Feature Wishlist Part 1

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kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

Another thing I forgot to mention:

Please change the keymap utility to accept a double click to select the function we want to remap so that it prompts for the new key we want assigned. In its current form, it's so much easier to just modify the underlying xml file.
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chevelle
Posts: 52
Joined: Tue Sep 28, 2004 1:24 am

Re: Feature Wishlist.

Post by chevelle »

kierstad wrote:Another thing I forgot to mention:

Please change the keymap utility to accept a double click to select the function we want to remap so that it prompts for the new key we want assigned. In its current form, it's so much easier to just modify the underlying xml file.


I beleive you need to double RIGHT click to edit in game ^_^
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Chevelle Angel
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kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

chevelle wrote:I beleive you need to double RIGHT click to edit in game ^_^
That's counter-intuitive. Looks like I'll just stick to editing the xml. :mad:
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Feature Wishlist.

Post by tetra »

gralen wrote:That is actually a feature to make out of game macro use and afk crafting more tedious. The boxes randomly clear which requires user intervention.


it's actually a pretty poor attempt to deter people setting up macro's.... First off you will run out of cash or inventory space pretty quickly, and if you have enough cash to not care then it's not such a big deal.

Most importantly, macro programs have the ability to look at areas of the screen and react if something is or is not seen. AC1 made a science out of creating better and more advanced macro's, putting in infuriating "features" to try and stop people from doing so is just silly :P .
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ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Feature Wishlist.

Post by ayne31 »

Chevelle you did an *AWESOME* job in putting our wishes to santa together into one comrehensive list! Thats the first time I did read everything on it (as its kinda hard to wade through so much posts).

/bows until her nose touches the desert sand.

Could you open a thread with your *AWESOME* (cant resist) list, make ist sticky and unstick the old one? Only If like this idea yourself of course.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Feature Wishlist.

Post by raynes »

ayne31 wrote:Chevelle you did an *AWESOME* job in putting our wishes to santa together into one comrehensive list! Thats the first time I did read everything on it (as its kinda hard to wade through so much posts).

/bows until her nose touches the desert sand.

Could you open a thread with your *AWESOME* (cant resist) list, make ist sticky and unstick the old one? Only If like this idea yourself of course.


Two things that were listed that are very bad ideas.

1) The ability to return to the noob island.
There is no reason to go back there once you have left. The only thing that would result in is the ability to do things in a very easy, low risk manor.

2) Removal of NPC's from towns.
Towns and cities are suppose to be busy places. They need to be filled with life and NPCs. You remove some of them it will ruin the feel of realism.
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ozzy111
Posts: 76
Joined: Wed Sep 22, 2004 6:53 pm

Re: Feature Wishlist.

Post by ozzy111 »

cerest wrote:Ideas thus far (9/28)
Make it easier to go to other lands and play with other races


This is a wonderful idea. I too would like to be able to get out to other areas. Perhapsa teleport mechanism of some sorts with tickets for sale.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Feature Wishlist.

Post by raynes »

ozzy111 wrote:This is a wonderful idea. I too would like to be able to get out to other areas. Perhapsa teleport mechanism of some sorts with tickets for sale.


You are aware that those teleport machines and those tickets only work after you have been to the new location, right? Plus there is a big issue with those roleplayers who refuse to support the Karavan.
kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Feature Wishlist.

Post by kierstad »

ayne31 wrote:Chevelle you did an *AWESOME* job in putting our wishes to santa together into one comrehensive list! Thats the first time I did read everything on it (as its kinda hard to wade through so much posts).

/bows until her nose touches the desert sand.

Could you open a thread with your *AWESOME* (cant resist) list, make ist sticky and unstick the old one? Only If like this idea yourself of course.
It would take a moderator to sticky the thread. Cerest may already be looking at doing it, hopefully.
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svayvti
Posts: 549
Joined: Fri Sep 24, 2004 3:29 am

Re: Feature Wishlist.

Post by svayvti »

I think a pay option to get to other lands is a good idea.

For instance many crafters who don't have a large guild to show them, etc will probably take forever to be able to get to other race lands. Zorai also have a rather difficult time of it. Some other means of travel would be nice, though we don't want to make it too easy.

and yes, teleport tickets can be bought from the Kami. Some bug appeared at release where you have to target the Kami altars before you can purchase them however and to make it worse they can't be targeted with the mouse. Use ctrl-spacebar.
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