How exactly is the Saga of Ryzom going to be told?

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raynes
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How exactly is the Saga of Ryzom going to be told?

Post by raynes »

There is something that has been bothering me. This game is suppose to tell the Saga of ryzom over and 8 year period. What I'm not clear about is how that is or is going to be accomplished. In Earth and Beyond the setup was that with each patch new missions came out. Those missions tied into the story and pushed it forward. It's clear in this game that is not going to happen. The only missions are going to be the rites which are tied to the encylopedia. The encylopedia is setup to tell facts and give information about exsisting stuff. It's not going to push the story forward. Is it with events? If so does that mean the story is only going to be moved forward a tiny bit every few months? So what is planned to tell the saga in an interactive way in which the players feel as if they really are a part?
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brackish
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Re: How exactly is the Saga of Ryzom going to be told?

Post by brackish »

raynes wrote: Is it with events? If so does that mean the story is only going to be moved forward a tiny bit every few months?
If this is true how is the story going to be consistent seeing that various people/groups are creating the events?
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zumwalt
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Re: How exactly is the Saga of Ryzom going to be told?

Post by zumwalt »

How it will possibly happen (guesing here, only guessing)

They will create a story group, who write the story of Ryzom, we are only small participants in this story.

From the standpoint of game evolution, this is or should be server based.

Events will occur in which we, the players, can participate in, depending on the outcome (door A, door B, door C was opened, monster killed, or players died) will allow a new branch to the story.

Now, up until this point, its been senseless slaughter.

Lets take the Kitin wars as a primary example.

If these were part of the ever evolving storyline, the outposts that were erected, the guards that were created, and the mechanics of such with the guard outposts that got filled, would have physically altered the foundation of the land permanently upon winning, if we lost, the outposts would of either A) Been destroyed, or B) been converted to permanent outposts for Kitin, but it was not.

All events from minute to catastrophic, would have some effect or should have some effect on the server world, but it does not.

Currently there is no story of Atys, there are no events that change the face of the planet, there are GM's that create an event, and remove the event, then give some generic story about the event as it unfolded, but this did not change the game.

Remember all those mounds out of the ground during the last kitin invasion?
They all just up and disappeared after the event, well, they shouldn't have.

This game, for now, is just stagnet, not linear, nothing we as players do, or have done, makes a difference in the overall structure of the lands.

Current standing of the layout of the game suggests that in 8 years, a new person will see the same thing that we see today, kill the same thing we kill, live the same life we live, in the same world we play in.
For those who know about today, I have a supprise for you tomorrow.
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raynes
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Re: How exactly is the Saga of Ryzom going to be told?

Post by raynes »

zumwalt wrote:How it will possibly happen (guesing here, only guessing)

They will create a story group, who write the story of Ryzom, we are only small participants in this story.

From the standpoint of game evolution, this is or should be server based.

Events will occur in which we, the players, can participate in, depending on the outcome (door A, door B, door C was opened, monster killed, or players died) will allow a new branch to the story.

Now, up until this point, its been senseless slaughter.

Lets take the Kitin wars as a primary example.

If these were part of the ever evolving storyline, the outposts that were erected, the guards that were created, and the mechanics of such with the guard outposts that got filled, would have physically altered the foundation of the land permanently upon winning, if we lost, the outposts would of either A) Been destroyed, or B) been converted to permanent outposts for Kitin, but it was not.

All events from minute to catastrophic, would have some effect or should have some effect on the server world, but it does not.

Currently there is no story of Atys, there are no events that change the face of the planet, there are GM's that create an event, and remove the event, then give some generic story about the event as it unfolded, but this did not change the game.

Remember all those mounds out of the ground during the last kitin invasion?
They all just up and disappeared after the event, well, they shouldn't have.

This game, for now, is just stagnet, not linear, nothing we as players do, or have done, makes a difference in the overall structure of the lands.

Current standing of the layout of the game suggests that in 8 years, a new person will see the same thing that we see today, kill the same thing we kill, live the same life we live, in the same world we play in.
I'm pretty much feeling the same way. I just don't see the story happening an when it does I think it will be nothing more than events and write ups about them. One of the major things they pushed with this game was that players would effect the story, I now beleive that is a lie. It's a shame too because the promise of a story that matters is really the only thing that will take this game above the others.

