A restrictive slaughter may increase the flow of blood.

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ptooie
Posts: 68
Joined: Wed Sep 22, 2004 7:11 pm

Re: A restrictive slaughter may increase the flow of blood.

Post by ptooie »

PvP in Ryzom was and is an utter failure...

Why? Because the majority of the player base turned there back on it within 2 days of it being implemented.

Why? Because this ain't really a PvP game.

Even when/if outposts do come there will be ways to gain them peaceably.

If my pixels can beat up yer pixels is what yer looking for, I suspect yer in the wrong place.

The "Look at us ! We are a PvP guild!" (CP) imploded days after they started their infantile crap.

If yer ego is that small, go beat yer kids.

I'm sick of hearing about it. Go play in Matis Arena if that's yer thing.

Or go play in the street I dun care...
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varelse
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Re: A restrictive slaughter may increase the flow of blood.

Post by varelse »

josephm wrote:No one participates in PvP, nor do they really hang out in PvP areas. There's no incentive to. There may be with outposts but Nevrax is so tight lipped about it, I'm willing to assume the worst.

Thinking back to Daoc and the 'battlegrounds' system where you trained in limited pk arenas before the frontier, I was wondering if that would be suitable for pk in Ryzom? arenas where only certain levels can pk.

For instance the PR...if you hang out in a Q50 mat area, then level 50 and below may initiate battle. Level 50 and below may initiate on 51+. 51+ may only act in defense.

Q200 means that Q200 and below could instigate battles etc.

I know there are still restrictions because most PvP areas are travel routes and therefore highlevel. I was just throwing this in there because I'm bored. I never really got to PvP in Ryzom because there was no incentive to. As much as I wanted it, I found it as stale as the content. Restrictions aren't really the answer but it's the quickest thing that would happen to encourage more people to wander the PvP areas (especially certain level PvE'rs)
I don't want restrictions on PvP, I want goals and reasons to fight. I want the outposts and research centers in the prime roots, and the faction based events staged in faction pvp enabled regions, and storyline based pvp.

Also, what you are proposing here would make team and guild pvp impossible unless the guilds and teams were all at the same level. The real problem with pvp and the reason it has not been popular in this game, is there is absolutely NOTHING to fight over, or about. Green blobs that are only really valuable once or twice a day, and can only be found if you know what weather conditions and season to find them, and then only if you find your way past the mobs that are far more deadly than even the highest level homin, are simply not an adequate draw for pvp.

Restricting pvp won't cause it to be more popular, it will only make trouble later on when you find that your opponents are using 'untouchable' level 100 healers in their team. Or when some level 150's decide to all gang up on a level 250 mage who happens to be leveling his PR dig at the moment, and is therefore busy digging, dressed in focus gear and wielding a pick instead of an amp.


Sorry, but I really want the devs to focus on delivering to us the rest of the world they promised in retail, including the really good pvp rewards, like outposts, and the faction pvp events where whole regions are temporarily switched to faction pvp. I don't want any time wasted restricting pvp - it's restricted plenty already in my opinion.
buzyb77
Posts: 318
Joined: Fri Oct 01, 2004 3:47 am

Re: A restrictive slaughter may increase the flow of blood.

Post by buzyb77 »

just to let you know,,,,,,, the reson PVP Failed it it Current incarnation is Due to The Fact there is No sort of Reward


the only "reward" one got for killing others is being i prick if the other person did not want to fight


if killing a Guild person helped you Gaing more Contorl of an area or fame or his item (do not like that idea) then there would be a point
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vinnyq
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Re: A restrictive slaughter may increase the flow of blood.

Post by vinnyq »

If implement right, PvP can be loads of fun.

Just like playing Chess, it's fun to set your mind against human opponents.

It's not about my pixel can beat your pixel. It's about contesting with a human as oppose to a mindless computer AI.

There's room for both pvp and non-pvp players in Ryzom.

