aihpos wrote:I had mentioned some things earlier about better organizing the inventory.
Yes, that would be good.
Also, if newly crafted items could be somehow partitioned off from everything else in the bag, it would make it more convienient for placing at merchants, rather than having to scroll through a great big list and work out what I just crafted in amongst my other assorted junk.
Guild MOTD... dont care if there are forums or email... (both broke atm, btw) or websites... this would be a nice thing for guild leaders to get the word out.
In response to the ignorant players out there:
I have more heart than anyone would know I will let you in on a little secret... I am doing this for my newborn daughter... no one else... I like that game, but I do not have the time anymore. My first priority is to my daughter. End of story.
Con System update: Somehow be able to detect if it's aggro or not. Though I know many websites have this information, a simple look on my traget box should say so or not... what use is the INFO blox anyhow?
In response to the ignorant players out there:
I have more heart than anyone would know I will let you in on a little secret... I am doing this for my newborn daughter... no one else... I like that game, but I do not have the time anymore. My first priority is to my daughter. End of story.
I wanna be able to enchant my pick, for all the obvious reasons.
And really, while not the most elegant or agile of weapons, a pick can in reality inflict some serious injury. Why can't I use it as a close combat weapon?
"Always do right. This will gratify some people, and astonish the rest." Mark Twain
"No way dude, I was running for the guards. Honest. I don't do stuff like that. Here, I'll rez ya as soon as my sap regens...hey mon, where'd ya go?" Aldrikoy
aldrikoy wrote:I wanna be able to enchant my pick, for all the obvious reasons. And really, while not the most elegant or agile of weapons, a pick can in reality inflict some serious injury. Why can't I use it as a close combat weapon?
I thought this at one point... until I realised how easy it is to double-click mobs when trying to target your source.
One of the big reasons I came to play Ryzom was the dynamic world. Events that change the face of Atys! Now that is something you don't usually get. But outside events the world is still just an instance of the same. Kill a herd and it will pop back.
Even events have rather limited effect to the world. Fyros/Zora tunnel was really nice, but after a fashion it was unlocking of a feature that hardly had more consiquences.
I want more events.
Simple events of swarms that either rampage and dissolve or are beaten. Simple consiquences - if they are not beaten, its kind are populating more of the area they rampaged.
Events that can affect to the presence of Kami/Karavan presence, critter populations - even material availability, teleport links (kitin attack to disable Thesos teleport link).
Make the fight in Atys everyday struggle, and make the result count. Don't we strive to be powerful characters in order to affect the world of Atys?
I agree completely with the dynamic world. I would like to see the world stay the same after patch as it was right before.
If we do not kill the torbaks around Tower bridge, should they not over-populate and begin to become bothersome, eating many of the herbivores, and growing their area of control?
1. Rite mission for teleport ticket wallet, with additional missions for additional filtering abilties
2. Stacking teleport tickets.
3. Stackability of identical crafted items.
4. afk functionality that notes visually on your character that you are afk. Zzzz... over your head or something. Also would respont automatically to tells saying you are afk.
5. better map functionality. Put a flag at the targeted item, or where I am standing. Ability to see map flags in screen not on map only. Ability to provide more notes on your map points. If you are near a map position, ability to transfer that map position to a player standing near you along with your notes.
6. More missions that are plot and story related.
7. Multi-step or multi-mission quests that lead you to your goal.
8. Ability for players to create in-game missions that serve their guild or alliance purposes. (Gain fame with my guild)
9. Ability to see another players fame in an exchange type approved viewing.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~ ~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~ ~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~