In my mind they have till Dark and Light comes out to pull me into this world. How do I know that Dark and Light won't be in the same mess that Ryzom has been in for 6 months? I don't. But it will be a new mess and not the same one that has grown very old.
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lyrah68
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Re: How exactly is the Saga of Ryzom going to be told?

Post by lyrah68 »

I know why the mounds disappeared, for some STUPID reason, the powers that be have determined that travel with be insanely hard solo, and ANYTHING that could make it easier is NOT happening. The mounds would have possibly provided a short cut to a nice spot in the PR. Therefore...they could not... MUST not remain.

I personally am SICK TO DEATH of the endless FROGGER immitation when I am just trying to get from point A to Point B. This game is NOT worth the frustration and worry.

I haven't logged in in weeks other than on ATS to TRY to get my Tryker out of Trykerlands (been trying this for more than a month real time now, found a Ballitic mystix map and found another route, which, sadly is only marginally less frustrating. In other words I die about half as often, but still haven't made it there.). Most of the rest of my normal play time is spent in OTHER games...enjoying myself.

For those of you that ENJOY the grind, enjoy the struggle, and feel you are accomplishing something...more power to ya! But I measure my accomplishment slightly different (like how about I ACTUALLY GET somewhere I am trying to get at least once a month :eek: :mad: ).
zumwalt wrote:How it will possibly happen (guesing here, only guessing)

They will create a story group, who write the story of Ryzom, we are only small participants in this story.

From the standpoint of game evolution, this is or should be server based.

Events will occur in which we, the players, can participate in, depending on the outcome (door A, door B, door C was opened, monster killed, or players died) will allow a new branch to the story.

Now, up until this point, its been senseless slaughter.

Lets take the Kitin wars as a primary example.

If these were part of the ever evolving storyline, the outposts that were erected, the guards that were created, and the mechanics of such with the guard outposts that got filled, would have physically altered the foundation of the land permanently upon winning, if we lost, the outposts would of either A) Been destroyed, or B) been converted to permanent outposts for Kitin, but it was not.

All events from minute to catastrophic, would have some effect or should have some effect on the server world, but it does not.

Currently there is no story of Atys, there are no events that change the face of the planet, there are GM's that create an event, and remove the event, then give some generic story about the event as it unfolded, but this did not change the game.

Remember all those mounds out of the ground during the last kitin invasion?
They all just up and disappeared after the event, well, they shouldn't have.

This game, for now, is just stagnet, not linear, nothing we as players do, or have done, makes a difference in the overall structure of the lands.

Current standing of the layout of the game suggests that in 8 years, a new person will see the same thing that we see today, kill the same thing we kill, live the same life we live, in the same world we play in.
lyrah68
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Re: How exactly is the Saga of Ryzom going to be told?

Post by lyrah68 »

I have gone onto the road of Beta tester yet again. I have two games I am testing. They prolly wouldn't appeal to the "serious gamer" as their target audience is a tad "younger" than Ryzoms (by about ten to 25 years, honest, the market that one of the games is aiming at is the fairytale set! the other one has the same maturity level that Lineage two had, the game mechanics are different, but same crowd, different game.) Once I finish my move into my house...I will reapply to all the closed betas.

I would say this game has roughly a MONTH to straighten up and fly right or face the exodus. I hear the exodus drums in the background, ignored them myself for a month or two, but now...they are getting too loud to ignore.

The devs should speak to the devs of Earth and Beyond, and Horizons on the fact that there is a critical mass of players leaving, beyond which the game...or at least this server...will not recover.
raynes wrote:I'm pretty much feeling the same way. I just don't see the story happening an when it does I think it will be nothing more than events and write ups about them. One of the major things they pushed with this game was that players would effect the story, I now beleive that is a lie. It's a shame too because the promise of a story that matters is really the only thing that will take this game above the others.

