∙ Patch #50 - Official Feedback Thread ∙

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lawrence
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∙ Patch #50 - Official Feedback Thread ∙

Post by lawrence »

Hi Folks!

In order to be able to provide the development team with more detailed player feedback on patches, I will create a dedicated feedback thread for each patch from now on.

Please post any feedback you may have regarding yesterday's patch in this thread.
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borg9
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by borg9 »

lawrence wrote:Hi Folks!

In order to be able to provide the development team with more detailed player feedback on patches, I will create a dedicated feedback thread for each patch from now on.

Please post any feedback you may have regarding yesterday's patch in this thread.

-Aggros back and spawning
-getting XP for Def/Off afflictions spells when used in combat.
-Source bars seem to be more in the foreground, couldn't test this much as I got eaten by the returning aggro.
-Huge list of Items removed from vendors, not tried to list any new items.
-game feels faster and more stable

- AFK issue - players are able to send tells from behind their AFK wall, not currently a major issue, but could be abused.

- its still seem to be selling for less than the price offered by the merchant.

Thats was about all I had chance to look at last night.
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sprite
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by sprite »

Mektoubs can walk backwards now! :D
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ozric
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by ozric »

There are still items appearing at the merchants with 0 quantity stacks (ie none available when you try to buy).
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moboid
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by moboid »

Still seing a few 0 quantiy items for sale but only 1 or 2 now.

Mektoubs with invisible riders and invisible team mates is still an issue.
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sprite
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by sprite »

moboid wrote: Mektoubs with invisible riders and invisible team mates is still an issue.
It seems to be working *slightly* better now; I can unmount near someone and not go invisible, but if I try mounting next to them; no joy :(
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oetken
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by oetken »

Guards and inverted-mouse-control not fixed yet.

Vivy
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sprite
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Re: ∙ Patch #50 - Official Feedback Thread ∙

Post by sprite »

oetken wrote:Guards and inverted-mouse-control not fixed yet.

Vivy
The Guards aren't working? How so? Or do you just mean that they are slow when you have a low fame with them, so they kill the mob after you die? :( Darn Dyron karavan....
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richaden
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Re: ? Patch #50 - Official Feedback Thread ?

Post by richaden »

sprite wrote:The Guards aren't working? How so? Or do you just mean that they are slow when you have a low fame with them, so they kill the mob after you die? :( Darn Dyron karavan....
They get stuck in "Engaged" mode, i.e. they stand as if they're fighting, thus do not react when someone runs to them with mobs.
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sprite
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Re: ? Patch #50 - Official Feedback Thread ?

Post by sprite »

richaden wrote:They get stuck in "Engaged" mode, i.e. they stand as if they're fighting, thus do not react when someone runs to them with mobs.
Aaah, I haven't seen it *as much* as it used to be, but I think I have seen it maybe two or three times. Still a couple of mobs that do it as well :D
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