there are High crime WHITE neighborhoods too), I can plot a route AROUND the high crime area to remain safe (and pray that those that live in those areas that wish to leave find their way out). BUT, In Atys...there IS no way around the "high crime"/PVP areas, only THROUGH it!

I am not one that sloggs into an area that I KNOW I am going to get into a fight, I have found a way around fist fights, gun fights, knife fights ALL of my life, and I see nothing that will prevent me from continuing a peaceable/peaceful almost tranquil real life from here to the hereafter.

ALL I am asking for IN game is the CHOICE, and opportunity to behave IN game as I do OUT. MY solution is either another path, OR an off switch with a timer (possibly set to a WEEK or even more, EI turn it OFF, it MUST stay off for ONE week. Turn it on, it stays ON for a week. To prevent the "Now it is on" *click* "Now it is off" taunting childishness/explotion).

I use the R word since I KNOW that violence, and YES PVP is in game violence FORCED on me. I can not avoid it, I can NOT go around it, I HAVE to go through it...which I do NOT want to do.

And to use your Iraq annalogy. If I want to go to Kwait (Spelling) I would use ANOTHING route. I am not one that would HAVE to go through the middle of a war zone, I mean if I WANT to see the war zone, I just watch the evening news for the lastest body count and two or 10 car bombs.

If I MUST tour Iraq...I will do it in ten years...once democracy and freedom have had a chance to establish order and sanity.

sankari wrote:Please, don't use "rape" as a way of comparing PvP in Ryzom - I see what your trying to do, and i can see your thinking behind it. But it's flawed.

There are "areas" in which PvP occurs, if you enter this area, you are basically saying "I know that another player can attack me, and i accept that". It is concentual, there is no ifs or buts about it. You enter a PvP area, you have to accept the risks. If you don't want to accept the risks you leave the area.

How is that forced on you?

And since we're comparing Ryzom PvP to Real Life. There are many areas in the "real" world you cannot go, without accepting some kind of danger on your person.

"Want to go tour Iraq? Sure you can, just be aware that most likely someone will try to kill you. What's that? You don't want to be attacked? Sure... don't go touring around Iraq." - (Just using real life comparisions).
Last edited by lyrah68 on Tue Mar 08, 2005 10:49 pm, edited 1 time in total.
Reason: Editted for clarity
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varelse
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Re: The Future of Ryzom

Post by varelse »

lyrah68 wrote:How is PVP forced on me? Hmm let's see, if I want to travel, I have to deal with PVP, I don't have a CHOICE not to travel, since I NEED to travel to level and advance. When Yes is meaningless, No is pointless.

In Real life, If I want to go to something on the other side of "the bad part of town" (High crime area, race has little to do with it, there are High crime WHITE neighborhoods too), I can plot a route AROUND the high crime area to remain safe (and pray that those that live in those areas that wish to leave find their way out). BUT, In Atys...there IS no way around the "high crime"/PVP areas, only THROUGH it!

I am not one that sloggs into an area that I KNOW I am going to get into a fight, I have found a way around fist fights, gun fights, knife fights ALL of my life, and I see nothing that will prevent me from continuing a peaceable/peaceful almost tranquil real life from here to the hereafter.

ALL I am asking for IN game is the CHOICE, and opportunity to behave IN game as I do OUT. MY solution is either another path, OR an off switch with a timer (possibly set to a WEEK or even more, EI turn it OFF, it MUST stay off for ONE week. Turn it on, it stays ON for a week. To prevent the "Now it is on" *click* "Now it is off" taunting childishness/explotion).

I use the R word since I KNOW that violence, and YES PVP is in game violence FORCED on me. I can not avoid it, I can NOT go around it, I HAVE to go through it...which I do NOT want to do.
Where are you forced to cross through a pvp area in order to travel? Since the new portal between the desert and jungle lands, there's been no need to pass through a pvp area to move from one land to another.
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