----AGAIN----
I am NOT for a pure PVE environment. I am for outposts, research centers, MASS PvP for a reason - NOT REWARD.
Rewards bring in this scenario:
Hey Buddy!! Let's create alt characters, and level them to ~50 in Healing really quick. Then let me kill you 100 times so that we can obtain the rewards. You kill my alt 100 times, afterwards we can just can the alts. Heck, let me kill your alt 1000 times so that I can be uber-rewarded.
It in no way brings more INTEREST in PvP. It's just a way of restricting PvP for those who actually want it. We're half debating the same point. PvP for reasons seems to be the popular desire. Make it outposts, research centers - story line driven - goals and objectives. That will bring interest, as it's not a restriction, it's game content.
I agree that the current system is borked with lvl 200 vs lvl 30. However the open skill system makes balancing this a nightmare. Base it on highest obtained level? Then you can get scenarios of medic vs heavy armor tank. What of a lvl 150 healer who is spamming bomb heals on a lvl 50 fight? Restrict that so that the healer can't heal lower levels, and guild play/trips/etc become impossible. What about lvl 250 harvesters with way lower level alt skills?
One of the things I love about this game is the open skill system. This will make storyline mass pvp interesting. It just makes restricting PvP a PITA. As a player of Anarchy Online for many years, I totally agree and like level locked PvP. However if you look at AO, you will see the majority of PvP characters are low level twinks, logged on just for that occasion. A field full of lvl 27 PvPers, who are screwed when a high level healer shows up because they can't touch him.
As far as PvP in general goes - When game content PvP comes, I will be out there next to my entire race having a blast.
A restrictive slaughter may increase the flow of blood.
Re: A restrictive slaughter may increase the flow of blood.
And I'm sick of hearing people like you telling me that this isn't a pvp game. I'm really sick of hearing people like you insist this game is some sort of peaceful hug fest where all elements of the planet get along in peace. This game is about conflict. Conflict between the Kami and the Karavan. Conflict between the Kitin and Homins. Conflict between the Matis/Trykers and Zorai/Fyros. If you want a game where everyone just works together to build crap, go play A Tale In The Desert. There is no combat in that game.ptooie wrote:PvP in Ryzom was and is an utter failure...
Why? Because the majority of the player base turned there back on it within 2 days of it being implemented.
Why? Because this ain't really a PvP game.
Even when/if outposts do come there will be ways to gain them peaceably.
If my pixels can beat up yer pixels is what yer looking for, I suspect yer in the wrong place.
The "Look at us ! We are a PvP guild!" (CP) imploded days after they started their infantile crap.
If yer ego is that small, go beat yer kids.
I'm sick of hearing about it. Go play in Matis Arena if that's yer thing.
Or go play in the street I dun care...
Lets get something very clear here. You are dead wrong when you say this game is not a pvp game. The devs put in areas for pvp so the game is meant to have it. If you go into the designated pvp areas are are looking for a peaceful game then I don't suspect, I know you are in the wrong place.
I hope you are right that outposts will be able to be obtained through peaceful means. Why? Because if they can be obtained through peaceful means, then that probably means you will be able to hire NPC's to attack them for the right price and fame levels. And you can bet I will be using my fame to hire NPC's to stamp all over your peaceful exsistance.
Re: A restrictive slaughter may increase the flow of blood.
the reply...josephm wrote:Tak always posts his personal events on the board. Getting a pretty description of our valour would be a pretty cool prize and help to add current 'political' content since the encounters are given an 'official' and 'non-biased' PoV.
zonoli wrote:Rewards bring in this scenario:
Hey Buddy!! Let's create alt characters, and level them to ~50 in Healing really quick. Then let me kill you 100 times so that we can obtain the rewards. You kill my alt 100 times, afterwards we can just can the alts. Heck, let me kill your alt 1000 times so that I can be uber-rewarded.
why bother?
Baldy
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
Re: A restrictive slaughter may increase the flow of blood.
yeh, that's opening a door for abuse. Forgot to mention that. This is why I said maybe slightly nerfed reward, so that a player can go kill mobs to get better reward than if you go killing player. And actual game XP for leveling should not be affected by PvP at all. I am thinking more along the line of a separate score system, pvppoints or something, where you can trade it to get very small amounts of dappers and very small amount of items and very small amounts of xp or unique items for help with pvp like magic shield to protect against players (but useless against Pve mobs).
Fyrx, Fyros
Re: A restrictive slaughter may increase the flow of blood.
FFXI has a system where people compete for dominance over regions so they can buy special things or whatever. The system involves the killing of mobs and 'signet points'.
PvP could be implemented in a similiar fashion.
PvP could be implemented in a similiar fashion.
Baldy
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...