Give us more toys!

Come in, pull up a chair, let's discuss all things Ryzom-related.

Toys "R" us

Poll ended at Tue Oct 23, 2007 10:55 am

Hell yea... We need more items to treasure.
68
83%
Nah... its fine as it is!!
14
17%
 
Total votes: 82

User avatar
hans1976
Posts: 1346
Joined: Sat Oct 30, 2004 12:55 pm

Re: Give us more toys!

Post by hans1976 »

*Update*
A rewritten calculation!


A way to be unique in appearance can be achieved by combining the different armorpieces already available.

Light armor:
5 pieces in an armor
4 races that have different looks
3 plantypes (basic, medium and high quality plan)
8 colors (blue, red, green, beige, purple, turquose, black, white)

Medium armour:
5 pieces in an armor
4 races
3 plantypes
8 colors (blue, red, green, brown, purple, turquose, black, white)

Heavy armor:
6 pieces in an armor
4 races
3 plantypes
8 colors (blue, red, green, brown, purple, turquose, black, white)

Each piece on an armor has 96 (4 * 3 * 8) possible looks.

The combination for a light armor can be made like this:
pick one vest from 96
pick one pants from 96
pick one gloves from 96
pick one sleeves from 96
pick one boots from 96
After each 96 parts to choose from, there is another 96 parts to choose from.

So one light set would be 96 * 96 * 96 * 96 * 96 = 96^5
Same goed for medium.
In Heavy, a helm must be added so 96 * 96 * 96 * 96 * 96 * 96 = 96^6

Light armor only: 96^5 = 8.153.726.976 possible combinations
Medium armor only: 96^5 = 8.153.726.976 possible combinations
Heavy armor only: 96^6 = 782.757.789.696 possible combinations

Now these where from one armor class only, if we dump all classes on one big heap you get the following:

Any type combo:
helm: 96 different pieces
vest: 96 + 96 + 96 = 288 pieces
sleeves: 96 + 96 + 96 = 288 pieces
boots: 96 + 96 + 96 = 288 pieces
gloves: 96 + 96 + 96 = 288 pieces
pants: 96 + 96 + 96 = 288 pieces

Agian start equipping:
pick one vest from 288
pick one pants from 288
pick one gloves from 288
pick one sleeves from 288
pick one boots from 288
pick one helm from 96

That will become the following:
288 * 288 * 288 * 288 * 288 * 96 = 190.210.142.896.128 possible combinations.

I see a number I have no idea how to pronounce or write down, but I kinda get the feeling that there is loads of possibilities for being creative with clothing and appearance.
You can also apply weapons too ub their differen types, looks, races and plans. And to tell you the truth, I am not *that* bored I want to try to calculate that.

I *was* bored enough to try and find out how to write the number down:
"One hundred and ninety trillion two hundred and ten billion one hundred and forty-two million eight hundred sixty-nine thousand one hundred and twenty eight"

I hope this updated post can help you comprehend the possibilities that Ryzom offers us.

Grtz,
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki

MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
User avatar
geezas
Posts: 480
Joined: Tue Nov 02, 2004 7:10 pm

Re: Give us more toys!

Post by geezas »

hans1976 wrote:*Update*
A rewritten calculation!
<snip>
Do I detect a not so busy day at the office ? ;)
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with :D
User avatar
borg9
Posts: 1976
Joined: Tue Sep 28, 2004 11:47 am

Re: Give us more toys!

Post by borg9 »

hans1976 wrote:*Update*
A rewritten calculation!


A way to be unique in appearance can be achieved by combining the different armorpieces already available.

Light armor:
5 pieces in an armor
4 races that have different looks
3 plantypes (basic, medium and high quality plan)
8 colors (blue, red, green, beige, purple, turquose, black, white)

Medium armour:
5 pieces in an armor
4 races
3 plantypes
8 colors (blue, red, green, brown, purple, turquose, black, white)

Heavy armor:
6 pieces in an armor
4 races
3 plantypes
8 colors (blue, red, green, brown, purple, turquose, black, white)

Each piece on an armor has 96 (4 * 3 * 8) possible looks.

