I see. that's unfortunate indeed.
Before getting a copy of the game myself, my own posts to the forums were well answered by the GM/CMs here. It's gives me confident on their commitment and dedication to gamers like me. I am sure you will receive more attention if liguistic representation were improved to their understanding. Bear in mind that they are serving us worldwide with slangs and styles alien to them.
And frankly, I wasn't avoiding the "no contents", "lvl grinding" and "mob balancing" topics. In fact, I would rather view it in favour of a more flexible touch to the game. IMHO, the dev made Ryzom into a "living" world with no strict rules to the future. In another word, the stories are not defined. If you choose to do only lvl up, hitting unbalanced mobs, then you'll always be doing that and bore yourself out.
I laud the dev for giving us this flexibility where "spoonfeeding" content wasn't part of the gameplay. You don't have to move towards a known "goal" at the beginning of the story, in fact, you set the goal and tries to archieve it yourself.
I am looking forward to see what's gonna happen when the factions meet up. I am quite sure it's gonna be major. You'll be part of the "history", which writes differently on different server then.
So, playing like Sim City, or like Guild Wars, it's really up to you.
Hope these helps

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