predzz wrote:@dakhound: this is to prevent people from easily killing the boss without having to deal with the minions. In the clopperketh case, you need to kill all the dangerous cloppers that are on the sides of the hill first. Then the menacing cloppers and the clopperketh will be free to attack.
hmmm still trying to think of a way of ignoring 200 cloppers and just hitting the boss...........................nope there aint one, melee protection only lasts so long. you cant go near the hill without 50 cloppers chasing you (even if you pass far from the usual aggro range of clopper) so you can't just taunt him. You can use fireball/lightning/whatever but its still gonna have 50 cloppers on you.
either way its gonna be an epic battle just getting to him never mind trying to kil every clopper first. So yes I would class this as a bug, if its intentional its just plain dumb
btw have you killed him to know this? (dont take it the wrong way I am only asking not trying to prove a point with the question)
and if so what makes clopperketh so special when all other named/boss mobs can be hit.