The combination for a light armor can be made like this:
pick one vest from 96
pick one pants from 96
pick one gloves from 96
pick one sleeves from 96
pick one boots from 96
After each 96 parts to choose from, there is another 96 parts to choose from.

So one light set would be 96 * 96 * 96 * 96 * 96 = 96^5
Same goed for medium.
In Heavy, a helm must be added so 96 * 96 * 96 * 96 * 96 * 96 = 96^6

Light armor only: 96^5 = 8.153.726.976 possible combinations
Medium armor only: 96^5 = 8.153.726.976 possible combinations
Heavy armor only: 96^6 = 782.757.789.696 possible combinations

Now these where from one armor class only, if we dump all classes on one big heap you get the following:

Any type combo:
helm: 96 different pieces
vest: 96 + 96 + 96 = 288 pieces
sleeves: 96 + 96 + 96 = 288 pieces
boots: 96 + 96 + 96 = 288 pieces
gloves: 96 + 96 + 96 = 288 pieces
pants: 96 + 96 + 96 = 288 pieces

Agian start equipping:
pick one vest from 288
pick one pants from 288
pick one gloves from 288
pick one sleeves from 288
pick one boots from 288
pick one helm from 96

That will become the following:
288 * 288 * 288 * 288 * 288 * 96 = 190.210.142.896.128 possible combinations.

I see a number I have no idea how to pronounce or write down, but I kinda get the feeling that there is loads of possibilities for being creative with clothing and appearance.
You can also apply weapons too ub their differen types, looks, races and plans. And to tell you the truth, I am not *that* bored I want to try to calculate that.

I *was* bored enough to try and find out how to write the number down:
"One hundred and ninety trillion two hundred and ten billion one hundred and forty-two million eight hundred sixty-nine thousand one hundred and twenty eight"

I hope this updated post can help you comprehend the possibilities that Ryzom offers us.

Grtz,
Not that you can change gender in this game or race, but from a variaty point of view.....

2 genders
4 races

The armours look very different on a male char when compared to a female char. The different race armour is placed on a different race, this can alter the overall appearance ..... Tryker armour looks more streached on a Zoria for example.


So you BIG number can be multiplied by 2 for character gender and again by 4 for the race of the wearer ......

Us crafters need to get busy and stop just crafting easy red.
Relocated to www.unnatural-selection.org
Neun

User avatar
1mage
Posts: 189
Joined: Tue Nov 09, 2004 11:40 am

Re: Give us more toys!

Post by 1mage »

hans1976 wrote:*Update*
A rewritten calculation!


A way to be unique in appearance can be achieved by combining the different armorpieces already available.

Light armor:
5 pieces in an armor
4 races that have different looks
3 plantypes (basic, medium and high quality plan)
8 colors (blue, red, green, beige, purple, turquose, black, white)

Medium armour:
5 pieces in an armor
4 races
3 plantypes
8 colors (blue, red, green, brown, purple, turquose, black, white)

Heavy armor:
6 pieces in an armor
4 races
3 plantypes
8 colors (blue, red, green, brown, purple, turquose, black, white)

Each piece on an armor has 96 (4 * 3 * 8) possible looks.

The combination for a light armor can be made like this:
pick one vest from 96
pick one pants from 96
pick one gloves from 96
pick one sleeves from 96
pick one boots from 96
After each 96 parts to choose from, there is another 96 parts to choose from.

