Lets talk about bugs

Come in, pull up a chair, let's discuss all things Ryzom-related.
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: Lets talk about bugs

Post by petej »

sprite wrote:I ticketed the "I want to buy these mission mats but won't let you sell me mission mats" thing about a dozen times (and bugged TurenKarn about it), and the patch notes say they have fixed it by removing the "I want to buy..." dialogue. I haven't tested it since because i trusted the notes... its a shame if they still say they will buy stuff :(
Oh ummm ,they have removed that text now -shame i was hoping they would put that trading option back in .It was good at low craft lvls to get a little bit extra for your wares if you spent the time to find out which suppliers to sell too. Ah well another thing for the "good ol days" list along with melee hit rate / bomb (how it used to be) / vamp (how it used to be) etc...
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Lets talk about bugs

Post by borguk »

Having problems with my character going invis alot, especially when on the mount but also when on foot, zooming out is the only way to correct it.

This morning mount kept literally locking up after mounting it, relog fixed it and then 10 mins later it did it again.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
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dakhound
Posts: 1768
Joined: Fri Jan 07, 2005 5:40 pm

Re: Lets talk about bugs

Post by dakhound »

borguk wrote:This morning mount kept literally locking up after mounting it.

vasaline good against this :P

(sorry couldnt help myself)
mrchris
Posts: 38
Joined: Sat Oct 02, 2004 3:58 pm

Re: Lets talk about bugs

Post by mrchris »

The collision detection in general I find to be horrendous, gaps I should be able to walk through with ease have an invisible barrier around them (most of the gaps in the walls at Yrk for example).
Various tree roots have a world influence at least a meter distant from the end of the graphic.
I appreciate that 3D world collision isnt easy, but surely it doesnt have to be this 'hit and miss'?
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lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

Re: Lets talk about bugs

Post by lawrence »

Much of what you guys posted here is already known to Nevrax and is currently in the pipeline to be fixed with one of the next patches.

But don't let that discourage you from reporting bugs, we appreciate each bug submission, even if we already knew about a particular problem. Just always make sure to report any bugs you find using the in-game support tool.
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borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Lets talk about bugs

Post by borguk »

lawrence wrote:Much of what you guys posted here is already known to Nevrax and is currently in the pipeline to be fixed with one of the next patches.

But don't let that discourage you from reporting bugs, we appreciate each bug submission, even if we already knew about a particular problem. Just always make sure to report any bugs you find using the in-game support tool.
Thanks for the response Lawrence, this thread was about those bugs that remain outstanding from a long period of time that have been ticketed.
Im sure we all here hope that any content in here helps the devs in looking into what their customers problems are.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
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