In my mind they have till Dark and Light comes out to pull me into this world. How do I know that Dark and Light won't be in the same mess that Ryzom has been in for 6 months? I don't. But it will be a new mess and not the same one that has grown very old.
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vguerin
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Re: How exactly is the Saga of Ryzom going to be told?

Post by vguerin »

I both agree/disagree with the general consensus here... I agree the train is WAY off the tracks... having each event so unbalanced that there is no way that any server is going to truly deviate from the path is dictating the path the game will go.

Could the Fyros and Zorai have driven the boss mobs back without our help (we had little of their help) last time.... maybe... Each land was unlike the other. But as is typical the Fyros had it easiest and failed to clear their lands without help.

If the so called "Events" are interpreted to suit the storyline we are not driving it... Maybe the fact all the stories on the website have an EU tag tell the story. On Windemeer, Mynias' tried to unite the clans... the Karavan guilds all bowed out and the "neutral" guilds had a talk fest... they played it like it was a great gathering for a common cause which was not representative of the meeting. We listened and left..... the RPers sat there and talk about a warning system which never happened....

There is so much more... bottom line is we are still hoping... but even I am seeing that we aren't getting what we promised and many things they think folks dont see are ignored...

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buzyb77
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Re: How exactly is the Saga of Ryzom going to be told?

Post by buzyb77 »

true Altough the Deves are tringioften feeels Slow and Grinding....

i told a Gm almost a month ago the they need to Fasttrack some stuff "(content ie Parts of Chapter 3 or something really real cool) because almost every event has blown and only 1event has had a pourpose (the one that opened up the new portal) all the others seem to make the land stay at Quid Pro Quo. the world is supposed to be changing

i mean come on if you attack a guy in real like and lose y would u attack him again and agin and agin if you keep losing

i thught the Kiten were suppose to be intellegent the attack and lose showes they are not


please do some thing in the next 3 weeks in a major way and give a few teasers i mean rites are nice info but when most so far give things that no one uses on a normal day for the most part.....

anyway i could Critize a mill times as well as anyone else i want to stik with the game but..... we need bread and chees no Bread crumbs from insidea toster that is all burnt and Chared!
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zumwalt
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Re: How exactly is the Saga of Ryzom going to be told?

Post by zumwalt »

As a crafter / harvestor (and not a high level uber one, just your average joe), I have found it pointless to play the game during events because frankly there is nothing there that I really want to do.

I have done the Kitin wars with the production, that was majorly imballanced in rewards, I have tried the warrior route (being only level 100 2h melee) that just wasn't fun for me, I am a maker, not a beater.

There are no caravan trade routes to take, as in, I can pay an army to escort me from city to city to sell my wares (which would be cool)

The game is just loosing interest to me, maybe its more because I get to spend more time with my family, and have a TON more fun playing Fantasy Star series on the Gamecube with my 12 year old son, I mean seriously, we chat alot during the game.

It has a storyline that we can follow, chapters that make sense, and lots of fun toys. It has levels just like ryzom, although there is no crafting, its still fun.

Lately I have been watching the progress of Matrix Online, which promises much of the same that Ryzom has, with an ever evolving storyline, including an actual individual that is writing the story, this makes it so that the game actually has a conclusion.

Come to think of it that might just be the main issue here, a conclusion, makers of MMO's are just now begining to realize that players really do want a conclusion to the games, but don't know how to approach it.

Saga Series 1 is what were in right now, which should have a start, climax, middle, and solution, which then rolls into new characters in Saga Series 2, which has an encyclopedia from Series 1 events, the new characters would be the children of the first series if its existing players, and would be new players are new to the civilization, this can go on for a year or two per say, then roll into series 3, so on ever more.

And the game can evolve.

There is no evolution without change.
For those who know about today, I have a supprise for you tomorrow.
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raynes
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Re: How exactly is the Saga of Ryzom going to be told?

Post by raynes »

zumwalt wrote: Lately I have been watching the progress of Matrix Online, which promises much of the same that Ryzom has, with an ever evolving storyline, including an actual individual that is writing the story, this makes it so that the game actually has a conclusion.
Everything I have heard about TMO has said that it's pretty much the same as City of Heroes.
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