jackmor wrote:Its all those crapy spells nobody wants or uses.
If you really thing the affliction spells are crappy maybe you should playtest them in a group situation first.
Stun, does what it says on the box and if you manage to get a link you can stop mobs hitting (less healing needed) double the damage of you tanks (quicker kills)
Root, if your in a high lvl group with no tank but a few nukers this spell is a godsend as it allows your nukers to destroy the mob before it even gets close
sleep, only good if your trying to escape a mob
fear, how many times have you been grinding away killing a mob only to have a destroyer kincher (or any other silly hard mob) attack you from behind. well cast fear on it (works very well on kinchers in particular) and it will run away for a short while meaning your group can finish their kil get healed up and be ready for its return (or run away )
Slow(movement) almost the same as root
Slow(hitrate) half the speed a mobs hits your tank (nuff said)
madness, never had it work effictivly yet so maybe others could add comment
Blind, means the mob cant dodge and finds it very difiicult to hit you, what more could you want
If your soloing yes they are next to useless but in a group they can speed your kills up no end. In my view a good affliction magician is almost as useful as a good healer