So one light set would be 96 * 96 * 96 * 96 * 96 = 96^5
Same goed for medium.
In Heavy, a helm must be added so 96 * 96 * 96 * 96 * 96 * 96 = 96^6

Light armor only: 96^5 = 8.153.726.976 possible combinations
Medium armor only: 96^5 = 8.153.726.976 possible combinations
Heavy armor only: 96^6 = 782.757.789.696 possible combinations

Now these where from one armor class only, if we dump all classes on one big heap you get the following:

Any type combo:
helm: 96 different pieces
vest: 96 + 96 + 96 = 288 pieces
sleeves: 96 + 96 + 96 = 288 pieces
boots: 96 + 96 + 96 = 288 pieces
gloves: 96 + 96 + 96 = 288 pieces
pants: 96 + 96 + 96 = 288 pieces

Agian start equipping:
pick one vest from 288
pick one pants from 288
pick one gloves from 288
pick one sleeves from 288
pick one boots from 288
pick one helm from 96

That will become the following:
288 * 288 * 288 * 288 * 288 * 96 = 190.210.142.896.128 possible combinations.

I see a number I have no idea how to pronounce or write down, but I kinda get the feeling that there is loads of possibilities for being creative with clothing and appearance.
You can also apply weapons too ub their differen types, looks, races and plans. And to tell you the truth, I am not *that* bored I want to try to calculate that.

I *was* bored enough to try and find out how to write the number down:
"One hundred and ninety trillion two hundred and ten billion one hundred and forty-two million eight hundred sixty-nine thousand one hundred and twenty eight"

I hope this updated post can help you comprehend the possibilities that Ryzom offers us.

Grtz,
Thats fine if you wanna look like you got your armor from a jumble sale =D
SIAFI ~ Member of the Samsara
Adv Desert Forager
User avatar
hans1976
Posts: 1346
Joined: Sat Oct 30, 2004 12:55 pm

Re: Give us more toys!

Post by hans1976 »

geezas wrote:Do I detect a not so busy day at the office ? ;)
I do this kind of stuff in between my production peaks they allow me to have.

30 min creative high powered productivity vs. 45 slacking is allowed here. Makes me sometimes wonder if I died and went to heaven, I mean I get paid to think about ways to break software. As long as I document and plan a bit what I do, I can just foobar everything into oblivion. And browse forums. And mail a bit. And the slack is paid for too.

Anyone jealous already?
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki

MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
blogie
Posts: 395
Joined: Wed Dec 01, 2004 11:03 pm

Re: Give us more toys!

Post by blogie »

Maby mage staffs or somthing like that would be nice

The only thing a mage uses now is an amp and light armor. Fighters have coise between different wepons. Mages have only 1 wepon they can use without malus.
Azal
-Everlasting Newbie-
User avatar
magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: Give us more toys!

Post by magick1 »

*picks at Frydeswinde calculations*
Soooorriiiiie, can't help myself, it is that damned master degree in mathematics. :eek:

I will be gentle this time around. Helms (96) and no helm (97 in all), and with no helm you have all the possibilities of facial and hair combinations. :D
Lien Chang

"We can't stop here, this is bat country" - Fear and Loathing in Las Vegas

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User avatar
hans1976
Posts: 1346
Joined: Sat Oct 30, 2004 12:55 pm

Re: Give us more toys!

Post by hans1976 »

magick1 wrote:*picks at Frydeswinde calculations*
Soooorriiiiie, can't help myself, it is that damned master degree in mathematics. :eek:

I will be gentle this time around. Helms (96) and no helm (97 in all), and with no helm you have all the possibilities of facial and hair combinations. :D
Which proves again that I am not the only person with a compulsive replying sydrome.

Yes, there is always the option to *not* wear any item which means that all parts should be upped one. Did you notice that one too?

And: "No, I am not going to recalculate"
Frydeswinde
Evolution member.
Founder of the Yubo Liberation Front.
Suspected long lost sister of Neun.
Ryzom Wiki

MMO's: If I wanted to play with myself, I would grab a magazine and a box of tissues.
User avatar
1mage
Posts: 189
Joined: Tue Nov 09, 2004 11:40 am

Re: Give us more toys!

Post by 1mage »

*bumpage* .
SIAFI ~ Member of the Samsara
Adv Desert Forager
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