If Ryzom has a no penalty system, or a separate points system for PvP (e.g. no dp but lose in PvP points if you die, and no xp gain but gain in PvP Points if you kill, and a parallel reward system (or maybe slightly nerfed reward system) for winning PvP to PvE, and limiting PvP to area especially for PvP, e.g Arena and PvP map, then there will be a lot more FUN PvP'ing and you'll see more of the occasional random "hey let's go PvP!" kind of playing, and non PvPers don't have to deal with it at all.

The whole PR uber mats in PvP business is just bad sense, trying to force PvP onto players who don't really want to PvP. I really think Nevrax should rethink this.
Fyrx, Fyros
ptooie
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Joined: Wed Sep 22, 2004 7:11 pm

Re: A restrictive slaughter may increase the flow of blood.

Post by ptooie »

vinnyq wrote:If implement right, PvP can be loads of fun.

Just like playing Chess, it's fun to set your mind against human opponents.

It's not about my pixel can beat your pixel. It's about contesting with a human as oppose to a mindless computer AI.

There's room for both pvp and non-pvp players in Ryzom.

If Ryzom has a no penalty system, or a separate points system for PvP (e.g. no dp but lose in PvP points if you die, and no xp gain but gain in PvP Points if you kill, and a parallel reward system (or maybe slightly nerfed reward system) for winning PvP to PvE, and limiting PvP to area especially for PvP, e.g Arena and PvP map, then there will be a lot more FUN PvP'ing and you'll see more of the occasional random "hey let's go PvP!" kind of playing, and non PvPers don't have to deal with it at all.

The whole PR uber mats in PvP business is just bad sense, trying to force PvP onto players who don't really want to PvP. I really think Nevrax should rethink this.
The combat system in Ryzom makes it most definately my pixel can beat up yer pixel.

As long as one or two skills can be maxed fer PvP only (rite now I bet on CC and Elem) it becomes an exercise in pointlessness.

That means those with lots a play time can lvl one thing and wander around making themselves feel important.
Does winning a duel under these conditions make you a better player? NO. Does it speak to your basic personality type and character? YES.

Save us all some grief and do this...

Player A: I'm lvl 20 elem!

Player B: I'm lvl 15 fight!

Player A: I win!

Player B: Agreed. I bow to yer superior number.

The sad thing to me is in such a wonderful and helpful community, there are so many peeps that seem to need this pathetic validation.
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vinnyq
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Re: A restrictive slaughter may increase the flow of blood.

Post by vinnyq »

Ah, but what about Team PvP?

Then it won't just be standing still and whacking at each other.

What's the best team configuration? How adaptable are you when your healer die or the team get split up? Who do you go for first? How fast and reflexive are you? How well do you communicate and work with each other? Is it necessarry that your team is only as strong as its weakest member? or as weak as its strongest member? Lots of strategy and planning and reflex involves here.

Team PvP has a lot of potential for some unique Ryzom gaming experience. I made a suggestion to Takashi to organize something for it already. Let's hope he carry it out. I did explicitly ask him to turn DP off for that sort of thing and to provide rewards for winning battles.
Fyrx, Fyros
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vinnyq
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Re: A restrictive slaughter may increase the flow of blood.

Post by vinnyq »

again ptooie, dont be so near sighted.

PvP does NOT necessary have to be about validation. SO GET OVER IT.

It's FUN, in it's way. If you don't want pvp, shut up about it already! PvP can be fun for others. NOT because they can BEATUP other people to PROVE that they're stronger, but because it's fun to COMPETE with HUMAN BEINGS rather than trying to BEAT A SYSTEM.

DO YOU UNNERSTAND?
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josephm
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Re: A restrictive slaughter may increase the flow of blood.

Post by josephm »

zonoli we have pvp, it's implemented poorly. Maybe you can explain it better. I'll start by saying that I want a PvP game and therefore moving to pure PvE like you want, will force me to leave permenantly. Here's how I'm interpretting your arguement:

1. First off: If you had 2 of the exact same car and one only got 1mpg the other 40mpg which would you drive?

Honda - Nevrax
Toyota - Blizzard

1. If Honda came out with a 1mpg Civic and Toyota had a 40mpg car of the same class, but Honda had nicer cup holders, the next year Honda should focus on making sure their cup-holders are still better than Toyota's.

