Harvesters should be open-game in a Guild War.

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bodywand
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Harvesters should be open-game in a Guild War.

Post by bodywand »

I want to be able to kill harvesters of enemy guilds. I want to have to worry about it when I'm walked up on by members of an enemy guild while I'm harvesting. I want PvP zones to actually contain some PvP.

Instead of a non-aggression stance towards harvesters, I'd like to see a stance against random PKing. Nobody really goes to PvP zones for PvP.. not often anyways. They go there to harvest, to hunt, to do missions, to cross lands etc. Why should the person harvesting be exempt, while the person hunting isn't? They are both doing things that aren't aggresive towards other players, but the people hunting have to worry about getting jumped.

Sure, if harvesters of enemy guilds were open game, it would make it more dangerous for them. Probably not as dangerous as it was when there were Kitin Patrols instead of PvP. The addition of PvP has given harvesters a safe haven. Safer than any other Prime Roots. They should have to worry about defending themselves, or tping out, or calling for guards when a blue dot appears on compass (if they are at war.. if they are friends with all, then they wont have to worry).

I would gladly defend myself or guildmates for the right to harvest. If you do something in a PvP zone, whether its non-aggressive or not, you shouldn't expect to be left alone.

I want to repeat that I would like to see harvesters as open-game for enemy guilds. Not for everyone. If anyone ever started randomly PKing harvesters I would do my best to make their life Hell.

I'm not going to go out and start killing enemy harvesters either.. want to get this up for discussion and see if I can get others to agree with me first.
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vguerin
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Re: Harvesters should be open-game in a Guild War.

Post by vguerin »

I'm your Huckleberry !

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sathla
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Re: Harvesters should be open-game in a Guild War.

Post by sathla »

FFA for everyone!
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josephm
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Re: Harvesters should be open-game in a Guild War.

Post by josephm »

sathla wrote:FFA for everyone!
Yay!

And if not, I don't see why Fist's request is unreasonable, even to the harvesting community.
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xenofur
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Re: Harvesters should be open-game in a Guild War.

Post by xenofur »

i think this'd be what nevrax intended by opening the roots for GvG =)
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varelse
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Re: Harvesters should be open-game in a Guild War.

Post by varelse »

You are able to kill harvesters in the open pvp areas right now. Nothing is stopping you unless your guild's bylaws currently don't allow it, in which case you probably should take this request to your guild's leadership.

On the flip side, no amount of posturing or posting here will guarantee a friendly or tolerant reaction from the in game community to your killing harvesters. The only way to find out how the community will react is to go ahead and start doing it, and see what happens.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Harvesters should be open-game in a Guild War.

Post by raynes »

bodywand wrote:I want to be able to kill harvesters of enemy guilds. I want to have to worry about it when I'm walked up on by members of an enemy guild while I'm harvesting. I want PvP zones to actually contain some PvP.

Instead of a non-aggression stance towards harvesters, I'd like to see a stance against random PKing. Nobody really goes to PvP zones for PvP.. not often anyways. They go there to harvest, to hunt, to do missions, to cross lands etc. Why should the person harvesting be exempt, while the person hunting isn't? They are both doing things that aren't aggresive towards other players, but the people hunting have to worry about getting jumped.

Sure, if harvesters of enemy guilds were open game, it would make it more dangerous for them. Probably not as dangerous as it was when there were Kitin Patrols instead of PvP. The addition of PvP has given harvesters a safe haven. Safer than any other Prime Roots. They should have to worry about defending themselves, or tping out, or calling for guards when a blue dot appears on compass (if they are at war.. if they are friends with all, then they wont have to worry).

I would gladly defend myself or guildmates for the right to harvest. If you do something in a PvP zone, whether its non-aggressive or not, you shouldn't expect to be left alone.

I want to repeat that I would like to see harvesters as open-game for enemy guilds. Not for everyone. If anyone ever started randomly PKing harvesters I would do my best to make their life Hell.

I'm not going to go out and start killing enemy harvesters either.. want to get this up for discussion and see if I can get others to agree with me first.

I've always thought this idea of protecting harvesters was a stupid one. They are in a pvp area. They do not have to be there, they can get the same mats in other areas of the roots. One thing I have learned over the past few weeks is that you just have to take action. Sure if might piss everyone off, but then at least people will react.
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neiana
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Re: Harvesters should be open-game in a Guild War.

Post by neiana »

vguerin wrote:I'm your Huckleberry !

I love that movie!

and I agree. Someone harvesting for the enemy is doing work for the enemy, and should be removed. If our enemy wants supreme PR mats, deal with the consequences or trade with someone who will.

- N
usinuk
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Re: Harvesters should be open-game in a Guild War.

Post by usinuk »

raynes wrote:They do not have to be there, they can get the same mats in other areas of the roots.
Not true.

My only objection to this is that the bug surrounding excellent/supreme mat exhaustion in other areas of the roots is still very much in effect. That is, you not only wait 7 hours for a chance to get stuff but you can still perma-exhaust the source as you do in the PVP zones. (The last patch also seemed to do weird things to the weather-changes-mat-popping relationship along with introducing a new bug that won't allow you to get any mats of any kind in identical weather.) This presents a problem.

I always thought PvP and the underlying mechanics should be fixed before implementation as well, but I guess that isn't an issue if you want to beat people up.

But if you want to grief, grief. I'm still happily guildless so all this would do for me would rule out the moron's guild who attacks me. :)
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dc77066
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Re: Harvesters should be open-game in a Guild War.

Post by dc77066 »

This will only bring back the anti-PvP uproar before PvP was implemented.
If you want to PvP go play Counterstrike. I'll join you there for an easy target. You'll get just as much satification as you would griefing me while I'm trying to find an active node without an aggro sitting on it.

I'll take this time to once again ask that the areas used for crossing into one land to another be removed from open PvP designation. PvP should be left to the arenas, or the Nexus.

Even the pro-PvP players say that this game, this implementation and the mechanics used are not condusive to PvP. Give the pro-PvP a place they can fight without impeding others. Give them something to fight for. Just because 9 L200+ players cap a lone harvester or a small hunting party doesn't do anything but ruin a person's play time. There is nothing to gain by griefing those that wish only to have access to Prime Root mats.

Player vs Player, Guild vs Guild, Race vs Race, Kami vs Karavan, Everyone vs Kitin, RP vs STFU, Player driven Story vs New Content... why all the conflict!!

If I'm forced to concede to the notion that the Prime Roots will become open PvP in whole as originally stated, then I only ask that a method be provided to travel between lands without risk of PvP engagement and increased access to excellent and supreme mats outside the PR and the PvP areas.
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