And please refrain from abusing poor little Timmy and his mother in this arguement. If you read my posts what I'm saying to Mommy Nevrax is 'You know, Timmy, Jeffery and I like this game but we do not agree with certain aspects of it. can you help us come up with a better way to play so we can all have fun?'

While your posts are starting to sound more like you are saying 'Mommy, Timmy and jeffery like this game and want to play it a certain way, Even though it has largley no impact on how I play since I don't even play in those areas, I don't like it! Lets take it away from them!'

go ahead and read them. maybe you'll try and be constructive in a non-biased way. Please don't do the single line reply thing. It generally misses the whole point of what someone is trying to say.


Varelse I've had the same sentiments on PvP and rewards as you from the beginning. Has it happened? no. Are outposts going to be implemented in non-pvp areas? yes. Does this really lead you to conclude that outposts will have anything to do with pvp? please supply any evidence you have. I'll happily be enlightened.

As for the restrictions, Verelse...you and I are high enough level that we can aim for the 'big prize' in pvp. I mentioned a level restriction so that level 50's can go out there and duke it out so they can get the 'small prize' should any prize ever be implemented.
If Nevrax wants to encourage new players they sholdn't have to get to 200 in order to have some fun and win some prizes in a good ol' pvp exchange should they?

ptooie a lot of the problem with pvp is that is boils down to specific levels. How can you say the same isn't true for PvP? there are limited skills and what you have basically boils down to equipment and levels.
A. I can beat a huge Kincher I'm 235!!
B. I'm 176 I can't wow u R zo l33t!!


Vinnyq thanks for bringing that up! is the GM's were able to hold some more 'random' events where they ref random tournaments that'd encourage things quite a bit more! Tak always posts his personal events on the board. Getting a pretty description of our valour would be a pretty cool prize and help to add current 'political' content since the encounters are given an 'official' and 'non-biased' PoV.
Baldy
Guild Infinity, blue monkey scapegoat caster of spells making materials appear in guild hall while riding mektoubs to get things out of the ground so that they may be placed in there so people can level crafting and not making much money so always poor unless I go do things on my own but that's boring so I don't because I'd rather take brithlem's money because he has access to the guild hall and has lots of money so it...
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varelse
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Re: A restrictive slaughter may increase the flow of blood.

Post by varelse »

josephm wrote:Varelse I've had the same sentiments on PvP and rewards as you from the beginning. Has it happened? no. Are outposts going to be implemented in non-pvp areas? yes. Does this really lead you to conclude that outposts will have anything to do with pvp? please supply any evidence you have. I'll happily be enlightened.

As for the restrictions, Verelse...you and I are high enough level that we can aim for the 'big prize' in pvp. I mentioned a level restriction so that level 50's can go out there and duke it out so they can get the 'small prize' should any prize ever be implemented.
If Nevrax wants to encourage new players they sholdn't have to get to 200 in order to have some fun and win some prizes in a good ol' pvp exchange should they?
I am actually a lower level player, since I am not much of a powerleveler. I'd prefer to see team and guild pvp with no restrictions, and with rewards for winning. I would really like to see some evidence that they are working on that, and no, I have no proof that any of the outposts will be obtainable by fighting other guilds, only the hope that the ones in strategic locations in the PvP enabled Prime Roots and Nexus will need to be won and defended from other guilds. It would just make sense...

Would be nice to have the devs say something about where they are headed with PvP implementation and rewards, but I don't want some temporary fix slapped in there in an attempt to get more people involved, and I also don't think your idea would get more people to PvP.
asaseth
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Re: A restrictive slaughter may increase the flow of blood.

Post by asaseth »

there is a Team vs. Team option that takes both teams to a randomly generated area, where they duke it out, no DP. Last time I looked, though, it was bugged, so only one person could challange one person, and they had to be un-grouped.

Anyone know if they fixed this yet?

Noh
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